Requisiti minimi e info utili + Build notes - Page 39 - Project CARS (ex C.A.R.S.) - DrivingItalia.NET simulatori di guida Jump to content

Requisiti minimi e info utili + Build notes


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Build 808 (15/09/14, Team Member+) - 1.6 GB
Audio:
* Updated env sounds Dubai Karts
* Adding Wisconsin Raceway env sounds
* Adding env sounds to California Raceway
* All new AM Vantage GT3 incar and externals (no more placeholder), plus an AI version, backfires, turbo, gears, backfires, distant roll-offs and trajectory etc...
Next-Gen:
* PS4: Updated Trophies
* PS4: Fixed language detection.
* XB1/PS4: Mirror lod settings setup
* XB1: ColourCube FillPixels implemented in SSE4
* PS4: Moves colour cube update. Spreads out main render gather.
* XB1: Player label rendering enabled on a thread (align with PS4)
* XB1: Enabled achievements in the game, fixed user ID not being passed with unlock achievement requests and fixed achievement unlock check.
* XB1: Samplerstate setting optimisation - one call per draw-call to set all samplerstate! Switched back to SetFastResources over batched resources - setting with constant buffer descriptors is a net win.
Render:
* Adds a fence and volatile to an atomic.
* Dry road reflections strength scaled by 10.0
* Impostor reflections: Reading of DayLightStrengthScale corrected
* Impostor reflections: Implemented tweakable dry height scale factor
* GI RequestLightVisibilityUpdate runs multi-threaded to avoid thread stall with physics
GUI:
* Invites fix
* Added "Continue To" text
* Updated news story images
* Updated Wrong Way notifier
* MP Browse filter dialog app links
* Added Driver Network Saving prompt
* Added lap timer animation for besos
* Minor text change for 'Fill with AI'
* Add AppLinks for online browse screen.
* Achievements list and thresholds updated
* MP: Added new filter to matchmaking data
* Career Posters: Formula gulf updated with latest
* Updated pCARS executable icon to the correct one.
* New Gameplay Options AI sliders (non-functional currently)
* Updated Steam achievement descriptions from latest TextDB.
* Re-fix end of round screen. Complete end of series screen.
* FIX AR-1142, Correct applinks added to track location description
* Conditions tab no longer available if you're the host in an online lobby
* MP: Hooked up new browse and filter screens, and added filters to online support
* FIX WMD-1364, Fixed the tire changing pit strategy function to actually work as intended
* FIX WMD-1007, ?Formation Lap? set to ?Yes? in 'Quick Race Weekend' mode is reflected in online session.
* Added missing app-link to BEST TIME in leaderboard. And turned off some gui layers which aren't supposed to be visible.
* Updated automatic language detection to use user's Steam settings (available in right-click properties menu for Project CARS).
* FIX AR-2513, For Quick weekend changed possible selection of opponent vehicles from Random to Multi-Class, Text change fix for AR-2513
* All Quick Location and Quick Vehicle Select screens standardised, Lobby Settings now on the main lobby screen (old version still there during transition though), font quality improved throughout
* Various in-game menu updates & fixes: Fixed Continue to... to be "Qualifying 1, Qualifying 2" on leaderboard screen. Fixed "retire to pits" ending the race, now puts you back in the garage. Fixed the "Best Lap" column, not being shown as the correct "Race Time" ... for race sessions only.-Exit during practice or qualify round now gives you a confirmation dialog box. Added correct leaderboad to the pause menu, now from the race overview screen with the black background
Cameras:
* Vehicles: Updated camera positions
* PreRace global setup (initial cameras set)
Gameplay:
* Set default profile to use LMP P30 and Dubai International
Online/Multiplayer:
* Fix MP joing in progress hang on physics sync
* Actively close Steam p2p connections to leaving session members and to all members when leaving the session.
Characters/Animations:
* Added bones for Airgun hose
* Fixed hairline scale. LODA-LODX
* Airgun_Backpack prop for pitstops
* Missing material and textures for airgun
* Male crew EU40 head textures minor tweaks
* Pitcrew wha01: plotted anims onto skeleton
* Driver anim: BAC Mono and BMW 1M bugfixing
* Pitcrew: Added new hairline/eyebrow/beard textures
* Classic helmet textures updated to match new mapping
* Pitcrew: Wheel mechanic R 02: fixed upNode in hose rig + reexported animations
* Pitcrew: Wheel mechanic R 01: fixed upNode in hose rig + reexported animations
* Pitcrew: Wheel mechanics01,02: 01 fixced animation legnth ; 02: added hose animation
* Pitcrew: Implemented RCF material variations. Added 4 new variations to the liveries
* Pitcrew: Wheel attendant R 02: reexported for whm02 changes(position,rotation) offset
* Driver KARTS: Removed logos from main exports overall to avoid issues on with LODC distance
* Classic helmet textures updated to match new mapping, materials renamed, new matpresets created
* Pitcrew: Wheel Attendant 02:fixed stiff animations ( wha02_R_NP_done_LRW_01; wha02_R_NP_idle_LRW_01)
* Pitcrew WHM01, WHM02 : Added airbackppack, airgun hose, whm1 aiirgunhose animated, whm2 - temporary hose anim
* Updated head skin texturesmaterials/presets and added all new beard/hairline/eyebrows textures/materials/presets
AI/Pitstops:
* Clean up AI 2D Geometry tests for better AI avoidance and less contact
* Tweaked corner markers to generate data automatically and increased next threshold
* Pit Changes: Refuel started earlier 2.5 seconds after team engineer enters. Enforced maintainence_done message when team engineer exits. Prevent vehicle leaving bvefore team engineer exits
* Added a test in the lat decision process that forces a lane per side obstacle on the side of the road you are clamping on so as to prevent "lane squeezing" from AI particularly if the obstacle is on the inside of a turn
* Pit Engineer: Implemented pre-start comments. Implemented start report comments. Implemented grid incident comments. Implemented overtake comments. Implemented overtake strategy comments. Implemented race pace comments. Implemented back marker comments. Implemented qualifying results comments. Implemented practice start comments. Implemented weather forecast comments.
