VELOCIPEDE Posted November 30, 2012 Share Posted November 30, 2012 (edited) Dopo un lungo silenzio, è disponibile una nuova versione aggiornata dell'ottimo Live for Speed: è infatti possibile scaricare la nuova test patch 0.6H, che va ad aggiornare la release 0.6 del software. L'update porta con sè varie migliorie tecniche, correzione di bugs, supporto completo ad Oculus Rift DK2 ed il nuovo circuito di Westhill, che vedete nelle immagini. Changelog 0.6H Westhill : New version of Westhill with additional configurationsFull support for open configurations including access roads Autocross Editor : New adjustable concrete objectsCustom start positions and pit start pointsMaximum autocross objects increased to 1800Movable start lights included as an autocross objectCustom pit stop box disables pit lane and default pit stopsCustom pit stop box can now be used to repair car and refuelInterface buttons now drawn in front of the object buttonsPressing S/F/1/2/3 when object is selected now moves itPressing S/F/1/2/3 when object exists is now more helpfulClicking colour instantly changes selected tyres or chalkClicking marshall position instantly changes selected marshallImproved the appearance of marshall circles in the editorRoute checker index numbers now start at 1 instead of 0The W/E keys instantly adjust width, no need to press MFloating object buttons shown with different colourX/Y/Z positions are now shown and can be typed inRight click on X/Y/Z to move in steps of 1 metreSHIFT+click to snap to 1 metre grid Oculus Rift DK2 Rendering Misc : Increased max cars in race from 32 to 40Increased AU Autocross grid from 16 to 20Increased BL Rallycross grids from 24 to 30Maximum multiplayer car draw distance up from 300 to 500Regenerated lightmaps and visible object lists on most tracksAdded paths at Fern Bay to cover road near Club and mini ovalInSim ISP_NCI packet added to give host more info about new guestAI drivers hit wall entering pit lane at SO Classic / TownRemoved a corner marker from some configurations at AstonSome tyres at Kyoto National disabled in other configsUpdated translations – thank you translators DOWNLOAD update 0.6H https://www.lfs.net/file_lfs.php?name=LFS_PATCH_5Z_TO_6H_setup.exe 0.6H full version https://www.lfs.net/downloads You can now download a new update of Live for Speed with graphical improvements and support for the Oculus Rift DK2. The main visual improvement is related to objects with transparency, such as trees and railings. In most cases we have been able to improve their appearance a lot by using a new drawing style.We are also drawing the cars using a more efficient method which helps keep the frame rate high, specially when there are a lot of cars visible.The Oculus Rift support has been well tested and received a lot of support from people who have been able to try the new DK2 headset. It is a lot of fun being able to look around the cockpit of your car or the world you are in just as you would in real life. The sense of scale is something to be experienced! Three ways to get Version 0.6G : 1) AUTO UPDATER - If you already have version 0.5V or later :- Click on "Multiplayer" then "List of Hosts" in LFS and choose a download mirror.2) MANUAL PATCH (17.8 MB) - If you already have version 0.5Z25 or later :- Click HERE and save the patch installer.- You can run the patch installer from its download location or from your LFS folder.- Alternative for advanced users only : patch in zip format.3) FULL VERSION (145 MB) - If you are new to LFS or making a fresh installation.- Click HERE to visit the download page and get the full version installer. TIPS on using Live for Speed with an Oculus Rift DK2 : 1) How to get LFS running on your Rift DK2 :- Oculus Configuration Utility - Set your Rift to extended mode- Windows Display - use extended desktop mode (not duplicated)- Set the DK2 to rotated mode in Windows (sometimes confusingly called portrait)- Check that the light on the front of the DK2 is blue (receiving signal)- Check that the DK2 part of the desktop has the correct orientation- Start LFS and click 3D on the View Options Screen- Select Oculus Rift and click OK- If all is well, LFS offers "Exit LFS to restart using the Rift"- Click OK to exit then when you restart LFS it should be in the Rift 2) To reset your seating position, there is a text command /rift reset which is assigned by default to the F8 key.- When a new driver takes over, ask them to look straight ahead then press F8- Key assignments can be edited in Options - Game - F1 to F8 3) If, for any reason, LFS ends up on the Rift in 2D mode or with a black screen, you can get it back like this :- Press ALT+F4 to exit LFS- Delete the file "card_cfg.txt" in your LFS folder, so LFS starts up on the primary device (usually your monitor)- After starting LFS again you can try to enter 3D mode again 4) Accessing your desktop while LFS is on the Rift.