Requisiti minimi e info utili + Build notes - Page 12 - Project CARS (ex C.A.R.S.) - DrivingItalia.NET simulatori di guida Jump to content

Requisiti minimi e info utili + Build notes


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Build 205 (2/5/12, Senior Manager)

Reinstate driver/wheel speed shake effects.

Integrated memory leak fix in Participant Gen

First pass tweaks of the updated FFB to reasonably fit most vehicles until params are surfaced to the GUI

Vehicles Materials Library. Fix for bodywork carbon matte materials

Added first Glencairn HUD map texture

Enabled all cockpit animations (only if present). Reduce steering shakes amount

Scaling direction vector to increase range of angles that are "front" versus "side", and also fixes shadow calculation to take account of LOCK_Z - fixes odd shadow intersection issue on slopes

Added new Summerton HUD map

Alpha tweak for HUD map

New track map for HUD

Kart01, Kart02: updated animations for modified pedals, better fitting dirver seat

Max Kart01, Kart02 files with updated vehicle meshes(pedals, seat) and animations

Eagle Creek - new textures Poles

Eagle Creek - new textures for fences and poles

Eagle Creek - New fences textures

Added Glencairn and Summerton co-ord's

BAC Mono: corrected default gear ratios for 4th, 5th and 6th to website spec

New Kart 1 and 2 exports

Build 204 (1/5/12, Manager+)

Caterham R500: fixed headlights AO, draworder issue, interior Ultra detail setting

Besos autograss files checked in

Besos texture colour correction

Leonus 68 initial gear to animation

Caterham r500 animation review + initial gear to animation

Gunmpert apollo : review changes 1PV and 3Pv driver animations

Helmetview - adapted changes from GT to Formula and KART. Disabled modern helmet geometry for CLASSIC drivers

Helmetview - top part moved lower slightly (to touch screen upper corners in 720p)

Fixed compile error in skinned bodywork carbon shader

Added new Rouen HUD map

Added Rouen Short HUD map

Fixed incorrect fresnel value on both skinned and non-skinned carbon bodywork shaders

Remove special cameras from player cycle list

UpdateTool : Used to clean out the profile during patching

Added carbon specific "paint properties" function to allow proper handling of clear-coat colour

Kart02 - Adjusted pedals, fuel tank and radiator hose to better fit driver

Kart01 - Adjusted seat size and shape, pedals and gearlever to better fit the driver

Added Rouen co-ord's into XML for HUD maps

Heusden - new texture

New Caterham export

New Besos exports

New Heusden

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Build 207 (4/5/12, Junior Member+)

NEW PROFILE REQUIRED

Known Issues: Artifact appears on the steering wheel of the Zonda when in a high speed crash.

Updated Fanatec CSW device ID and flipped operation of RPM lights to match latest version of the wheel

Added adjustment of aerodynamics influence while vehicle is in the air

Update various new profile defaults

Added new Bathurst HUD map

Stockcar_1990: All exterior mapped&textured, CPIT windscreen created, normals flipped,UV2 mapped, reflections texture added, user flag set .Some materials updates

Leonus 68 more robust driver back in(GT_classic) , changing gear animation added, roof camera position modified to show more of driver hands

Pagani Zonda R: pushrod positions matched to CAD. Fixes broken weight jacking effect of caster changes

Palmer JPLM: new suspension geometry for physics based on the model and photo references

Stockcar_1990: springs (front, rear) added

Pagani Zonda R: added custom liveries

BAC MONO: new liveries added

Added Zonda R biggrin.png

Stockcar 90: checks/fixes + prepared export with finished chassis textures

Pagani logo added to splash screen

News ticker updated with Pagani info

Derby: Balanced textures to not look so washed out

New Stockcar export

New Derby exports

Build 206 (3/5/12, Senior Manager)

First pass tweaks of the updated FFB to reasonably fit most vehicles until params are surfaced to the GUI

Per car FFB scaling reactivated

Add small amount of steering trail back to FFB, to weighten up understeer dropoff, and overall weight, a little

Re-add GUI tyre force modifier to per-car FFB formula. Also set defaults for this for all wheels to 100 (1.0, so no effect)

Fix for track select menu defaulting to right most layout instead of left

FFB: reduce base drag a little. More chance of oscillation but a better (more detailed) feel overall

Updated Fanatec CSW device ID and flipped operation of RPM lights to match latest version of the wheel

Asano LM11: Added missing AO to LODB and LODC, fixed missing damage to some parts; New export posted

