Requisiti minimi e info utili + Build notes - Page 13 - Project CARS (ex C.A.R.S.) - DrivingItalia.NET simulatori di guida Jump to content

Requisiti minimi e info utili + Build notes


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Build 224 (30/5/12, Senior Manager)

Changed attribute parsing to skip over unknown attributes

Online:

- Error information from CSAPI is kept in the storage manager job structure so that it can be examined later

- Added an assert that guards from using uninitialized server URLs before they are known

Ghost system:

- Ghost cache entries have a reference to the cache

- Implemented ghost data server upload and download

- Added development-only code to set up ghost testing

- Added a handy shortcut function to calculate CRC32 of any ghost data, even if it's not in the CompressedLap data structures (which allows to perform full sanity checks before the full data structures are allocated)

- Added an extra print debug level to separate reasoning information and detailed information about jobs

- Implemented pruning of compressed and uncompressed ghost data from memory cache when the data is no longer needed

- Added interface for locking uncompressed ghost data in memory. This will instruct the ghost cache not to prune the data when it's locked, because someone outside the cache will need access to it in the future

New GUMPERT Apollo export

Build 223 (29/5/12, Manager+)

Game manager now checks that the server reported all session members before finalizing session create or join

Online:

- CSAPI will not append certain automatic parameters to the requests if the requests override the automatic handling

- Stat manager will properly pass user id through all layers of API and callbacks

Ghost system:

- Implemented support for changing ghost magic for ghosts in memory or the disk cache, if the ghost magic hasn't been set yet

- When upload is requested by the server, the ghost cache will set the ghost magic to the value sent by the server

- Implemented background compression and decompression of ghost data in ghost background thread

- Implemented support for compression and decompresison tasks in the ghost cache

- Save and load tasks will gracefully fail if their prerequisities are not fulfilled, instead of asserting. This is especially important in case of compression or download failure preceding a save

Fixed ps3/360 compiler error

Track photos asynchronous folder for Track Select screen

Placeholder images updated for TrackPhotos

Harrison Pike initial version of viewer spotlights

Memphis textures initial versions

New Memphis export

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Build 225 (31/5/12, Senior Manager)

Implemented additional session calls (and App API for them):

- Change session attributes

- Promote users to session admins

- Advance session state

- Kick users from session

Updated physics to record actor-related events to replay buffer with up-to-date simulation time

Timestamp for start of wheel release phase is now set to up-to-date simulation time

Ghost system:

Fixed ghost decompressor not dealing properly with event id and event version

- Renamed some variables called ghost to ghostId to make it clear when the internal ghost ID is used.

- Ghost player can have either owning or aliasing pointer to the ghost data it is replaying.

- Ghost system will initiate load and decompression of ghosts that should be included in the race.

- Ghost system has a list of ghosts that are being loaded for the upcoming race.

- Ghost system will delay race setup until the ghost data needed to create participants are either loaded or known to have failed loading.

- Format of the ghost car visual chunk has been extended to be more flexible when adding new visual information in the future.

- Ghost format supports interior livery indices.

- Decompressor supports chunks that can be present multiple times in the data stream

- Added support for vehicle upgrade spec to the ghost data stream

Animation fix: gear_to aniumation modified, so that hand never cuts through car mesh in 3PV

Sakitto GP and East tracks: Added pit lane support with 27 pit spots and 54 garage spots. Increased grid size to 54 to match

Fixed up new Track Select and Layout Select screens

Fixed scrolling for car setup load and save screens

Tidied scrolling code for track and layout select

Cloud Work in Progress. (currently the code is disabled)

Basic Cloud Manager creating clouds in a circle in the sky

Setup of Cloud model fx shader that allows passive lighting

Build pipeline changes required for clouds

Setup code for MorphMesh Type

Sakitto: new textures

Ariel Atoms: setup range adjustment, damper ranges from Koni reference, engine/gearbox data matched to source Honda parts

PALMER: vinyl cover update over wood splitter

Stockcar90: Added painting contest winner liveries (Top20)

Stockcar90: added wildcard liveries

Controller Images w-i-p

Set initial wet parameters on treaded tires

Stockcar90: Added LODX/Ultra setup

Stockcar90: fixed missing CGP file for Oval version

Stockcar90: checked/fixed LODs

Update to cloud loading and new changes for shader so it pivots from the pivot center

Belgian Forest - add missing textures

New Stockcar export

Known Issues: Track select screen has some issues with scrolling.