- You will probably find that your mouse cursor is confined to the Rift's virtual monitor- Press CTRL+C to free the mouse and now the mouse can go onto the desktop- When you click on a window on your desktop, LFS will be minimised- To go back into the Rift, click on Live for Speed in your taskbar Changes from 0.6F to 0.6G : Oculus Rift DK2 Support :The Oculus Rift DK2 must be set to Extended Desktop modeStart LFS, go into Options - View and click 3D at the topFor Display Type, select Oculus Rift then click OKIf all is well, LFS offers "Exit LFS to restart using the Rift"Click OK to exit then when you restart LFS it should be in the RiftOptional new command line options /rift=on and /rift=offUse e.g. in a shortcut to make sure Rift mode is entered or notLFS.exe /rift=on - try to go straight into Rift modeLFS.exe /rift=off - do not go into Rift (ignores previous mode)Oculus Runtime 0.4.2 (or later) is required Graphics (visual improvement of transparent objects) :Improved edges of transparent objects like trees and railingsRe-exported all transparent textures to improve image qualityTexture names ending ATEST / ALPHA / ALP24 all now end _ALPIf you do not install new textures, old ones will be convertedGraphics (other) :Anisotropic filtering (AF) now default 4xMip bias sliders saved differently in cfg.txt- You must set your mip bias and AF values againIncreased maximum value of multiplayer draw distanceTwo new 3D formats : red-cyan anaglyph and cross-eyed viewTextures are automatically resaved (if needed) for faster loadLow res textures now load just as quickly as high res texturesNew car shaders give higher frame rate when many cars on screenFIX : Car lighting momentarily vertical as car entered a shadowFIX : Graphics options sometimes showed too many FSAA optionsSkin downloading when watching a replay :If a car or helmet skin in a replay is not available at LFS Worldwhen you start the replay (with low or high res skins selected)but you already have the skin in the other resolution then thatskin in the other resolution will be used instead of a plain carInSim :New packet IS_HCP for host to add extra mass or intake restrictionto particular cars (affects all drivers using those cars)Misc :Driver's body is now enabled by defaultReduced input lag when vertical sync is enabledFrame rate limit now disabled if vertical sync is activeCars now drawn in nearest to furthest order for optimisationCTRL+S screenshot message now stays for two seconds instead of oneUpdated translations - thank you translators This post has been promoted to an article Edited April 5, 2015 by VELOCIPEDE Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted December 1, 2012 Author Share Posted December 1, 2012 nuova versione E Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted October 17, 2013 Author Share Posted October 17, 2013 TEST PATCH 0.6E4 (3D support - no change to physics) WARNING : THIS IS A TESTNOTE : THIS DOES NOT CONTAIN NEW TYRE PHYSICS / VW SCIROCCO / ROCKINGHAMPLEASE TEST BEFORE YOU POSTNO OFF-TOPIC FEATURE REQUESTSNO UNRELATED COMMENTSHello Racers, here is a new TEST PATCH : 0.6E4You can read about LFS development in the main forum :https://www.lfsforum.net/showthread....94#post1823294This test patch is fully compatible with version 0.6EYou cannot upload hotlaps made with this test patch because it is only a test patch, not an official patch.Please keep a backup of your LFS.exe from 0.6E so you can easily go back if there are any problems.Changes from 0.6E to 0.6E4 :Stereoscopic 3D support :In the View Options screen you can select 3D mode on the second line.Various options will then be available to you :SBS / TAB - left and right eye images are displayed side by side or top and bottomhalf / full - the image is compressed to half width or not compressedHUD adjustment : Brings the 2D elements closer - this is good for a headset because you can bring the interface as near to you as the steering wheel.3D adjustment : Makes 3D elements further away - this is good for a TV because the sky and distant objects will appear to be behind your screen.Notes :TEST PATCH : THERE ARE NO EXTERNAL VIEWS OR 3D OBJECTS IN THE MENUS WHEN IN 3D MODESBS half is a commonly used format and should be available on many 3D TV sets. Horizontal resolution is reduced. Most active shutter displays need to use this option or TAB half. I am interested to know which looks better.TAB half should be the best option for passive displays which use alternate lines for left and right eye. Vertical resolution is reduced