BAC MONO: new liveries checked in

BAC MONO: new white rim

Rockford - Added Placeholder Kerb Textures for the oval

New AIW. Fixes cut track problems. Besos National

BAC MONO: added gold label color for livery#05

BAC MONO: new gold wheel

Harrison Pike speedway - Added tower building textures

Gumpert Apollo: camera positions and adjustment limits set. Fixed border issue on ambient shadow texture

Renamed oval to Harrison Pike Raceway

Harrison Pike Raceway logo updated

Besos - new textures checked in

New Asano LM11 export

New Besos exports

New Loire exports

New Harrison Pike Raceway export

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Build 208 (7/5/12, Senior Manager)

Zonda steering wheel issue fixed

Few small bug fixes

New Pagani Zonda R export

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Build 211 (11/5/12, Team Member+)

NEW PROFILE REQUIRED

Do not shift into neutral when stalling and using manual gears

Disable crash recovery for all cars

Fix in final builds not saving out texturing information for skys

Harrison Pike Raceway - Add new textures for video wall

R500 and BAC Mono: revert tire force reduction in favor of a true FFB fix

Palmer JPLM: suspension animation runtime files. All LODs fully skinned

BAC MONO: Added new liveries

Besos foliage snapped to ground

Besos texture updates

Kart01: fixed 'gear_to' hand position, and offsets in cdv,cdp

Added applinks for the new Helmet and Speed Sensitive FOV options being added

Pagani Zonda R - Removing un-used placeholder interior texture

Harrison Pike - added white line textures for the build

New AIW for the new track and objects - Harrison Pike. Fixes most AI issues

Dropped final drive for better Harrison Pike gearing. Updated AI tyres for more straight line stabilty. Stockcar oval

New Palmer JPLM export

New Besos exports

New Loire export

New Harrison Pike export

Build 210 (10/5/12, Senior Manager)

Crash damage effect torque is now correctly scaled when applied to player vehicle while in contact with the world

Updated applying of forces to player vehicle, resulting from ground material change, while vehicle is in contact with the world

Updated comments about applying forces and torques to player vehicle

FFB: Default steering gain set to 1.0 for all wheels

Rearranged the T1/2 icons.

Harrison Pike Raceway - Add new textures for speaker poles and marshal shelters

New Pit Stands - export files .dds, .mtx, .vhf, .meb, .xml

First revision of Harrision pike inner trees

Updated HUD maps for Glencairn

Adding Besos HUD maps

Updated the Besos maps

Added Besos and Glencairn co-ords

Ariel Atom : removed duplicate files

Build 209 (9/5/12, Manager+)

Integrated particle system fixes

Change default Fanatec CSRE gain to 1.0

FFB: Reduce base drag a little

FFB: Reinstate all additional forces apart from kerbs, damper and spring

Caterham R500 and BAC Mono: Fix for steering pulling right under braking. Also set pushrods to match model so caster changes have the correct effect on weight jacking.

Harrison_Pike_Raceway - add new textures for Start finish podium

Pagani Zonda R: moved roof camera

Pagani Zonda R: fixed LODB rim UVs, fixed RR caliper pivot

Harrison_Pike_Raceway - Add new textures for Digital timer Board

Pagani Zonda R: minimum steering ratio lowered to 5.0:1

Leonus 86: added more space between feet, so they won't collide anymore

BAC Mono: Checked all LODs and fixed some minor bugs (see forum for details)

New tribunes related textures for Harrison Pike

Revert speed sensitive FOV experiment pending menu options

Fixed positioning of track HUD map

Adding Glencairn set of HUD maps

New BAC Mono export

New Zonda R export

New Harrison Pike Raceway export

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Build 213 (15/5/12, Manager+)

Fix for crash that could occur if AllocStreamBuffer was used

FXAA Enabled on PS3

Replaced placeholder map with finished version

Re-arranged the Trigger icons on HUD map

Harrison Pike Raceway - update textures

Added placeholder Milan HUD map

Loire track textures-Extended a bit the map and removed tents and vehicles

Badenring - Added some trees and bushes around the porsche curves area

Stockcar 90: LODA WIP

Brake squeal levels increased for audibility. React differently to temperature and wheel speed

Memphis textures intial versions

Added Memphis track

set max AI participants to 31 at Memphis oval

New AIW for Mephis oval. Supports 32 with pitlane

BAC Mono - Added AO to all LODs

BAC MONO - New liveries in

Corrected Memphis TRD - forced rolling starts, AI max set at 42

Sakitto:New Textures for Sakitto Time Tower Asset

Memphis raceline initial version

Henrico base textures initial check in

Henrico initial version of the trd file

Henrico initial version of the AIW file

Added Henrico track

3D crowd male variations:Added ingame 1st male variation: head + body.

