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Project Cars Official Patch


VELOCIPEDE

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Feature Update 6.0 includes the following key fixes for issues highlighted by the community as well as further balancing changes, enhancements, and new features...

ONLINE

  • NEW – host kick function. The host of an online game can now select to immediately kick a player from the server. Kicked players will be auto-kicked if they attempt to rejoin the same multiplayer session. 
  • NEW – mandatory pit stop option. The Lobby admin can opt to force a single pitstop during any race.
  • NEW – option to set race length by time (also available in Quick Race)
  • NEW – ‘Allow Ghosted Vehicles’ option added so that the lobby admin can decide if he wants vehicles ghosted or not when they drive the wrong way. 
  • NEW – dynamic race-end timer feature. In public races, the timer is 50% of the slowest moving car's lap time. In private races, the timer is 75% of slowest moving car's lap time.
  • Fixed an exploit where a player could be awarded a win by jumping the start.
  • Fixed an issue where, if the host is forcing realistic driving assists, the player wasn’t able to toggle the allowed assists on or off while in-race.
  • Fixed an issue where, if Forced Default Setup is used, the pit crew would not change tyres until they’re completely worn. The tyres will now be changed when at least one tyre is worn down by 25% or more. 
  • Improved VOIP quality for the in-game chat system.

CAREER

  • Fixed a bug where drivers in a simulated series can all end up with ‘INVALID NAME!’.
  • Fixed a bug where AI opponents would attempt to use DLC cars that are not installed.
  • The player will no longer be offered a contract renewal for a DLC contract, if they've since uninstalled that DLC. 
  • DLC Career contract emails earned while a DLC was installed, are no longer shown if DLC is then uninstalled.
  • If the player’s current contract is a DLC contract and the player uninstalls this DLC, the career season using this DLC contract will finish for the player when entering Dashboard and they will have to pick from valid contract offers to continue (or reinstall the uninstalled DLC). 
  • Fixed an issue where the Modified Cars Pack and Limited Edition DLC Invitationals and Accolades were visible for players who do not own these DLC packs. Entering these invitational events would cause the player and AI to be in non-matching vehicles.
  • Fixed an issue where at times the pit crew wouldn’t change the tyre set to the one selected in pit-strategy.

CONTROLS

  • Fixed an issue where remapping KERS would stop it working
  • Fixed an issue where changes made to Gamepad Advanced Options were not saved.
  • Added Thrustmaster T150 support

TRACKS

  • Zolder – fixed a potential ‘landmine’ issue.
  • Le Mans – adjusted the 55th garage spot to correct an issue where the cars would hit the pit wall on exiting this spot.
  • Donington – all layouts – fixed an issue where cars would make contact with the left side wall when exiting some garages.
  • Road America – pre-race camera tweaked to prevent the camera from clipping with the ground.
  • Ruapuna Park – all layouts – fixed an issue with the last garage spot being outside garage area.
  • Mojave – all layouts – fixed an issue with floating tyre skid marks, fixed an issue with rain being visible inside tunnels, and placed visible barriers in areas where the player is not allowed to drive.

VEHICLES

  • Bentley Continental GT3 – fixed DLC livery windscreen banners.Ruf CTR3 SMS-R – increased default tire pressure to work better with tire warmers.
  • Toyota GT86 Rocket Bunny – fixed an issue with the windscreen banner.

PHYSICS & AI

  • AI – improved awareness and look-ahead to help with situations in multi-class races, where AI in a fast car would fail to avoid the player and AI in much slower cars.
  • Tyre updates – fixed an issue on several tyres to prevent FFB buzz when tread becomes worn very thin, re-calibrated most tyres for a carcass heating fix when the tyres are underinflated, adjusted wear rates on GT3, Group C, Trans-Am/GTO, DTM, and LMP rubber. 
  • Implemented support to remove detached wheels from the track after a certain amount of time.