compared with 2D mode but there is no additional loss of resolution on a passive display (which must reduce vertical resolution of a full height image in 3D mode).SBS full is the closest thing to what is required for an Oculus Rift, but the necessary distortion has not been applied. There is no Oculus Rift tracking support either. You may be able to use intermediate software to use this mode on an Oculus Rift, in which case you should probably use interface scaling to reduce the height of the HUD (Options... Display... Interface).Other changes :Lateral and longitudinal accelerometer values now work realisticallyFIX : High frequency changes in acceleration were filtered in OutSimFIX : Helmet stayed the same after changing driver in MP replaysINSTALLATION INSTRUCTIONS :A FULL version of LFS 0.6E must already be installedOpen the zip file and drag the specially named LFS exe file into your LFS folder.NOTE : You can see if the patch is correctly installed when you runthe program. At the bottom of the entry screen : 0.6E4DOWNLOAD :TEST PATCH 0.6E4 (ZIP FILE) (if you already have 0.6E) :www.lfs.net/file_lfs.php?name=LFS_6E4.zip (1.0 MB) This post has been promoted to an article Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted June 7, 2014 Author Share Posted June 7, 2014 aggiornato il primo post: versione 0.6E16 Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted June 22, 2014 Author Share Posted June 22, 2014 Dopo un lungo silenzio, è finalmente disponibile una nuova versione aggiornata dell'ottimo Live for Speed: è infatti possibile scaricare la nuova test patch F, che va ad aggiornare la release 0.6 del software. Purtroppo non sono ancora disponibili le attese novità alla fisica delle gomme o la VW Scirocco e la pista di Rockingham, ma sono presenti varie migliorie tecniche, come ad esempio per la grafica in DirectX 9, il supporto ad Oculus Rift ed ai televisori in 3D. Today we release an new update of Live for Speed with 3D support and announce another version that is coming soon with a much improved Westhill track. Version 0.6F:Available today and well tested by forum visitors, this new update supports 3D devices including TVs, projectors, headsets and the Oculus Rift. While developing it, we also moved onto DirectX 9 which allows for better graphical effects in future while still allowing LFS to run on older versions of Windows and on Linux (using the Wine compatibility software). This version remains fully compatible with 0.6E with many improvements and fixes.Read more about the patch and how to get it on the 0.6F information page.Westhill Update:Available soon... as the development for S3 has been taking some time, we thought it would be good to update something for our existing license holders. The best thing to update was the Westhill track which was always sparse and underdeveloped. The International configuration has been improved in many places, particularly in the twisty sequence of bends in the far corner which is now more challenging. There is a new National configuration, bearing off from the International track after the first right and left bends, involving some interesting gradient changes and technical bends. The scenery has been developed to a higher level of detail and you can drive around the access roads in the open configurations.You can see more images of the new track on our screenshots page. The configurations are complete and good to drive. At this point Eric is still finishing some buildings and filling some holes in the scenery. Scawen is making some improvements and optimisations to deal with the higher level of detail. We expect to release this version for testing in a few weeks, but remember that sometimes interesting things can come up that make things take a little longer than planned.Further Progress:After the Westhill update, Eric will continue with the S3 tracks he has been working on. Scawen will continue with the new tyre model. The new tyres currently feel good to drive but some work needs to be done on heat, pressure, friction, tyre load sensitivity and wear which are all closely linked. Link to comment Share on other sites More sharing options...
Tr51 Posted August 23, 2014 Share Posted August 23, 2014 Caspita, tornare a guidare con questo Simulatore, ti dà Sensazioni stupende... Superiore a tutti gli altri, non ce n'è per nessuno !! Link to comment Share on other sites More sharing options...