Career:
* News updates
* Motorsport intro videos subtitles updated
* Stripping out unneed results from simulate
* Career Contracts: LMP2 contract livery update
* Career Contracts: LMP1 contract livery update
* Fixed an invitation using incorrect eligibility
* Career text DB updated with tweaked Engineer message.
* Corrected various small issues with Accolades and Invitationals.
* Added new career intro movies for GT3, GT4, GT5, Endurance and Superkart, and setup motorsport data to trigger them
* Career team generation can now use overrides for the motorsports defaults, so series can be set up differently within a motorsport
* Extra TimedRace data added to ChampionshipSessionInfo and applied to prototype races. Code fixups to handle Races and TimedRaces in the same way
* Removed team class definitions from motorsport teams, tidied interface and debug output. Updated default team lists with new sets, to cover changes in player contracts
Physics:
* FG1000: AI tire balancing
* Formula Rookie: AI tire balancing
* Renault Clio Cup: AI tire balancing
* FA R8 Tire: Little less grip, less tipping, and more lively.
* Aston Martin Vantage GT4: Engine, aero, setup update. AI tire balancing
* Ginetta G40: Set to Junior spec. AI tire balancing. Finished heat & wear model
* Tires: New LMP & GT rain tire, tweaked BAC Mono and P Zero Corsa balance, more adhesion in Caterham Classic tire
Vehicles:
* Kart02: LOD tweaks to reduce popping
* RWD P20 LMP2: Added 2 manager liveries
* BMW M3 GT4: LOD tweaks to reduce popping
* Ford Mustange Boss 302R1: Fixed CPIT windscreen
* RWD P30 LMP1: Added 2 manager liveries + 2 works liveries
* RUF RGT-8 GT3: Added 5 manager liveries + windscreen banners
* Marek RP219d: Added winning liveries and materials setup, LOD tweaks to reduce popping
* AMR Vantage GT3: Fixed CPIT display illumination, added manager liveries + added windscreen banners
Tracks:
* Zolder: Terrain,kerbs,armco updates, texture updates
* Bathurst: Fix of garages door interior bug and fix of occluders
* Wisconsin Raceway: Fixed two bumps between corners 12 and 13, fixed microbumps I found
* Silverstone: Added grass skids, optimized kerbs, improved grass/slopes, various fixies
* California Highway: Updated with all latest works, tested, updated all around new areas
* Eifelwald GP(all): Enabled the reflection tagging code in the TRD for optimisation sweep
* Hockenheimring: Removed crowds from garages, merc logo added, several CSM fixes, floating mesh fix, mapping issues fixed
* Monza GP: Loossen up corridor funneling in Turn 1 and second chicane. New grid to match painted start spots which increases spacing by 2 meters or so.
* Besos: Added emm for small stand and add simple interiors for main stand - merged latest assets from tomt, added txt for new windows for main stand and emmisive map for stands, pit suff removed from pitlane in case it necessary in future, fixed (WMD-1102)/(WMD-565)/(WMD-1104), new grandstand emmisives, lap timer setup
Known issues:
- Replays: Working but sometimes you can't watch saved replays plus other issues
- Speed sensitive camera option is missing from UI
- Presets defaults are not properly configured, check the Gameplay options and also the Controllers in case you use automatic gears.
- Preset screen will keep appearing if you choose Pro, it doesn't alter the changes you made, just a minor annoyance
- Once MP Lobby is created you can't switch location or vehicle (Blame it on Bruno!)



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Build 811 (18/09/14, Team Member+) - 439.3 MB
Localisation:
* Updated Steam achievement translations.
* Removed Italian translation for text 22A as it was over 44 characters long.
Next-Gen:
* ForwardPostBlur runs on thread on XB1/PS4 (~1ms)
* XB1: Added support for creating public online multiplayer sessions - which can then be found by other players through matchmaking.
Render:
* DX9: Fix for 32bit depth problems - D32 seems to have poor driver support so use D24S8 instead
* Suppressing impostor reflection changes when driving over kerbs. Rear lights impostor reflections now disappear when lights are off
Weather:
* Wtc tweaks for lightning flash settings, applied to all conditions for blending purposes.
Cameras:
* Fixed camera jitter when colliding vehicles (fixed calculation of vehicle circumsphere)
GUI:
* Default vignette off.
* Fix glitch on upcoming event
* Font styles updated in the main menu file
* Moved main menu option enable checks to OnPageActivating
* Scoring fix for single races causing trophies not to be displayed
* Updated font with Cyrillic language support, improved bold text styles
* Fixed a bug causing the menus to be inactive on return from career session.