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Build 228 (7/6/12, Manager+)

Removed surplus namespace keyword from BTCPByteBuffer.cpp

Fix for HDR Cockpit settings

Fix for tcp connections, we now use their host name to get their ip address

Changed the connection code so that you can enter either the target pc's hostname or their ipaddress. You can now connect tweakit to the game running on another pc on your local lan

Ghost system:

- Renamed ghost bit stream put functions to make it clear what is signed and unsigned value

- Renamed delta compression functions to make it clear what is signed and unsigned value

- Delta compression functions take both full value and delta precision as arguments

- Applying deltas to values is now done via explicit functions, instead of direct addition and subtration

- Improved compressor statistics in the debug channel

- Improved delta compression, which can now take advantage of wrapping around the range bounds

- Added unit test for delta compression

- Improvement GhostPrint() debug function to print all parts of the message in one piece, so that the various pieces are not interrupted when printing from multiple threads at the same time

- Improved compressor packet analysis, which will assign the minimum required number of bits to some of the fields in key and delta packets

Live Delta Potential Lap calculation fix; also invalidate the recorded data when vehicle version changes

Delta times shown on the Records screen are now relative to the rank #1 player (as determined by the currently selected filter) and no longer always calculated from the world record holder

Force feedback updates by A.J.:

- raise core tick to 600Hz

- substep tire/driveline rate x2 below 40 RPS avg on fronts

- FFB cleanup

- Add SoP signal

Added reading of new force feedback tweakers from config files

Crowd placement

- Created billboard sitting for the unique 50+ grandstands

- Added sittinib billboards in VT

- Added standing / 3D crowd to track

- Added flag baners

- Created *.LOD distance file

- Adeed *.LSD audio file

New added bathurst texturemaps

Crowd sakitto placement billboard

Caterham SP300: added new livery

Stockcar90: fixed small livery issue

Memphis - add new textures for stands

Updated Pagani Zonda R with new data direct form Pagani. HP, spring rates, damper rates, areo downforce and drag updates. Slightly slower overall that previous version

Changed Anhalt_National track variation from GP to National. Fixes the problem of not being able to view this track's leaderboard from within the title

Removed very low instanced trees for Harrison pikes to reduce memory impact

Added Concord tracks to the tracklist and grp list

First pass on Caterham SP300R physics

New logo added for Concord

Derby - new road textures

Added defaults for new force feedback tweakers to config file

Concord circuit added

New Pagani Zonda R export

New Bathurst export

Build 227 (4/6/12, Senior Manager)

Online: Submitting a stat to leaderboard will invalidate cached data about that leaderboard

Stat submits will no longer be delayed until the main menu finishes loading. They are still disabled while in race, but they will restart when the race finishes and loading to the menu starts

Fixed mistake in cloud_model.fx which resulted in build errors on PC, but strangely built ok on PS3

Added new TrackMap icon : Anhalt GP

Added new TrackMap icon : Anhalt National

Added new TrackMap icon : Azure coast

Added new TrackMap icon : Azure coast rev

Added new TrackMap icon : Azure coast 1

Added new TrackMap icon : Azure coast 2

Added new TrackMap icon : Azure coast 3

Added new TrackMap icon : Badenring GP

Added new TrackMap icon : Badenring historic

Added new TrackMap icon : Badenring national

Added new TrackMap icon : Badenring short

Added new TrackMap icon : Bathust

Added new TrackMap icon : Belgian

Added new TrackMap icon : Besos gp

Added new TrackMap icon : Besos national

Added new TrackMap icon : Bologna

Added new TrackMap icon : Bologna reverse

Added new TrackMap icon : California highway

Added new TrackMap icon : California highway rev

Added new TrackMap icon : California highway 1

Added new TrackMap icon : California highway 2

Added new TrackMap icon : California highway 3

Added new TrackMap icon : California raceway

Added new TrackMap icon : Chesterfield

Added new TrackMap icon : California Connecticut hill

Added new TrackMap icon : California Connecticut hill rev

Added new TrackMap icon : California Connecticut hill short

Added new TrackMap icon : California Connecticut hill short reverse

Added new TrackMap icon : Derby gp

Added new TrackMap icon : Derby national

Added new TrackMap icon : Loire

Added new TrackMap icon : Loire national

Build 226 (1/6/12, Junior Member+)