Tr51 Posted August 27, 2014 Share Posted August 27, 2014 Further Progress:After the Westhill update, Eric will continue with the S3 tracks he has been working on. Scawen will continue with the new tyre model. The new tyres currently feel good to drive but some work needs to be done on heat, pressure, friction, tyre load sensitivity and wear which are all closely linked. ...Beh già così è impressionante, se migliorano ancor di più Complimenti ,immersione ai massimi livelli. molto Fico !! Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted October 2, 2014 Author Share Posted October 2, 2014 Dopo un lungo silenzio, è disponibile una nuova versione aggiornata dell'ottimo Live for Speed: è infatti possibile scaricare la nuova test patch 0.6G, che va ad aggiornare la release 0.6 del software. L'update porta con sè varie migliorie tecniche, soprattutto nel campo grafico, oltre al supporto completo ad Oculus Rift DK2. You can now download a new update of Live for Speed with graphical improvements and support for the Oculus Rift DK2. The main visual improvement is related to objects with transparency, such as trees and railings. In most cases we have been able to improve their appearance a lot by using a new drawing style.We are also drawing the cars using a more efficient method which helps keep the frame rate high, specially when there are a lot of cars visible.The Oculus Rift support has been well tested and received a lot of support from people who have been able to try the new DK2 headset. It is a lot of fun being able to look around the cockpit of your car or the world you are in just as you would in real life. The sense of scale is something to be experienced! Three ways to get Version 0.6G :1) AUTO UPDATER - If you already have version 0.5V or later :- Click on "Multiplayer" then "List of Hosts" in LFS and choose a download mirror.2) MANUAL PATCH (17.8 MB) - If you already have version 0.5Z25 or later :- Click HERE and save the patch installer.- You can run the patch installer from its download location or from your LFS folder.- Alternative for advanced users only : patch in zip format.3) FULL VERSION (145 MB) - If you are new to LFS or making a fresh installation.- Click HERE to visit the download page and get the full version installer. TIPS on using Live for Speed with an Oculus Rift DK2 :1) How to get LFS running on your Rift DK2 :- Oculus Configuration Utility - Set your Rift to extended mode- Windows Display - use extended desktop mode (not duplicated)- Set the DK2 to rotated mode in Windows (sometimes confusingly called portrait)- Check that the light on the front of the DK2 is blue (receiving signal)- Check that the DK2 part of the desktop has the correct orientation- Start LFS and click 3D on the View Options Screen- Select Oculus Rift and click OK- If all is well, LFS offers "Exit LFS to restart using the Rift"- Click OK to exit then when you restart LFS it should be in the Rift 2) To reset your seating position, there is a text command /rift reset which is assigned by default to the F8 key.- When a new driver takes over, ask them to look straight ahead then press F8- Key assignments can be edited in Options - Game - F1 to F8 3) If, for any reason, LFS ends up on the Rift in 2D mode or with a black screen, you can get it back like this :- Press ALT+F4 to exit LFS- Delete the file "card_cfg.txt" in your LFS folder, so LFS starts up on the primary device (usually your monitor)- After starting LFS again you can try to enter 3D mode again 4) Accessing your desktop while LFS is on the Rift.- You will probably find that your mouse cursor is confined to the Rift's virtual monitor- Press CTRL+C to free the mouse and now the mouse can go onto the desktop- When you click on a window on your desktop, LFS will be minimised- To go back into the Rift, click on Live for Speed in your taskbar Changes from 0.6F to 0.6G :Oculus Rift DK2 Support :The Oculus Rift DK2 must be set to Extended Desktop modeStart LFS, go into Options - View and click 3D at the topFor Display Type, select Oculus Rift then click OKIf all is well, LFS offers "Exit LFS to restart using the Rift"Click OK to exit then when you restart LFS it should be in the RiftOptional new command line options /rift=on and /rift=offUse e.g. in a shortcut to make sure Rift mode is entered or notLFS.exe /rift=on - try to go straight into Rift modeLFS.exe /rift=off - do not go into Rift (ignores previous mode)Oculus Runtime 0.4.2 (or later) is required Graphics (visual improvement of transparent objects) :Improved edges of transparent objects like trees and railingsRe-exported all transparent textures to improve image qualityTexture names ending ATEST / ALPHA / ALP24 all now end _ALPIf you do not install new textures, old ones will be convertedGraphics (other) :Anisotropic filtering (AF) now default 4xMip bias sliders saved differently in cfg.txt- You must set your mip bias and AF values againIncreased maximum value of multiplayer draw distanceTwo new 3D formats : red-cyan anaglyph and cross-eyed