* Fix for the gui aysc loader not correctly cleaning up when entering the game
* Fixed a logic bug causing the weather icons not to display the current weather.
* Fix to stop career scores being updated more than once due to EOR screen changes
* Adds list handling to quick solo and time trial screens, for locations and vehicles
* Fixed up the incorrect info boxes to correctly reflect the current race, round & session info.
* Implemented GUI flow for invitations: If password is required, ask for it first. Display cancellabe "joining" dialog. Display error dialog if join fails
Characters/Animations:
* Drivers: Updated textures to new mapping
* Classic helmet textures minor metal updates
* Drivers: Updated custom player/oppoents paths
* Pitcrew Mechanic (LS): Offset+ mirrored animation
* Driver textures: Uploaded more player/opponents textures
* Driver textures: Updated player opponents textures. Upload placeholders for 70s, 80s and stock car player/opponents
* Reviewed all helmets, changed naming according to naming convention, added material presets both new and from export file
* Driver anims: New exports from 2014 + bugfixing. Fordfocus capri. Ford MK1. Ford mustang boss. Ford mustang cobra. Ford sierra. stock car 90
AI/Pitstops:
* Added behaviors for OffRoad and Damaged vehicles
* Moved end of predicted lap back 1 waypoint to match the start / finish trigger location fixing CalculateTimeIntoLap
Career:
* Invitational calendar flow
* Career Invitationals: All Road events reworked, location and duration balancing, participant count balancing, other tweaks.
* Fixed the state of the career new/load/continue and seasons menu options. Recent applink change broke the logic, so created new applinks and checks there. Fixes WMD-1498
Physics:
* GT/LMP Tires: Wet weather model updates
Vehicles:
* Sauber C9: Added CPIT banners for liveries
* Ginetta G40: Added CPIT banners for liveries
* Temporary dirt test liveries for 12C GT3, and AMG C-Class DTM
* Atom's: UV fixes for lights and brake discs, LCD material tweak
* Ginetta G55 GT4: Fixed LODA tire pivots, added animation helpers
* Ford Sierra RS500: Collision model update and headlight spot position
* Renault Clio Cup: Added CPIT banners for liveries + adjusted reflections
* Audi R18: Added dummy light flare polygons, some UV tweaks to lights, LCD material touch-ups
* AMR Rapide Hybrid: Added AO, damage, animations, fixed gearshift bones, adjusted cockpit exposure
* Mercedes SLS GT3: Added missing Alpha Channel to Misc Specular texture. Minor update on Wipers UV mapping.
Tracks:
* Eifelwald GP: Latest placement updates
* Imola: Static scene base instance count reduced
* Belgium Forest: Added rain occlusion inside pit garages
* Dubai Autodrome: Fix for issue WMD-420 - added missing collision for the tyrewalls
* Lakeville: Fix for issue WMD-90 - added missing collision for the pitwall on the left side
* Eifelwald: Turned off alpha value in karrousell to fix floating textures from extreme angle
* California Highway: Fixed jira issue 487 updated all stuff around this new area, updated all around new start rev, finish full s3, area
* Road America: CSM meshes fix - more accurate around concrete walls. Added accidentally removed tyrewalls CSM meshes, capped all concrete walls ends.
Known issues:
- Replays: Working but sometimes you can't watch saved replays plus other issues
- Speed sensitive camera option is missing from UI
- Presets defaults are not properly configured, check the Gameplay options
- Once MP Lobby is created you can't switch location or vehicle
- If there's a career screen stuck on your game after exiting a FP/RW/TT, delete the save (Career>Load>Delete(all) )
- x86 may cause a CTD at boot, usually it let's you keep playing but if not use -x64

Build 810 (17/09/14, Team Member+) - 265.5 MB
Localisation:
* Drivernames : Merged in country localisations and additional languages added
* Removed localisations that are over the limit (100 characters for descriptions, 44 characters for titles), reverted text 34D in English as it was over 100 characters long.
* Removed achievement translations of texts changed in revisions 7-10 (translations seem to use revision 6). The affected texts were 14D, 16D, 20D, 24D, 34D, 39D, 40D, 48D
Next-Gen:
* Updated Xbox One and PS4 icons/backgrounds
* XB1: Updated icon for Xbox Live Games Store
* XB1: Re-enable ESRAM in Phase3 (split target)
* XB1: Added Texture support to allow split ESRAM/DRAM textures. Use for MSAA colour targets.
Render:
* Moved UpdateGUI task after BeginFrame (performance improvement)
Weather:
* Lightning updates. Also removed the environment main key light as it is no longer used.
* Added 3 new functions to the weather state. These will return phsyics friend values for water levels.
GUI:
* Historic Goal icons updated
* Fixed Quick Guide opening bug
* Fixed line overlap in quick guide menu
* Fixing new career page for localisation
* References to betting removed from social feed
* Fixing selection of play styles in the main menu
* Selecting Pro Preset now triggers the right event
* FIX WMD-1302, Correct lap count and lap reset after false starting
* Added Quick Guide to the Event Selection screen in the front-end
* Aligned the simulate exit dialogs to be consistant with the others
Online/Multiplayer:
* Add applinks to MP Create Screen
* Add different platforms specific network denied error messages
Characters/Animations:
* Crowds: Reduced flagwavers at Imola
* Character props: Added airjack long hose
* Classic helmet textures minor metal updates
* Drivers art: Updated helmet material libraries
* Drivers: helmets logos color masks minor tweaks
* Character props: Added air compressor, rig, skin
AI/Pitstops:
* Pit Engineer: Implemented defending position comments.
