Uff Posted February 24, 2015 Share Posted February 24, 2015 (edited) Fonte. Dopo aver creato da zero l'ottima versione per netKar Pro, Roberto ha ceduto alla tentazione di convertire il tracciato e migliorarlo per portarlo agli standard di AC. download -> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=8024 Edited September 15, 2016 by VELOCIPEDE Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted April 2, 2015 Share Posted April 2, 2015 versione beta disponibile nel primo post Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted August 13, 2015 Share Posted August 13, 2015 Link to beta3:http://www.mediafire.com/download/d85bxrc3t85t87f/misano_beta3.7zBeta3 log:- modified grass to use one large surrounding texture + one detail texture- fixed some invalid surfaces not giving penalty- added blackflag values to surfaces (brake for x seconds or go down to 35kmh)value for cuts(CUT) is 10 seconds, value for GRASS and SAND is 0, value for runoffareas(DIRT) is 3 seconds. Values are stored into data/surfaces.ini Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted February 16, 2016 Share Posted February 16, 2016 work in progress - remade AI line to prevent cars from driving off track, solved- updated colors/materials of carpets (now concrete)- revised layout of Quercia turn to allow a most realistic line- started adding publiThe new version will be released together with the Campionato Italiano GT 2015 mod, possibly right after the next AC update.In the new version some areas will be retextured thanks to a new set of photos (they should be taken in the next weeks).Sorry for the wait, but I think it's better to release a new version (hopefully the final one) together with the CIGT Mod, so everything is in par and there's no mismatch. Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted May 8, 2016 Share Posted May 8, 2016 Link to beta4: http://www.mediafire.com/download/w7tcds4hizidmz7/misano_beta4.rarplease report possible FPS problems on lower end PCs (and every other error you spot) thx 8 - may - 2016 - Misano MWC beta 4- improved AI driving- raised road grip to 100% since Misano track has been re-asphalted in real life- revised some turns to match 2015 variations (T2: added banking, smoothed, T4: smoothed, T8: added banking, T14: smoothed)- most carpet/concrete zones are now divided into 2 bands. The inner band is valid track, the outer is penalized. Lines similar to real life Misano are still allowed (large use of kerbs and more), should you need a stricter "2 wheels on track" rule, set allowed tyres out=0- changed carpets/concrete colors and surface to match 2015 version- added new cameras by Black Wagtail (thx!)- added some groups of spectators (thx archive3d.net for 3d models, thx MarcoD blendswap.com for 2d textures)- added very few lowpoly service cars (thx xB33 for Merc)- replaced some trees- tuned shaders Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted September 5, 2016 Share Posted September 5, 2016 v1.0 -> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=8024 Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted September 10, 2016 Share Posted September 10, 2016 Misano MWC 1.1- removed hole after T8 (thx Classicpark)- added physical road mesh to main track, separated from visual one, critics welcome!- raised grip to 100% to match real life F4 lap times (tested with Tatuus FA01)- tuned shaders to reduce brightness v1.1 -> http://www.drivingit...s&showfile=8024 This post has been promoted to an article Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted September 15, 2016 Share Posted September 15, 2016 v1.2 http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=8024 Link to comment Share on other sites More sharing options...
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