viewTextures are automatically resaved (if needed) for faster loadLow res textures now load just as quickly as high res texturesNew car shaders give higher frame rate when many cars on screenFIX : Car lighting momentarily vertical as car entered a shadowFIX : Graphics options sometimes showed too many FSAA optionsSkin downloading when watching a replay :If a car or helmet skin in a replay is not available at LFS Worldwhen you start the replay (with low or high res skins selected)but you already have the skin in the other resolution then thatskin in the other resolution will be used instead of a plain carInSim :New packet IS_HCP for host to add extra mass or intake restrictionto particular cars (affects all drivers using those cars)Misc :Driver's body is now enabled by defaultReduced input lag when vertical sync is enabledFrame rate limit now disabled if vertical sync is activeCars now drawn in nearest to furthest order for optimisationCTRL+S screenshot message now stays for two seconds instead of oneUpdated translations - thank you translators This post has been promoted to an article Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted February 27, 2015 Author Share Posted February 27, 2015 WARNING : THIS IS A TESTNOTE : THIS DOES NOT CONTAIN NEW TYRE PHYSICS OR ANY NEW CONTENTHello Racers, here is a new TEST PATCH : 0.6G3Open configuration support has been improved as part of the new Westhill update we have been working on.This test patch IS compatible with version 0.6GThis test patch CAN play replays from version 0.6GYou cannot upload hotlaps made with this test patch because it is only a test patch, not an official patch.Please keep a backup of your LFS.exe from 0.6G so you can easily go back if there are any problems.Changes from 0.6G2 to 0.6G3 :Misc :Regenerated lightmaps and visible object lists on most tracksAdded paths at Fern Bay to cover road near Club and mini ovalFixes :AI drivers hot wall entering pit lane at SO Classic / TownRemoved single-sided rectangle near the bridge at Fern BayMissing shadows on cars under bridges at Aston and Fern BayShadows could appear on cars near path edges in open configsDefault lightmap sometimes used lighting from previous trackRemoved message about 93 objects when loading Autocross trackRestored shadows mistakenly removed from South City buildingsChanging between reversed / forward configs - wrong lightmapsChanges from 0.6G to 0.6G2 :Open Configurations :As part of the development for the Westhill track update that is still in development, the support for Open track configurations has been improved. When possible, LFS now uses a suitable path from one of the default configurations so these things work :- Hidden object removal gives high frame rates- Lighting system now works so that car looks correct in shadow- Echo maps are used so the sound changes depending on locationThe X (forward) and Y (reversed) open configuration selection buttons are now visible on the track selection screen.Hidden object removal :The visible objects are now detected using a much better method than in older versions. Visible object files for the existing tracks are provided in the patch. You should find there is now very little pop-up of objects, but still with a high frame rate.The visible object lists for the TV cameras are now stored in a separate list per camera rather than being path based. So you should no longer see objects disappearing occasionally when using the replay / TV cameras.Misc :Collision detection improved near the ends of long objectsTranslations :Updated Italian, Lithuanian, Russian and Ukrainian translationsUpdated Brazilian Portuguese version of docs\Commands.txtINSTALLATION INSTRUCTIONS :A FULL version of LFS 0.6G (or later) must already be installedTo install the PATCH using the SELF EXTRACTING ARCHIVE :1) Move or save the patch into your main LFS folder2) Double click the patch to extract it to that folder3) When you see "Confirm File Replace" select "Yes to All"4) Now you can start LFS in the normal wayNOTE : You can see if the patch is correctly installed when you runthe program (LFS.exe). At the bottom of the entry screen : 0.6G3DOWNLOADS :PATCH 0.6G TO 0.6G3 (SELF EXTRACTING ARCHIVE) (if you already have 0.6G) :www.lfs.net/file_lfs.php?name=LFS_PATCH_6G_TO_6G3.exe (12.2 MB)PATCH 0.6G TO 0.6G3 (ALTERNATIVE ZIP) (if you already have 0.6G) :www.lfs.net/file_lfs.php?name=LFS_PATCH_6G_TO_6G3.zip (18.3 MB) This post has been promoted to an article Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted April 5, 2015 Author Share Posted April 5, 2015 versione 0.6H nel primo post http://www.drivingitalia.net/forum/index.php?showtopic=61022#entry683414 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now