Career:
* Career Invitationals: Disabled team scoring in events that do not have teams.
* Career Invitationals: Prototype events location and duration rebalancing, other fixes.
* Career Invitationals: All Historic events reviewed, locations and lapcount rebalanced, participant count rebalanced.
* All invitational emails updated to clearly indicate the name of the invitational event and on which date it takes place.
* Career Invitationals: Full rework of all invitational events, implementing unified points system, consistent session format, minimum session duration, appropriate grid order dication, and correct session naming standard.
Physics:
* Physics: Drafting tweaks
* Caterham R500: Improved suspension model
* Ginetta G40 Junior: Adjusted radiator efficiency
* GT4: Some more AI and player performance balancing
* Ginetta G55 GT4: Default setup tuning & AI speed balancing
* Caterham Classic: Improved suspension model, AI speed balancing
Vehicles:
* Formula A: Added livery
* AMR Vantage GT4: LODA/B Smooth
* Audi R18: Custom dirt DDS file
* RUF CTR3 SMS-R: Loda budget reached.
* Ginetta G55 GT4: Fix LODA tire pivots
* BMW M3 GT2: Added livery windscreen banners
* Caper Stockcar: LOD tweaks to reduce popping
* BMW M1 Procar: Added livery windscreen banners
* BMW M3 GroupA: Added livery windscreen banners
* Renault Clio Cup 14: LOD tweaks to reduce popping
* Mercedes 190E Evo2: Added CPIT banners for liveries
* Ford Sierra Cosworth: Added livery windscreen banners
* Ford Mustang Cobra: Fixed RCF typo, added livery windscreen banners
* Ford Mustang Boss 302R: Adjusted headlight brightness and color, center camera position
Tracks:
* EiflewaldGP: Adding new textures for polish pass
* Azure Circuit: New textures for Institut de sport.
* Oulton Park: Various CSM fixes, repositioned tyres, fixed the crash barrier
* Monterey: Added missing tent and small power plant, fix levitate assets around the track, fix levitate assets, crowds, trees around the track
* Snetterton 200, and 300: Fixed AI not negotiating pit entrance chicane. Added special slowdowns before and edited corridors to be tighter around this area.
Known issues:
- Replays: Working but sometimes you can't watch saved replays plus other issues
- Speed sensitive camera option is missing from UI
- Presets defaults are not properly configured, check the Gameplay options
- Once MP Lobby is created you can't switch location or vehicle (Blame it on Bruno!)

Build 809 (16/09/14, Team Member+) - 907.7 MB
Next-Gen:
* XB1: StretchRect uses RECTLIST extension
* XB1: Revert back to SEQUENTIAL present mode.
* XB1: Resolve after capture, which saves 0.3ms in the capture downsample.
* XB1: Constant Buffer setting descriptor prefetch + CB setting inline variant
Render:
* Fix for bug where after 1 day the weather would go insane.
* God-Rays moved before bonnet capture (so they appear correctly in the bonnet reflection).
GUI:
* Updated exit dialog text
* Fix for shifted InGameMenu
* Fixed controller 'mode name'
* Set the in game page correctly
* Prevent users spamming create button
* Added colour setting to dynamic applinks
* FIX WMD-288, Changed the logout string once again
* DriverName list/DB updated with FormulaGulf drivers
* Fixed post race screens to update on sector crossing
* Made all quit-no-save dialogs consistent in the in-game menu
* Unneeded background texture removed from Tuning Setup screen
* Remove gamepad F1 preset access, all available from front end only
* New page header font and treatment, updated Quick Access menu section
* Update damage warning thresholds to better physics-team-estimated values
Cameras:
* Two extra camera for GT pitstops
* Pre-race Cameras: initial setup for remaining tracks
Online/Multiplayer:
* Imported first batch of achievement translations to Steam.
Characters/Animations:
* Added legends helmet LODX
* Pitcrew: Fixed fliped normals on the left shoes
Career:
* Career Invitationals: Further calendar dates tweaks.
* Career Championships: Rebalanced all Motorsport unlocking progression.
* Career Championships: All core career series reworked to ensure correct naming of sessions when there is only a single session of the type per weekend. Previously it would show Practice1 when there's only one practice. This is now fixed to show just Practice, Qualify, Race (as and where applicable).
AI/Pitstops:
* Added CollisionRecovery behavior which triggers after contact and runs on a timer. during that collision timer, the AI will be "dazed" and use default steering
Physics:
* BMW M3 GT4: AI tire balancing
* AMR Vantage GT3: Fixed engine life bug and increased radiator efficiency
Vehicles:
* Adjusted windscreen textures
* AMR Vantage GT4: Fixed livery 09
* Ginetta G40: Lens flares now yellow
* Marek RP219d: Added 1 manager livery
* Gumpert Apollo: Lens flares now blue
* Updated headlight colour and intensity
* Ford Escort RS1600: Custom dirt DDS file
* AMR Vantage GT3: Fixed cockpit display lighting
* Mercedes 300SEL AMG: Minor fix on Bonnet Cpit vibration. fixed Bonnet deformation. Fixed Body/Chassis offset position.
* Tire material RCF edits for cars which were locked before
* McLaren F1: Fixed Windscreen Material to allow Rain Droplets.