Fix for ps3 compiles

Fix for the broken track select navigation. SetMenuAutoScroll and SetMenuScrollOnlyOnClip needed set for the location and map screen menus

Code fix for menu data flag issues in car setup screens (similar to track select fixes)

Ghost system:

- Ghosts will be recorded (and potentially saved and uploaded) in all game modes, to mirror the behavior of stat uploads

- Lap Data Header chunk contains information about bit precision used for the data stored in the Lap Data Stream chunk. This makes the compressor more extensible for the future and increases backward and forward compatibility of the data format

- Reordered fields in the Lap Data Header chunk.

- Ghost player sets up participant for the ghost that is supposed to be replayed in the race

- Ghost participant is set up with the correct upgrade specification (fixed a bug where physics and render specifications were mixed up).

Belgian Forest - update trees and crowds for new inner terrain

Additional Track Photos submitted by the WMD community

Caterham R500: camber animation source files added

Palmer JPLM: added TM hotlap contest livery

BAC Mono: Tiny UV fix

Caterham SP300: added CPIT meshes, prepared for 1st export, fixed various issues

Updates on textures of Harrison Pike. Rescaled , replaced polished up

Added missing strings for the Tuning Slot screens

BAC Mono: texture tweaks

Ariel Atom - Added LODD meshes to all 3 cars

Caterham sp300r : animation pack1

Added helmet view for 70', 80' and stock

Sakitto: new textures for kartbuilding

Stockcar90: Added 2 more liveries

X4: LODC reworked, LODD added

Additional textures for bathurst

X4: fixed damage on LODC and LODB, LODD refined rear a bit

Basic_windows shaders modified to use a parameter to scale the emissive strength - this is so that a wider range of effects can be achieved without suffering from texture banding issues

New Thrustmaster Static Adverts for Thrustmaster Sakitto Event

Grid texturemap bologna

New Emmissive maps added to tents and vendors assets

New Emmissived added to Illuminated Trackside Trucks

New Dynamics Scene for Sakitto GP

Caterham SP300: added livery 01.02 names

Sakitto_GP Thrustmaster event dressing

Caterham SP300: added new black rim

Caterham SP300: added new livery

Separated VSOUTPUT and PSINPUT in cloud_model.fx to allow for centroid usage (PS3 doesn't like it on VSOUTPUT)

Thrustmaster specific textures .dds files

Sakitto - Concrete Barrier Fix for Thrustmaster event

New BAC Mono export

New Caterham R500 export

Caterham SP300R added

New Bathurst export

New Belgian Forest export

New Harrison Pike export

New Satikko exports

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Build 231 (12/6/12, Manager+)

Updated the game client to handle new datagram format correctly. Initial support for p2p ping messages (which will also serve as NAT punchthrough probes)

Moved all Used textures to the Harrison Pike folder for memory optimization reasons

Rescaled/downscaled/dealphaed maps of Harrison pikes for memory optimisation

Stockcar90: livery fixes

Memphis - add new textures (top stands)

Memphis - New textures

Changed direction arrow for maps (concord, Monterey)

Memphis - add new textures for seats

Derby GP and National: New AIW for new chicane layout. Complete new main path, corridors and racelines done

New Derby exports

New Harrison Pike export

New Memphis export

Build 230 (11/6/12, Senior Manager)

Re-enabled spindle fixups with tweaks to thresholds to take into account higher tick frequency