Harrison/Memphis/Henrico - Update track TRD data for correct Long/Lat/Timezone/Race Dates/Rotation Offsets

Force rolling start at Henrico and set opponent limit to 42

Added new logos for UI

New BAC Mono export

New Loire export

Build 212 (14/5/12, Senior Manager)

Fixed build issues of the OneSock library on PC, PS3 and 360 platforms

Fixed UDP support build issue on 360 platform

Sakitto:New textures for Ferris Wheel asset

Ariel atom : fixed left hand on steeringwheel leaving too early from steering wheel while turning right

Kart02: placeholder livery replaced with new texture

Kart02: livery entries of #17,18,19 and 20 updated

F68 fixed steeringwheel lock

Stripping of legacy reverb and thining out crowds and tannoy placement

BAC MONO - Interior texture. Initial check in

Added new Northampton Hud map

Kar1,kart2: removed clutch settings from cdv as this is only 2 pedals operated vehicle.Repositioned feet on pedals

Added new Florence maps

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Build 215 (17/5/12, Senior Manager)

Added and implemented CSProtocol class, which handles generic message-based communication on top of a stream socket

Automatically unlock all tracks for Managers and Senior Managers, even if they are not available in server lists yet

Added new maps and replaced placeholder images

Animated flags - initial data for vertical flags

Animated flags - ART - export setup update

Animated flags - beach and rectangle flags added + thumbnails and ART data

BuildScript : Updated RTPatch history generation using base filename pattern

Build 214 (16/5/12, Senior Manager)

Added support for force feedback tweakers config files

Updated loading of vehicle-specific force feedback tweakers config file

Sakitto:New textures for start gantry asset

Added Milan HUD maps

Added default force feedback tweakers config file

Placeholder icon for track maps

Harrison Pike Raceway - fix tailing

Harrison Pike Raceway - add nmp texture for windows

Replaced old placeholder for track map images

New setup layout in preparation for additional setup items

Final Besos Track maps finished

New Henrico export

New Heusden export

New Sakitto exports

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Build 216 (18/5/12, Team Member+)

New Milan HUD maps

Added new co-ord's for Milan maps

MainMenu improvements (Title area now on the left rather than the right, Profile info condensed into a smaller area now on the right, more removal of green/red buttons, Back button now placed next to the header for better balance and ease-of-use, Events screen now navigable via gamepad, Location Select screen updated, a few more icons in places)

Besos overlays textures updated

Added new Monteray map

New Besos exports

New Harrison Pike Raceway export

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Build 219 (23/5/12, Senior Manager)

Online: CSAPI:

* Requests have a pointer to the owning API object. The request is used in callbacks, instead of the API object

* Request setup API has been changed to take the request object as parameter instead of the request Id. This saves a lot of lookups and locks

* Each certificate is only checked once

* Certificate check results do not share a global result variable, which didn't work with parallel requests

* Certificate errors are now included as part of the existing request result

Implemented the initial "hello" message exchange after connecting to the Dedicated Server, which authenticates the connecting client and ensures that the game won't get disconnected by the DS in 5 seconds

Online: CSAPI:

* Added missing call to CURL cleanup

* Multiple requests share DNS cache

Online: Events

* Events are processed even outside the main menu, and even if the some GUI objects do not exist.

* Fixed a problem formatting event properties, resulting in (null) strings in the first prize.

* Fixed several problems with objects being passed as values through ...

* Removed creation of temporary copies where they weren't necessary.