* Ford Mustang Boss 302R1: Fixed CPIT display material, fixed CPIT windscreen, fixed display material
Tracks:
* Besos: New textures
* Azure Circuit: Fixed sunken ships and boats, added 3d tyre stacks
* Jin Ding: Fixed disappearing car error in pits, applied basic puddle map on road
* Azure Coast: Updated all stuff to match latest works added by azure team, updated with all latest works, tested
* LeMans: Made the road mesh watertight, fixed WMD-971, removed crowds and cars from not autorized positions around the track
Known issues:
- Replays: Working but sometimes you can't watch saved replays plus other issues
- Speed sensitive camera option is missing from UI
- Presets defaults are not properly configured, check the Gameplay options and also the Controllers in case you use automatic gears.
- Preset screen will keep appearing if you choose Pro, it doesn't alter the changes you made, just a minor annoyance
- Once MP Lobby is created you can't switch location or vehicle (Blame it on Bruno!)

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Build 812 (22/09/14, Team Member+) - 1.6 GB
Localisation:
* Added 9 language translations
Next-Gen:
* XB1: Phase 3 splits reduced to 4
* XB1: Flickering shadows fix take 2
* XB1: Fix for particles with Fast Semantics
* PS4: MP Fix for joing a lobby after sign out.
* XB1: Enable fast semantics on deferred contexts!
* XB1: Support for Raw Vertex data (for particles)
* XB1: First part of fix for auto-grass with Fast Semantics
* XB1: USAGE_DYNAMIC fixes for Memory meshes. Fixes missing ambient shadows with fast semantics
* XB1: Clamp motion-blur amount and reduce by a factor of 2 (aligns with what PS4 currently has)
* XB1: Switch to Raw Vertex Ptr method for particles, instead of PC style shared vertex buffers (removes an additional buffer copy)
Base:
* PC: Removed -x64 cmdline switch
* PC: Run the 64 bit exe as default on 64 bit OS
* Updated default optimisation settings for win32 and x64
* PC: Added -x86 command line switch. If passed to the x64 exe it will force the 32 bit exe to run instead.
Audio:
* Updated looping sfx
* Adding WIP pit sounds fdp
* Tidied up Audio Lock/Unlock calls
* Adding pit stop related ambient sounds
* Initial setup ready for Stuart to include in Pak file
* Tweaks and balance to Merc Evo2 DTM, Audi R8 PLus & Audi R8 LMS. Matched the rev-limiter rpm to the physics redline.
Render:
* Road shader performance fix
* Avoiding water spray in tunnels
* DX11: Fix presentation threshold
* Clear weather textures have mipmaps
* Added mipmaps to night_twilight and stars textures
* Dynamic drying line systems all set to same material
* Changed control of rain drops parameters on bodywork
* DX11: Fixed runtime debug-only assert in 64-bit builds.
* Correcting crash in Participants tunnel zones enumeration when GetPhysicsMetrics() is NULL
* Reverting impostors anti-flicker as it does not work properly, corrected impostor positions in tunnels
* Stretched headlight reflections rebalanced at tracks with new road dbv setup tweaks such as silv and dubai.
* Added initialisation for diffuse texture param index - this fixes a crash on exit from race for certain car types.
* Fixed bug with driving line generation which occurs when invalid track length is computed from the AIW information.
* Stopping rain drop build-up in tunnels on bodywork and glass (VehicleRenderGI holds own rain drop cycle position), turning off wipers in tunnels
* Bodywork rain drop parameter handling moved into VehicleBodyworkMaterialSet (from VehicleWindshieldMaterialSet), corrected rain drop cycle position computation
GUI:
* Pro damage set to full.
* Driving line night updated.
* Fixed up gameplay-opponents screen
* Background movie 'milk effect' fixed.
* Amateur handling set to intermediate.
* Fix MP Force Realistic Mode app link.
* Bug fixes for MP Lobby and Create screens.
* Prevent crash is no 'LeaderboardRightMenu' is found
* Disabled three entries in the events selection screen
* Added missing initialisation for the main menu variable
* Disallow time progression if the player is not in garage
* Tidied up cleanup and state flow for GUIAsyncLoader class
* Background movie fixed, old-style Lobby Settings screen removed
* Fixed the metrics calling back "RaceCompleted" for all non-race sessions
* Retaining the currently selected participant index for the monitor screen when the tables are rebuilt
* Corrected Standings screen timing 'best-lap' results to be deducted from the fastest lap time, not the lap time from the driver in front.
* Added handling for location and vehicle select to MP create and lobby screens. Vehicle select in lobby disabled until the filtering system is worked out.
* Fixed the monitor screen swapping driver camera every time a position changes. Highlighting the players team in the standings screen. Stopped the auto-selection of the team on mouse-over.
Online/Multiplayer:
* Hookup MP AI opponents.
* Hookup MP restrictions gears, abd, tcs and sc.
* Hookup most of the game options in new online lobby section.
* Hookup and sync all the extra session attributes in lobby screen.
* Fixed preprocessor definitions in WeatherService for Win64. Fixes startup crashes in 64-bit builds.
* WMD-184: Monitor Steam disconnects/reconnects, report them to app, drop from mp session on disconnect.