Set car details on fixup to ensure correct wheel offsets used

Moved ping handling to a separate class

Changed broken spindle detection based on Tom's testing feedback

Concord Oval: New racline and narrowed corridors off the outside walls

Harrison pike textures updated and adding new ones

Concord Circuit: New complete AIW. Supports 36

Removed cones blocking the pitexit of Concord circuit

Added new track maps for Florence

Added new track maps for Harrison

Added new track maps for Henrico

Added new track maps for Heusden

Added new track maps for Jin Ding

Added new track maps for Memphis

Added new track maps for Milan

Added new track maps for Monterey

Added new track maps for Moravia

Added new track maps for Northampton

Added new track maps for Rouen

Added new track maps for Sakitto

Added new track maps for Summerton

Added new track maps for Test Track

Added new track maps for Wisconsin

Sakitto - Removed the Thrustmaster Event Dressing now the competition is over

Caterham SP300: added new livery

Bumped Zonda version to 3

Added new Azure circuit map

Caterham SP300R: new cockpit display

Caterham SP300R: added HUD display

Added Azure Circuit back in now weekly build is done

New Concord Circuit export

New Harrison Pike Raceway export

New Sakitto exports

Build 229 (8/6/12, Team Member+)

OneSock threading fixes and improvements:

- Added OneSock lock used to synchronize access to all data shared between OneSock and main threads

- Replaced unreliable usage of volatiles in OneSock lib by proper locking. This fixes OneSock synchronization not working at all in some cases, especially on consoles

- Replaced class-specific locks in Authentication lib by OneSock locking where appropriate. This fixes deadlocks when OneSock and main threads try to access the same resource at the same time

- Fixed several issues in wip hybrid protocol implementation

Ghost system:

- Added GreenLight callback to ghost players.

- Downloaded ghosts will be enabled when the race starts (and sit on the start line until the player crosses the start line), instead of appearing only when the player crosses the start line

Live Delta Potential Lap code improvements to help with a few issues exposed by Winsconsin Raceway

Updated skipping the player's vehicle driveline integration during rolling start, so that wheel fibers remain executed and steering column torque is calculated all the time

Ping rebroadcaster regularly while in a game session. Update current, recent average, highest short-term average and all-time average ping statistics. Pinging the rebroadcaster also lets it know our public IP for NAT punchthrough purposes

Memphis - add new textures for stands

Added additive technique to basic shader

Removed duplicate entry from force feedback tweakers config file

Derby - new dynamic xml file, added cones

Fix for white flashing square bug (tyres shader was missing some normalization on the calculation of the worldnormal)

HDR modes other than photographic exposure were missing a luminance calculation which was breaking FXAA in thoese modes

Sakitto:New textures for fairground assets

Concord initial dynamic objects to make inner Circuit entry more visible

Concord Oval: New compete AIW First pass. 36 pit and start spots

DX11 fix for black silhoette around cars bug

Remove Azure Circuit for now until loft improvements are more progressed

Memphis - add new textures

Stockcar90: livery fixes

Caterham SP300: added new livery

New Delaware Map added

New Concord Map added

Added new track map icons for Glencairn

Updated to new map for Delaware

Concord Circuit - updated name to remove underscores in Menu

New Concord exports

New Derby exports

New Memphis export

New Sakitto exports

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Build 234 (14/6/12, Team Member+)

Added more p2p logging

AC metropole building textures checked in

Northampton 'Wing' textures checked in

Cars.lod simplified and prepped for LODD addition. C->D switch to be updated when all cars are ready.

Lotus 49: removed fake wings. New default setup with wide tuning ranges to try and handle the loss of downforce. Could certainly still use some tuning work

Added Formula Rookie car

Bumped version of all vehicles for Friday's stat reset

Formula Rookie animation pack1 + gear to animation

- tweaked roof camera to show driver helet + hands on wheel

- lowered cockpit camera position to match better with driver eyes level

Belgian Forest Circuit - add new textures for Kart Building and WoodenHut

Formula rookie animation, right hand with tighter grip on wheel .

Belgian Forest - add new textures - stavelot buildings

Lotus 98T textures: restored real logos on textures

Lotus 78 textures: restored textures with real logos

Added few more temp barriers from casino square to tobac corner for azure circuit

Formula Rookie: statistics file created and added

AI disabled at Azure Circuit until working AIW is available

Lotus 49: steering ratio lowered back to previous setting

Azure Circuit : updated sction exiting tunnel for new armco. Hand edited raceline and corridors

Lotus 78/98T textures: replaced GripYeah tires with GoodYear

New Ariel exports

New X4 export

New Lotus 49 export

New Lotus 78 export

New Azure Coast export

New Belgian Forest export

New Northampton export

Build 233 (14/6/12, Senior Manager)