BAC MONO: new liveries checked in

Henrico oval - New complete AIW with raceline, pitlane, pit spots (37) and corridor editing

TweakIt 1.0.0.14 : fixed issues with user property views causing them to refert to the main selected property value

Completly new AIW for Besos GP. This is due to the new geometry in the areas around the hairpin and chicanes

Harrison Pike Raceway - add new textures for floodlights and emmisive

Crowds textures, resized crowd textures and fixed some resolution issues. Updated textures in Arts folders

BAC Mono: adjusted some suspension tuning ranges based on WMD feedback. Defaults unchanged

Added Delaware track

Sakitto track textures- Texture resaved

Badenring Historic: Fixed cut track issue in second chicane. Fixed garage start position behind door post

Wisconsin Raceway: Fixed start positions 60-64 not lined up correctly

Added 48 start positions, basic waypoints and first garage and pit positions at Delaware

New Delaware export

Build 218 (22/5/12, Manager+)

Added Wisconsin Raceway HUD map

New HUD maps for Wisconsin raceway

Added Jin Ding and Wisconsin co-ord's

New HUD maps for Jin Ding

Track lod file-Added new track lod file for Sakitto East layout, first revision

Track lod file-Added new track lod file for Sakitto GP layout, first revision

Track lod file-Added new track lod file for Sakitto West layout, first revision

Track Textures-Added new textures for Sakitto kerbs, wip, first revision

Harrison Pike Raceway - add new textures for Winners Podium

Materials library. Updated PAINT_CPIT material to use a specular map. Some minor tweaks to carbon materials

Paint_CPIT specular map. Texture update for new material

BAC Mono: suspension animations, Ultra detail setup, brake heating tweaked to reflect disc size/material vs. vehicle weight, engine braking adjustment

Collision updates for dynamic prop objects (new pit lane cone) - physics system .xml files

New dynamic objects - logo triangles,traffic cones, pit lane cones

New dynamic object scene for Harrison Pike Raceway (.xml)

Textures for Harrison Pike initial versions

Added new Anhalt HUD map

Added hud tacho files to IGPhaseHUD to fix crash issue

New BAC Mono export

New Sakitto exports

Build 217 (21/5/12, Team Member+)

PS3/360 compilation fix

Fixed problem with submitting stats for events

Updating the fastest lap time in the profile will return a combination of flags specifying whether or not a track and/or event record for the player has been achieved

Updated Monterey HUD map

Added upto date Milan HUD maps

Updated the Moravia Maps

Added Moravia and Monterey co-ord's

New Jin Ding HUD map

Fix for server disconnect/timeout

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Build 221 (25/5/12, Team Member+)

IMPORTANT!

Managers and Senior managers

Please note that due to an unfortunate bug in the patch installer anybody who installed patches 218, 219 or 220 this week will need to uninstall the game completely before installing patch 221 (or later).

This will mean installing the 207 base build from scratch and then applying patch 221.

Apologies for the hassle this causes.

Increased number of LODs allowed from 3 to 4

Updated processing of terrain triangle edge collision constraints, which don't satisfy the removal condition. Such constraints have primary axis adjusted to be equal with triangle (i.e. terrain surface) normal

Game manager WIP:

- Added GameManager class, responsible for creating/joining/leaving game sessions and maintaining their state + member information

- Added GameAttributes class, keeping game session attribute state (also used when creating or searching for sessions)

- Implemented low-level join, create and leave requests and response handling.

Ghost system:

* When a stat is uploaded and a ghost is not requested from the server, the ghost system will be informed about it, so that it can remove the data from memory (which it was keeping for the case it'd be needed for upload)

* Made Ghost manager's physics callback a member function.

* Recorder now remembers whether or not the recorded lap is the participant's best track or event time, so that it can later decide what to do with it

Ghost system:

* Runtime ghost format is now copyable

* Recording buffer no longer inherits from runtime recording format, instead it encapsulates it. This makes it possible to transfer ownersip of the recorded data

* Added functionality to save a recorded ghost to the local cache, replacing any previous (slower) version of the user's ghost on the same track

* Added management of in-memory ghost data, including locks that keep it in memory while other tasks need it.

Ghost system:

* Added a define that I use in development to enable unfinished features (that may not function properly yet). The define is temporary and will be removed once the ghost system is in a more complete state

Removed experimental heating and pressure

Labels added to FOV and Min/Max Speeds sliders on Camera page

Added new Harrison HUD map

Added new Memphis HUD map

Tweaked pitlane on the HUD map for Harrison Pike

New Sakitto AIW's for the new geometry changes. Updated grid sizes to 46 for the GP and East layouts, and 30 for West layout

BAC MONO: livery19

Added Delaware 'temp' icon for testing

Updated Memphis HUD map

Added placeholder track map for Delaware

Harrison Pike Raceway - add new textures for safer zone

New logo added for Delaware

Removed clutch position from CDV for specific cars, that are operated by 2 pedals during race

Added plms' overcast, moved mine to heavy cloud. added cockpit exposure values back in from old wtc although they only work on helmet now

Ariel Atoms: engine braking adjustment to control lift-off oversteer

Added Loire National HUD map

Console specific settings for lens flare intensity

Stockcar90: Added red wheel variation

New Harrison Peak export

Build 220 (24/5/12, Senior Manager)

Implemented game session browser:

- Create GameBrowser class which maintains and refreshes list of running game sessions

- Added game browser query functions to Online Interface

- Fixed the order in which in which online components are terminated. This fixes issue where the game could get stuck in infinite loop on exit

- Fixed bug where the CSProtocol class would not handle messages incoming after the initial HELO response correctly.