Characters/Animations:
* Airjack skeleton update
* Skeleton for aircompressor
* Drivers: Color maskminor updates
* Update of props (mostly shadows) + new prop (aircompressor)
* Pitcrew: Airjack mechanic: fixed missing trigger from animation
* Pitcrew Airjack mechanic: Initial airjack hose rig + animations
* Drivers: Color mask revorked to fit new UV layout, logos removed
* Wheel attendant 02R: Fixed end pose in "wha02_r_lrwn_mount_lrw_01"
* Fixed 80s helmet issue with modifiers presets. Updated SMSOP presets.
* Added missing textures for props_airhose, missing material for airhose prop
* Drivers: Updated visor material for modern helmets, created/updated new material presets, minor tweaks in naming
AI/Pitstops:
* Speed up pit slide
* Hooked up opponent slider to AI setup
* Reset exact position has been worked on for consistency
* Fixed the player pit stops malfunctioning in various scenarios
* Reset is only available when driving normally ( disabled in pits )
* Add fallback case in AIDB when drivers are looking for a branch that has no valid waypoints
* Fix a rotation wraparound issue that could make the pit slide rotate in the wrong direction
* Reduce effect of cold tyres on AI somewhat so they're not as slow in the first part of the first lap.
* Moved animation update inside the script update to ensure there is no race condition on updating sequence variables from triggers.
Career:
* Swap button positions in Career
* Added new text for invalid vehicles in locked career series
* Career series will now be locked if contract car isn't eligible (e.g. in GT3 for side-series), and career event launch panel will display the reason
Physics:
* Aston Martin Rapide: Basic first pass at physics
* Aston Martin Vantage GT3: Increased default TC slip setting
Vehicles:
* McLaren 12C GT3: Fixed UV mapping, material tweaks
* Caterham R500: LCD material tweaks, Lights UV fixes, Disc UV fixes
* Caterham SP300R: LCD material tweaks, Lights UV fixes, Disc UV fixes
* Caterham Classic: LCD material tweaks, Lights UV fixes, Disc UV fixes
* Ford Capri Group5: LCD material tweaks, Lights UV fixes, Disc UV fixes
* BAC Mono : LCD material fine tuning, Light UV fixes, brake discs UV fixes
* BMW Z4 GT3: Light UV fixes, LCD material tweaks, Added floating lightflare polys
* BMW M1 Procar: Light UV fixes, Brake discs UV fixes, Added floating lightflare polys
* Marek RP339H LMP1: Added windscreen banners for liveries + tweaked windscreen reflections
* BMW 320 Group5: LCD material fine tuning, Light UV tweaks, Added floating lightflare polys
* RUF CTR3 SMSR: Template adjusted, loda completed, reworked uv layout for lodx\loda. WIP LODB
* Audi R8 LMS Ultra: Updated AO and damage, LCD material tweaks, Lights UV fixes, Disc UV fixes
* Audi R8 V10+: Added floating light flare polys, LCD material fine tuning, brake discs UV fixes
* BMW M3 GT2: Light UV fixes, LCD material tweaks, Made LODB brake discs, Added floating lightflare polys
* BMW M3 GT4: Light UV fixes, LCD material tweaks, Made LODB brake discs, Added floating lightflare polys
* BMW 1M: LCD material fine tuning, Light UV fixes, Brake discs UV fixes, Added floating lightflare polys
* BMW M3 E30: Light UV fixes, Brake discs UV fixes, Made LODB brake discs, Added floating lightflare polys
* RWD P20 LMP2: Fixed CPIT windscreen UVs, Added windscreen banners for liveries + adjusted windscreen reflections
* RWD P30 LMP1: Fixed CPIT windscreen mapping, Added windscreen banners for liveries + adjusted windscreen reflections
* Marek RP219d LMP2: Added windscreen banners for liveries + adjusted windscreen reflections, fixed custom livery support
* Aston Martin Rapide: Sidewindows Cpit details improved. Fixed Steeringwheel pivot. Uploaded mask, textures animation files and new export. Updated wipers meshes. Wipers animation/Rain setup done. Sidewindows Cpit details improved. Fixed Steeringwheel pivot.
Environment:
* Dead Conifer redwood instance variations added to the pool
Tracks:
* Greenwood: Added new green tyrewall instances
* Mount Panorama: Various fixes, occluders tweak
* Azure Circuit: Changes in objects along the road
* Road America: CSM fixes, ad boards placement fix
* Oulton Park: Optimised resolution, fixed sinking cars/trees
* Oschersleben: Fixed reflective track edge, tweaked occluders
* California Highway: Fixed jira issue 487 updated all stuff around this new area
* Imola: Optimization updates for pitbuilding area, occluders and instances, Optimized
* Moravia: Pitlane stuff removed, pitstuff on stand by removed at the moment from the pitlane.
* Belgium Forest: Removed pit lane tyre stands. Fixed all puddles and reflections, adding new items into reflections that were missing
* Zolder: Fences finished,terrain texture updates,texture optimization, updated Track TRD with new emap Position, No of turns data, Race Date, Track Length info.
* Dubai Autodrome: Added dirt and AO fade, updated wall textures to include some base dirt, fix for the intermitent lap counting bug - CP was above the track in a certain place.