Ghost system:

- The player will be informed on the HUD when some of the selected ghosts failed to load

Fixed bug in BDateTime::GetDaysInMonth when checking Feb in a leap year

When enough information about connectivity/latency has been collected from pinging a member on their all known addresses, choose the best address as the "live link" to the member - all p2p communication will then use this address

Added check to prevent wasted alloc when formatting with an empty string

Refactor and optimise internal physics tick and player physics subtick

- Improvements to performance with changes to PhysX updates

- Default physics internal tick to 600 hz

- Alternative 360hz exe added pCARS_360hz.exe

Memphis:New textures for Scoring Pylon asset

Caterham SP300: added new livery

Upto date co-ords added for maps

New 'placeholder' map added for testing purposes

Added the HUD co-ords for Azure Circuit

Leonus cars renamed to Lotus

Memphis:Tweaked light levels

Memphis:New texture for video wall

Memphis:Source textures for ScoringPylon

New GUMPERT apollo export

New Stockcar export

Build 232 (13/6/12, Senior Manager)

Reverted changes from CL 224287:

- raise core tick to 600Hz

- substep tire/driveline rate x2 below 40 RPS avg on fronts

Peer to peer communication WIP:

- Maintain list of all possible IP addresses of session members

- Try to ping members at those addresses

- Give up when there is no reply after severl ping retries, mark p2p address as "live" when a ping request or response is received from the address

Debugged and improved potential lap time prediction method. Bumped version invalidating previously recorded laps

Ghost system:

- Added text message for a ghost load failure to the text database.

- Re-exported text database header.

Gumpert Apollo: Suspension and wiper animations. Wider tuning ranges and small changes to default setup. Adjusted brake heating and glow ranges. Reduced high-rpm engine braking for less lift-off oversteer

Adding supercharger sound for use with Caterham SP300

Adding SP300 engine set

Bathurst texturemaps of slopes

SP300 balancing changes

SP300 engine samples changes

Adding SP300 AI sounds

Caterham SP300: added new livery

BAC Mono: corrected badges (BAC request)

New GUMPERT apollo export

New Azure Circuit export

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Build 235 (18/6/12, Senior Manager)

Change to the camera code so that we now ignore mFar on RTTI and we use a standard far clip of 20000 on standard rendering cameras

Online:

- Fixed a problem with POST body data being destroyed while still in use by CURL

- Changed MD5 calculation from using an undocumented CURL function to use public OpenSSL API

- Fixed several type-mismatch errors in calls to curl_*_setopt.

- Fixed calls to curl_share_setopt( ..., CURLSHOPT_SHARE, ... )

- Requests to servers that haven't been discovered yet will gracefully fail

Added early winsock2 include to BSetupPC.hpp. This should solve problems with some windows headers defining structures+functions only for winsock1 but not for winsock2

Base now waits for the Resource Thread to confirm creation before initialising other systems. This addressed an issue in some tools where the main execution finished so quickly that the App tried exiting before the Resource Thread had been able to get started

Remove wait from physics tick update

Re-enabed Azure Circuit AI

Lotus 78/98T: real liveries restored

Lotus 49 Textures. Real logos replacing fictional ones

Lotus 49. rcf updated to use real Team Lotus liveries

Common Textures. Minor Common_CPIT_Specular tweak, brighter gloss

Texture updates on Harrison Pike on kerbs and outer buildings

Kerb texture for Harrison Pike worked over and increased in resolution

Caterham SP300: added new livery

Formula Rookie: fixed name

Formula Rookie: added HUD variation

Caterham SP300: added new livery

Derby - new pitlane texture

Azure Circuit: edited corridors near tunnel chicane exit to preven AI from striking barrier there

Formula Rookie: Added support for custom liveries

Formula Rookie: tweaked camera positions

Belgian Forest Circuit - add new textures for KartingSFHut

New BAC Mono export

New Caterham R500 export

New Formula Rookie export

New Lotus 49 export

New Azure Coast export

New Belgian Forest export

New Derby exports

New Harrison Peak Raceway export

New Northampton export

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Build 237 (20/6/12, Senior Manager)