- Regenerated header+source with DS server definitions.

Added support functions for game browser testing

Fixed console compilation issue

The DSProtocol class will now remember state changes internally and notify all interested components from the main update tick

Hooked up the remaining speed sensitive FOV sliders in the camera options, so the min/max FOV (75%-115%) and min/max speeds (0-100 mph and 100-300mph) can now be tweaked (if Speed Sensitive is On). Added a workaround for the appfunc checks to avoid block nesting issues

Online: Added ghost present flags and ghost magic data to leaderboard query responses

Fix path for saving statistics file after generation

Rouen: New faster raceline, more accurate raceline. AI behaviour fixed in hairpin

Rouen and Rouen Short: Added support for 42 cars in the AIW and TRD file

BAC MONO: New liveries

Added track HUD map for Loire

Added track HUD map for Henrico

Added track HUD map for Heusden

Tracks, Sakitto. Tweaked textures/PSD files

Added new Anhalt HUD map

Aries:console specific textures for lens flare star and rainbows, compressed to dxt1 to save mem

Racer L4 & V8: fixed exploding damage, offset tires and mismatched mirror mapping in cockpit model

Stockcar 90: CPIT meshes WIP002

Added Anhalt GP HUD map

Re-arranged T1/T2 icons in HUD map.

Updated Anhalt HUD map colours

Added Anhalt, Heusden, Henrico, Euro24 co-ord's for HUD maps

New Racer exports

New Delaware export

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Build 222 (28/5/12, Senior Manager)

mplemented handling of all game session-related notifications from the server: user joined session, session member updated, session member left, session attribute changed, session state changed

Special handling of user and attribute updates while joining/creating session

Added logging of various networking/data issues to game manager

Updated adjustment of contact constraint orientation (preventing vehicle scooping) to correctly handle the case where constraint primary axis is perpendicular to vehicle's XZ plane

Fixed helmet cam audio so it doesn't remain on during replays or when switching to an AI car. Bug reported on WMD forum

Added on-demand reload of FFB tweaker file to F1 menu (Input/Load/Reload FFB Tweaks). Rename F1 menu option "FFB Grip Multi" to "FFB Grip Multi (Legacy)"

Ghost system:

- Added explicit initialization and cleanup calls for the object encapsulating the ghost background thread

- Implemented task queues (pending and finished) for the ghost background thread

- Ghost background thread is started on demand and stopped when it's idle for some time

- Compressor and decompressor have now a better interface for returning and/or releasing ownership of the output buffers

- Moved Entry class out of the Cache class, so that forward declaration can be used

- Moved the Cache and CacheEntry routines to more appropriate source files

- Implemented a skeleton of ghost background thread that will perform lengthy tasks like compression or decompression in the background

- Cache entries now have a list of tasks they're queued for and information about task that is in progress

- Added job queue for the ghost cache

- Deleting cache entries locked in memory will only queue them for deletion, instead of deleting them immediately.

- Ghost cache will now process certain tasks on ghost entries: load/save is implemented, upload/download and compress/decompress will be implemented later. The cache will either perform the tasks on its own, or will offload them to the background thread, as appropriate

- Added API to initiate ghost download. The cache will decide from where the ghost should be retrieved

- Cache search functions will ignore ghosts queued for deletion

Latest Loire HUD maps tweaked.

Delaware: New AIW. Added raceline, pitlane path, corridors edited to usable track width surface

Harrison Pike. removed trees intersecting with tribunes

Harrison Pike Raceway - add new textures for curved wires

Adding Autograss to the Harrison pike track

Forced rolling start and limited participant to 42 on Delaware

Memphis, Henrico, Delaware logos added to splash screen

BAC MONO: Livery colour updates

WTC overcast fog fix

Latest Belgian circuit HUD map added

Added co-ord's for : Belgian/Memphis/Harrison_Pike_Raceway maps

New Harrison Pike Raceway export

New Sakitto exports

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