* Silverstone: Fixed blurred whiteline in distance by rescaling blend texture and limiting to 8 mips, improved static emap position for better window reflections, Pitbuilding emm setup tweaks
* Cadwell: Fix dif txt (remove some issues), add numbers txt for safe fences and small yellow sign for bridge, fix tyres around hut nmb8 and fix crowds, new road materials and textures, WIP of grass and dead grass, new trackedges and whitelines, WIP of kerbs, update Track data info - corrected Long/Lat Co-ords, added No of Turns data and racedate set to 2015, added missing trees, use some 3d tree, modify scale, position..etc. CSM fixes - car can no longer fell out of the world
Known issues:
- Replays: Working but sometimes you can't watch saved replays plus other issues
- Speed sensitive camera option is missing from UI
- Once MP Lobby is created you can't switch location or vehicle

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Build 814 (24/09/14, Team Member+) - 531.8 MB
Tweakit:
* Added value ignoreReplayEvents to the tweakit container for the env system. This will make the weather system ignore weather events from the replay system.. handy for video editing etc..
Next-Gen:
* XB1: Support for EQAA
* XB1: Optimised HDR EQAA resolve
* Fixed some XB1 and PS4 strings for bugs WMD-1852, WMD-1166 and WMD-584.
Render:
* Fix for nmp tilt
* Impostor reflections: Scaling system altered to avoid increase of stretched reflection lenght with growing distance between light source and reflecting surface (mostly when carr is driving off road)
* Improved impostor reflections: Surface normal obtained from road instead of surface directly under the car - this avoids stretching direction change when car is driving off road and avoids flickering when car is driving over the kerbs
Cameras:
* Generic camera animation export tweak/fix
* Default settings now takes the camera default proprely in account.
GUI:
* Updated Glencairn logo
* Enable extra HUD tyre and brake gadgets.
* Add extra HUD tyre and brake metrics support.
* Fix - WMD 1750, center cam does no longer show driver, when driver/steering wheel is turned off in options
Characters/Animations:
* Character props: Update airjack
* Updated helmet visor and logos parameters
* Drivers: Updated L and M drivers composer and meshes with latest changes. Unified with _meshes file
AI/Pitstops:
* Speedups to simulate
* Reduce wet track AI performance mod by 50%
* Change AI performance mods constants to tweaks
Career:
* Trophy Video 01: Final quality
* Career Contracts and Invitationals: Various updates to fit in new liveries.
Vehicles:
* Oreca 03: RCF tire numbering fix
* Audi R8 LMS: Added liveries (DDS)
* Karts: Updated AO and added damage
* Formula Gulf 1000: Updated livery02, new livery10
* Ford Escort Mk1: Added liveries (DDS), added rim colour variation, Light UV fixes, Disc UV fixes, Added floating lightflare polys
* Ford Focus RS: LCD material tweaks, Light UV fixes, Removed some duplicate light polys, Disc UV fixes, Made LODB discs, Added floating lightflare polys
Tracks:
* Silverstone: Fix for lamp post pop-up
* Oulton Park: Merged latest stuff/fixes
* Brands Hatch GP: Latest updates from Dave merged, fix for tilted roadnmp
* Cadwell: Change gen. bushes (use receive shadows), optimized club variation (remove 3d trees)
* Eifelwald GP: Added correct track length, number of turns, set reflection tagging to be active, correct dates.
Known issues:
- Replays: Working but sometimes you can't watch saved replays plus other issues
- Speed sensitive camera option is missing from UI
- Once MP Lobby is created you can't switch location or vehicle
- Selecting Karts triggers some asserts (it doesn't crash, just press disable)

Build 813 (23/09/14, Team Member+) - 347.2 MB
Audio:
* Fixed PitSound soundbank settings, and moved to appropriate sound category for volume control
GUI:
* Oulton Park track photo images added
* Next batch of track location photos added
* Chatfilter: added safety checks on null strings
* Fixed a bug in the way the metric fields were being handled & retrieved. Now setting the fields value rather than accumulating into it.
Controllers:
* Re-added wheel extension required when using wheel controllers
Characters/Animations:
* Drivers: Updated driver textures
* Updated the function for local origin settings for players car to work almost as intended. + prepare for origion set checking
Vehicles:
* Audi R8 LMS: Added rim colour variations
* Vehicles: Changed RCF index numbers for tire material swaps to fix a crash
* Ford GT40 MkIV: Light UV fixes, Disc UV fixes, Added floating lightflare polys
* Ford Mustange Boss 320R1: LCD material tweaks, Light UV fixes, Disc UV and mesh fixes
* Ford Mustang Cobra TransAm: LCD material tweaks, Disc UV and mesh fixes, Closed CPIT bonnet gap
Environment:
* Fixed transparent shader on dynamic traffic cones
Tracks:
* Cadwell: Fixed scale trees, fix position - for all track variation
* Lakeville: Adjusted corridors in the hairlin areas to keep the AI on the track and off the tires bundles. Dropped Nation grid size to 33 to fix AI not starting near the back of the full grid.