Added in new cloud lighting

Added in new moon lighting at night time

Fix for being unable to key cockpit exposure

FFB Meter:

- Created Base::BForceHistory

- Added SetName/GetName to Base::BForceEffectBase

- Added force recording to BIDevice, _BGamepadXInputPC, _BGamepadPS3 and _BGamepadXbox360

- Fixed dangling rumble bug in _BGamepadXbox360

- Base fixes for Unicode string copy/conversion

- Removed cForceSteeringVibe, replaced with correctly named cForceSteeringScrub

- Re-enabled Brake Vibe and Rumble Strip (for Gamepads only)

- Added FFB Meter section to Telemetry HUD

Belgian Forest Circuit - add new textures for Medcenter

Formula Rookie: added new livery

Lots of lighting changes to all lighting conditions. including addition of moon light and extended twilight sections. New textures for twilight skies and console specific versions added. cloud settings in wtc, although the clouds will not be visible in game yet

New Lotus 49 export

New Lotus 78 export

New Lotus 98T export

Build 236 (19/6/12, Manager+)

LAN peer to peer support:

- Added helper classes to enumerate local adapters/interfaces

- Create and bind datagram socket before sending create/join session request

- Include list of all local adapter addresses and the socket bind port in create/join requests

- This allows the game to send packets to other session members on the same LAN or VPN directly, without depending on NAT punching to succeed on the LAN router (which usually does not work when both computers try to do so from the "inside")

PS3 Physics: Add micro sleep after thread yield to allow other threads to run

Belgian Forest - add new textures - Stavelot complex

Formula Rookie: fix for bad auto shift points, slight braking torque imbalance, and reduced engine braking

Gumpert Apollo: revised wiper animation

Northampton 'Wing' texture updates

groundcover bathurst and exclusion

Lotus 49 textures. Tweaked glass transparency

360Hz exe removed

New Asano X4 export

New Formula Rookie export

New Lotus 49 export

New Lotus 78 export

New Bathurst export

New Northampton export

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Build 238 (21/6/12, Senior Manager)

Inform master server about p2p connection success/failure rate

BManager: Added eManagerUseMicroDelta for a temporary test mode to check usage of microsecond delta during auto tick

Added temporary switch to enable testing of updated physics delta timer

Updated physics manager:

- Adjust physics internal hz based on load

- Catchup enabled by default

Added settings for tick rate as well as min and max

Added logging for over/underclocking the vehicle dynamics

Added logging for delta between ticks and tick length

Physics debug displays internal physics lap times

Online source structure cleanup, WIP:

- Removed unused sources from the project and moved them to "removed" subdirectory. Some will be reused later, some deleted for good.

Added accessor for physics tick rate

Added reference lighitng state

Online source structure cleanup, WIP:

- Got rid of "Tech_Sabre" subdirectory and defines/ifdefs. There is only One OneSock to rule them all now.

Fix for moonlight direction

Added physics tick rate to top right FPS counter

Lotus 49: Revised suspension geometry to reduce rear steer, plus setup tweaks to go with it

Stockcar 1990: Reduced steering lock in attempt to prevent the suspension inversion bug

Belgian Forest Circuit - add new textures for FoodSnackHuts

New Formula A physics. Removed experimental no load sensitivity, revamped grip and aero amounts (downforce is slightly lower). Removed negative ackerman on the front geometry

Formula Rookie: added new livery

Ref lighting condions added to superstorm slot

New Derby exports

Build 237 (20/6/12, Senior Manager)

Added in new cloud lighting

Added in new moon lighting at night time

Fix for being unable to key cockpit exposure

FFB Meter:

- Created Base::BForceHistory

- Added SetName/GetName to Base::BForceEffectBase

- Added force recording to BIDevice, _BGamepadXInputPC, _BGamepadPS3 and _BGamepadXbox360

- Fixed dangling rumble bug in _BGamepadXbox360

- Base fixes for Unicode string copy/conversion

- Removed cForceSteeringVibe, replaced with correctly named cForceSteeringScrub

- Re-enabled Brake Vibe and Rumble Strip (for Gamepads only)