GUI & HUD

  • Vehicle selection – manufacturer page now orders icons alphabetically.
  • Improved the French translations for some of the items in the vehicle setup screens.
  • Minor updates to Career Dashboard – motorsports & DN Profile buttons are now tiles consistent with other tabs, Inbox is now full screen with clearer indication of highlighted mail, and initial Accept Contract Offer screen now has improved layout and clearer indication of signature button.
  • Improved Race Central screen – better balanced background image, removed gradient in top-right corner
  • Track layout map images are now displayed on the quick track selection screens.
  • Fixed an issue where ‘Invert Camera Y Axis’ text was being displayed as ‘Automatic Clutch’.

GENERAL

  • Fixed an issue during pit stops where the pit crew mistakes ratio was too high.
  • Driver name tags above cars can now be turned on for replays.
  • Entering the pits during a Time Trial will now invalidate that lap’s time.
  • Improved Helmet view exposure for historic drivers.
  • General game stability improvements.
Edited by VELOCIPEDE
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Bó a me e anche ad altri non funziona il ripartitore di frenata dal volante...

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Bó a me e anche ad altri non funziona il ripartitore di frenata dal volante...

In realtà funziona... solo che quando stai girando e lo regoli funziona al contrario di come lo imposti sul setup... Non so come mai di questa cosa... sul forum è già stata segnalata la cosa  :wink:

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io invece ho un problema davvero fastidioso che non riesco a risolvere..

 

se lancio Project CARS spesso appena dopo il logo degli SMS (quello blu) mi si riduce ad icona e non c'è verso di farlo tornare in fullscreen ma se clicco sull'icona dalla barra delle applicazioni sento la musica e funzionano pure i comandi!

 

Poi lo devo terminare forzatamente, ma Steam non me lo fa più ripartire dicendo che è ancora in esecuzione (ma uso Process Lasso e di pCARS non c'è traccia) quindi devo terminare forzatamente anche Steam e solo dopo pCARS mi parte normalmente.

Se però quitto da pCARS ogni qual volta cerco di farlo ripartire Steam mi dice che è ancora in esecuzione e sono costretto a terminare Steam per lanciare pCARS.

Succede SOLO con lui questo problema.

 

Solo raramente funziona tutto bene, altra cosa che ho notato è che se ad esempio con pCARS in esecuzione faccio ALT-TAB e termino Steam mi chiude anche pCARS, cosa che succede anche questa solo con lui, negli altri giochi di solito passa del tempo prima che accada.

 

Steam delle volte è una vera rottura

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Succede solo a me che non sia possibile levare l'ABS?

Nelle impostazioni degli aiuti devi prima abilitarli dall'opzione unica, e poi uno ad uno deselezionarli, invece se non li attivi sempre dall'opzione unica, rimangono quelli factory.

 

Non so se mi sono spiegato :shifty:

Edited by Taranta
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Minga tant  :laugh:

 

Comunque anche settando su factory non dovrebbe essere possibile attivarli/disattivarli? (come su AC)

Esempio della BMW M3 GT: ho i settaggi su factory ma l'ABS è sempre presente e non disattivabile (e così non ci siamo)

 

:wave:

Edited by Nexus7
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Nelle impostazioni degli aiuti devi prima abilitarli dall'opzione unica, e poi uno ad uno deselezionarli, invece se non li attivi sempre dall'opzione unica, rimangono quelli factory.

 

 

 

Non so se mi sono spiegato :shifty:

 

 

OT

Domenica ho corso contro la AI che aveva il tuo nome...

Scusate l'OT

Edited by TurboGigi
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PATCH - XBoxOne

"Namco are going to test for 2-3 days before passing to Microsoft who will then also test." [...] "We will though be looking into all issues and requests to ship in future patches probably with DLC."[...]"We're pushing constantly on frame-rate and are finding a little more every few days. This will ship in a future patch". Ian Bell, Head of Studio.

Fixed Issues -
- Issue where cars would garage into closed garages in Zolder
- Console TT is now set to 11am to match PC
- Re-enabled saving of Community ghosts
- Added ABS brake rumble to XB1 triggers
- Changed XB1 pad rumble to only update during the per frame tick and not at 600hz
- Use absolute acceleration values for blending and updating steering movement to prevent negative direction
- XB1 trigger rumble scaled along with FFB rumble. XB1 analogue stick range corrected to use full extent
- The driver can no longer be switched in MP races and time trials
- Fix for NULL pointer protection when accessing ProximityDetector GUI

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