VELOCIPEDE Posted February 17, 2015 Share Posted February 17, 2015 (edited) Hi, i'm happy to tell that Karelia Cross V1.0 is now ready for release.I took 4 days to make this conversion and update it to AC standards. Maybe i add too much details because track is not very playable with my system and with 5 ai drivers. I tryed to optimize track much as i can and with last minute changes i managed to get a little bit better performance..I added also readme to track folder but here is small tips how to get even better performance..If you suffer bad fps with Ai, try to lower your smoke settings in-game options. You can also modify track surface file,it's located in ...content/tracks/karelia/data folder. Change Surface_0 Dirt_Additive value from 1 to 0 and also do same thing with Surface_3.If you don't like bumpy surface at start/finish line and some turns also feels too bumpy, please edit track surface file.Find Surface_3 from surface file and change SIN_HEIGHT to 0 and SIN_LENGHT to 0 and save file.About track. Original version is made by KittX for rFactor. (I got his permission to convert track.) I made many changes and you notice them if you have played track before. Changelog is too big, so i don't even try to write them. Track contains 12 pitboxes, working hotlap and single player mode. (probably mp works also, not tested.) 3 different replay cams, (2 tv cams and 1 static.)I not recommend to use track surface lower than green, because in gravel is quite grippy surface. Btw, this is v1.0 and also final version of the track, so i don't make any updates to it, because i want continue my other track projects.Changelog v1.1:Fixed surface fileSome color adjustmentsCollidable sign objectsdownload Edited March 12, 2015 by VELOCIPEDE Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted March 12, 2015 Author Share Posted March 12, 2015 v1.1 nel primo post Link to comment Share on other sites More sharing options...
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