- Added FFB Meter section to Telemetry HUD

Belgian Forest Circuit - add new textures for Medcenter

Formula Rookie: added new livery

Lots of lighting changes to all lighting conditions. including addition of moon light and extended twilight sections. New textures for twilight skies and console specific versions added. cloud settings in wtc, although the clouds will not be visible in game yet

New Lotus 49 export

New Lotus 78 export

New Lotus 98T export

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Build 243 (28/6/12, Senior Manager)

New FE condition

First pass for physics settings

Added surface wetness affecting physics

Exported latest global text db include file

Fixed up some more lazy BArray inits

Belgian Forest Circuit - add new textures for Pouhon windows

Lotus 49: fixed exploding damage bug, driver head added to collision shapes, fixed floating nut on right front suspension

Stockcar90: engine braking adjustment. new collision shapes

Formula Rookie: added new livery

New added texturemaps car selection scene

Added ability to tweak exhaust sound levels via the config file and disabled the FMOD Compressor, to balance the exhaust sounds better and

allow for further fine-tuning

New physics keys added to wtc. and placeholder for FE lighting conditions. Also cloud tweaks that won't be visible in game yet

Fixed MinOffPathWetness name typo

New Lotus 49 export

Build 242 (27/6/12, Senior Manager)

PC Input: Moved acquire wait to _CheckCanDisableCentreSpring() to prevent disconnect slowdown in Update()

PC Input: Ignore keys with special functionality (e.g. calculator, media keys etc.) during control remapping

Online source structure cleanup, WIP:

- Moved CSAPI to OneSock, renamed it to HttpApi

- Added support for optional OneSock components, selected when initializing the library

- HttpApi is now an optional OneSock component

- Moved on-thread updates of HttpApi from dedicated NetThread maintained by the Authentication library to the OneSock thread

- Made HttpApi standard OneSock Task

- Updated HttpApi documentation, it should be mostly correct

- Killed Authentication's NetThread, use OneSock Tasks for all network threading from now on

- Moved Online library configuration defines from Authentication.hpp to OnlineConfig.hpp

Configure Controls UI: Reworked input capture so GUI buttons do not need to be activated on key up

PC Input: Modified algorithm for detecting whether a particular attached device is in use by the player and whether to allow menu navigation by that device

Minor Replay Mode functionality fixes/enhancements.

Microsecond timing is now the default. The previous method of millisecond timing can be turned on by using -usemilli as a command line argument

Updated server addresses passed to login

PC Input: Added 'GearSelectButtonHold' flag to all wheel presets, instead of just for those wheels that have shifter units.

Belgian Forest Circuit - add new textures for WoodenBridge

Lotus 49: fix for vibration when under AI control

Caper Monterey: suspension animations

Formula Rookie: added new livery

Bodywork carbon shader. Tweaked specular power setting.

Pagani Huayra: added ambient shadow

Added Pagani Huayra to game

New Stockcar 90 export

Build 241 (26/6/12, Manager+)

Fixed bug in Xbox 360 force queue causing missing effect updates

Fog Direction is now decoupled from the sun direction

PS3 SaveGame: Trophy unlocking is no longer disabled when loading save data that is not owner sensitive

PS3 Save Game Manager: Insufficient space error handling changes to prevent soft locks in critically low HDD space conditions

PS3 Input: Fixed Thrustmaster wheel disconnection/reconnection issues

Avoid confusing Ctrl-Esc (system shortcut) with a normal Escape key activation

Fixed keyboard minimise/maximise issues (infinite KeyDown)

Set cockpit control states defaults

Added Input cleanup to PS3 termination sequence

Prevent entry to Replay Theatre if file playback is not possible

WTC fog tweaks

Build 240 (25/6/12, Senior Manager)

Adding rain weather description to the weather system

Added in to the applinks

SaveGame: Xbox 360 Media

Input: PS3 device connection blips

SaveGame: PC read-only file handling

SaveGame: PS3 save size calculation

Input: Xbox 360 wheel sensitivity.

Input: modification to force allowed logic

Input: modified force allowed logic

Texture maps - first commit

Modified basic shaders (both Max and runtime) to properly support all combinations of light control and self illumination tick boxes

Formula Rookie: adjusted livery to UV updates

Formula Rookie - Wheel texture - initial check in

Formula Rookie: added new livery

New Caterham R500 export

New Formula A export

New Formula B export

New Pagani Zonda R export

Build 239 (22/6/12, Team Member+)

Online source structure cleanup, WIP:

- Added generic "OneSock Task" interface.

