Guest Uff Posted October 5, 2014 Share Posted October 5, 2014 (edited) Version 1 is released!Get it here.The changelog (since the last beta 2) includes:- much improved physics matching closely the real car;- accurate sounds recorded from the real car;- graphical improvements including dash lights, driver shift animations, better headlights and tail lights etc.Credits:- model & texures — Siim Annuk- physics — David Dominguez- initial sounds — NeverKrash, Modek, final recorded sounds — Surefoot- special thanks -- ZygreneFonte. Edited March 7, 2016 by VELOCIPEDE Link to comment Share on other sites More sharing options...
MaoZeTung Posted October 5, 2014 Share Posted October 5, 2014 Il mito era ora che uscisse braviiiiiiii Link to comment Share on other sites More sharing options...
Guest Uff Posted October 15, 2014 Share Posted October 15, 2014 Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted October 29, 2014 Share Posted October 29, 2014 I’ve been learning the Assetto Corsa modding pipeline, and I must say that regardless of some quirks, it is quite easy to follow and beats rFactor2 in some aspects. From the graphics point of view, once I have set up the car in 3DS Max properly (dummy hierarchy etc) and exported it to FBX, I can work on the materials on the AC SDK editor, which gives me results in real time. Pretty lovely, compared to rF2, where I need to export the car from 3DS Max each time I modify some material property.As for the progress on the NSX, I’m still working on the essentials — added dash needles, working mirrors, tweaked material properties here and there etc. The driver needs to be set up properly (so that he would actually sit in the right place and have hands on wheels and feet on pedals), but I’m not sure how to do that yet. And then there are the sounds — AC recently changed its sound engine to FMOD and cars now use sound banks instead of separate WAV files set up in INI files.Btw, I’m loving the Photo Mode in AC, although its still probably WIP. But, you can take pretty nice screenshots. Siim Annuk Link to comment Share on other sites More sharing options...
Guest Uff Posted December 21, 2014 Share Posted December 21, 2014 Assetto Corsa: Honda NSX – Update 3 Link to comment Share on other sites More sharing options...
Cyber Posted December 22, 2014 Share Posted December 22, 2014 Che bel lavoro Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted January 2, 2015 Share Posted January 2, 2015 Beta1 is released! This release contains the regular NSX and the NSX-R.Huge thanks for David Dominguez for the physics and NeverKrash for the sounds!Download here (290 MB).Notes/known issues:- no LODs, might be heavy on the graphics- rear view mirror is shrinked a little- NSX-R is missing some dashboard rev lights- NSX-R wheels are a bit low quality- driver animations are rudimentary Link to comment Share on other sites More sharing options...
Blitzkrieg Posted January 2, 2015 Share Posted January 2, 2015 Ancora acerbo, ma promette davvero bene... Link to comment Share on other sites More sharing options...
antiago Posted January 2, 2015 Share Posted January 2, 2015 Si anche secondo me, ma il carattere dell'auto molto tondo e gestibile mi piace, è ciò che mi aspetto da sua maestà NSX. Quando parte preavvisa e non da scossoni strani, resta molto controllabile e graduale. Solo che la base mi sembra assai rigida di sospensioni, inoltre il motore verso i 7.500 sembra un pò murare. Mi aspettavo di combattere di più con il limitatore, invece gli ultimi giri sembra arrancare un pò. Per il resto mi piace, è piacevolissima da condurre. Il quadro strumenti è di una bruttezza rara, ma era così davvero? Link to comment Share on other sites More sharing options...
2slow4u Posted January 2, 2015 Share Posted January 2, 2015 (edited) Interessante il confronto con la versione rf2, devo dire che il feeling, in particolare per quanto riguarda le gomme, e' molto diverso... EDIT: tra le altre cose, questo confronto ha confermato per l'ennesima volta la sensazione che in AC, se bloccassi meccanicamente il mio volante togliendo 500° di rotazione, riuscirei comunque a guidare qualsiasi auto, in qualsiasi situazione senza problemi, perche' anche solo 400°, sarebbero sempre sufficienti. Questa e' una di quelle cose che fatico a digerire. Edited January 2, 2015 by 2slow4u Link to comment Share on other sites More sharing options...
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