- Sockets now implement the task interface.

- Replaced socket list by task list class.

Online source structure cleanup, WIP:

- Changed CSProtocol to a task instead of inheriting TCP socket

Fix for skydome not rendering correctly when using envmap boost.

Fix for dynamic maps not rendering correctly on PC

Ref lighting added to correct wtc slot

Static file-updated temp barriers from casino square to tobac corner for azure circuit

Track Textures- New temp kerbs texture for Azure Circuit, first revision

WTC and night sky changes to boost ambient levels between night and sunrise/sunset. pc and console specific textures for the starry sky now dxt5 rather than l8 as it has colour

WTC update for night ambient

Azure Circuit: Hand edited newly modified areas to get the AI through without hitting armco's

Track textures-Added new road textures for Azure circuit, first revision

Belgian Forest - updated viewer trees for pit areaBelgian Forest - fixed issues with missing trees texture - swap wrong models

New Formula Rookie export

New Azure Circuit export

New Belgian Forest export

Known Issue: Caterham Superlight has an issue with the LODC front right wheel cover pivot...

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Build 244 (29/6/12, Team Member+)

Fixed more typos for live variable MinOffPathWetness name

Fix SubTick to use dt instead of mDT

Added Ctrl-D and Ctrl-U debug rendering pages for new dynamics

Online source structure cleanup, the last big chunk:

- Moved all Dedicated Server and Session/Game Management classes from Authentication to OneSock

- Changed interfaces of all moved managers so they are no longer PC-only

- Console implementations are empty so far

- DS and Session Managers no longer send messages to the Application queue, they report state changes and updates by registered callbacks instead

- The Online layer (currently still in the Authentication library) implements the callbacks. For now the callbacks just send events to App (98% compatible with previous version)

Fix for FE condition not getting set up.

Race audio is muted when replays are going backward, to avoid the audio artifacts that were appearing

Add loading screen applinks for track image, logo and map

Lock out both tracks and vehicles not supported based on server versions

Updated testing code to match Online refactor changes

Integrated some CLs for Car Preview

Tidying up some test code for car preview

Additional submission for car preview (non-functional in game yet)

DX11 specific fix, enabling CPU to modify a texture - the black transition texture was being created internally and written to by the menu code, but didn't have the correct settings to allow this. In DX9 it ignored it, but in DX11 it asserted

Belgian Forest: New bake

Belgian Forrest:Fixed nmp to display correctly

Removed textures no longer used in wtc. console specific also

Engine braking adjustment for Asano X4, Asano LM11, Caterham R500, Formula A, Formula B, Palmer JPLM, Lotus 78, Lotus 98T, Racer L4, Racer V8

Vehicles: Now using LODD at 50m+ distance

User interface - Updates and fixes to the Login, MainMenu, Quick Solo, Track Select, Loading, Pause, Instant Replay, Event Complete screens and new web shortcuts to our social feeds, and the WMD Portal

Pagani Huayra textures. Diffuse texture update for chrome and glossy metals

Added new temp conc wall barriers textures for Azure Circuit, first revision

Static file-Removed some temp barriers around the anthony noghes curve, Azure circuit

Lotus 49 textures. Darker diffuse for better chrome and very glossy metals

Formula Rookie: added new livery

New Northampton pit area textures

Azure Circuit. small changes for the new loft tweaks

Add loading screen applinks for track image, logo and map

Belgium Forest - updated trees and crowds for new terrain

Hide loading screen track map, logo and image to make pop-up less noticeable

Physics settings for ambient and track temps added, as well as wind speed

Modified lightmap shader to ensure it cannot possibly result in a divide by zero. This reduces the maximum light strength possible to 100, which seems plenty strong enough to me

Removed some pakfile entries which are in the bootsplash phase and permanently loaded, so not needed elsewhere. This is the cause of the pakfile assert which occurred in debug builds

Placeholder sky texture added

Fixed update tool launch for profile removal using temp files

New Atom Mugen export

New Azure Circuit export

New Belgian Forest export

New Northampton export

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