Known issues:
- Replays: Working but sometimes you can't watch saved replays plus other issues
- Speed sensitive camera option is missing from UI
- Once MP Lobby is created you can't switch location or vehicle

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Build 819 (01/10/14, Team Member+) - 512.8 MB
Render:
* CollectLights task split across multiple threads (performance)
* DX11 implemented creation of a texture from JPG in memory for PC DX11
Effects:
* Screen dirt test in hazy conditions
GUI:
* Trackmaps: Removed duplicities
* Updated solid hud shader to support shadows
* Motosport Logos: Updated with latest graphics
* Trackmaps: Monza GP & short - new trackmaps with latest csm & triggers
Characters/Animations:
* Pitcrew fuelman Leftside pitbox: initial files
Vehicles:
* Lotus 49: Disc UV fixes
* Lotus 72D: Material tweaks
* Kart02: Fixed cockpit display
* RWD P30 LMP1: Disc UV fixes, LCD material tweaks
* Ford Capri Group5: Fixed RCF typo (number of shown liveries)
* Alpine A450 LMP2: Separate bonnet/lightflares for Alpine variation, material changes
* Kart01: Added cockpit display, LCD material tweak, User flags fixed on various meshes
* Oreca 03: First pass on Alpine variation changes, fixed material/weight on collision shapes
* MAREK RP219D LMP2: Disc UV and mesh fixes , LCD material tweaks, Added floating lightflare polys
* RWD P20 LMP2: Disc UV fixes, Light UV fixes, LCD material tweaks, Added floating lightflare polys
* Aston Martin GT3: Added missing numberplate for livery01, fixed user flags, optimizations, added livery01 numberplate
Environment:
* Tyrewalls: Added variant mask
Tracks:
* Zolder: Track dressing optimized
* Silverstone: Latest updates & fixes
* Dubai Kartdrome: Tweaked AIW corridors to help AI in the tight corners.. Marked complete
* Eifelwald GP, Sprint, Sprint Short: New grid to align with painted grid spots. Per James K.
* Mount Panorama: Fixed grid size too large for supported garages. Reduced to 36 (was 40). JIRA WMD-340
Known issues:
- Replays: Working but sometimes you can't watch saved replays plus other issues
- Speed sensitive camera option is missing from UI
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )

Build 818 (30/09/14, Team Member+) - 381.7 MB
Localisation:
* Localisation bug fixes
Audio:
* The AM Vantage GT3 gear wobble update. This is a testbed for gear wobble for cars in this class. It's subtle but still tad more wobble than the real thing. Opinions please?
Next-Gen:
* PS4: Updated render thread allocation to remove message passing if job is on the same processor, this stops a lot of issues with 'sending message to itself'.
Render:
* DX11: Fix for bad thread message data.
* Updated thread allocation to remove message passing across same processor.
* DX11: Updated render thread allocation to remove message passing if job is on the same processor, this stops a lot of issues with 'sending message to itself'.
Online/Multiplayer:
* Updated multiplayer invitation error messaging, to match recent Aries join flow changes. Moved per-platform error textid defines to OnlineSupport.
* Multiplayer in-game invitations fixes: Global invitation processing no longer sends forced quit events to the game. Implemented in-race invitation handling, in the same way as when leaving via the in-game menu. Implemented post-race screen invitation handling
GUI:
* End of Round/Weekend results screen fixes
* Fix for page buttons (up/down) jira bug: WMD-231
* Added text for TEXTID_MainMenu_Weightdistribution
* Fixed crash when selecting Create Game from the "Create" online menu.
* Engine fix for WMD-2074, in such cases the time will not be invalidated
* Made start for Time Attack a bit longer so it does not result in automated falsestart.
Characters/Animations:
* Adding Props_fueltank_arm_hose2
* Fixed by pressing pivot to all elements.
* Adding rig for Fuel_towe_armr and Fuel_hose2
* Fixed crowds place + untickd rotate face to track
AI/Pitstops:
* Fix garage exit aiming straigth in some tracks
* Fix a bug where cars could get stuck in garages on restart ( Practice or Qualif )
* Fix bad lap calculation in damage processing for pit decisions when the career event was time based rather then lap based
* Pit Engineer: Updated low fuel reporting. Disabled start report comments. Removed obsolete good pace comments. Fixed qualifying results comments.
Vehicles:
* McLaren 12C: LODA Smooth
* Ford Mustang Boss 302R1: Cpit materials updated by Gustavo. Fixed damage deformation. Source texture update (specular update), texture update, CPIT specular textures update.
Tracks:
* Azure Coast: Fixed odd light on building
* Zolder: Industrial area polish, Marshal Huts tweaked, Texture updates
* Road America: Fixed floating/sinking fences, concrete walls, fixed moiree pattern, updated lowres maps
* Dubai Club: Updated AIW for changed track shap and elevation around last corner and pit entrance area. Also adjusted corridors around other parts of the track
Known issues:
- Replays: Working but sometimes you can't watch saved replays plus other issues
- Speed sensitive camera option is missing from UI
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )

Build 817 (29/09/14, Team Member+) - 309.7 MB
Localisation:
* Added localised values for Single and Twin Engine
Online/Multiplayer:
* Fixes and more logging for errors during host migration on load
GUI:
* Tire temperature file checked in
* Updated HUD upper-right lap info
* Adjusted properties for end of weekend GUI screen
* Tire temperature gauge separated out into hud_tires data file
Career:
* Accolade states and progression added to CareerSave to allow per-save handling.
Vehicles:
* Formula Gulf: Added 10 more liveries
* Fixed faulty logos on several liveries
Tracks:
* Mount Panorama: Optimized / polished
* Silverstone GP: Latest placement update
* Derby Park: Fix of shader paths, fix of lightmap mtx
* Hockenheimring: Fixed pit entry, tyrewalls, updated CSM
* Azure Circuit: Removed some tents (crossection with new tribunes)
Known issues:
- Replays: Working but sometimes you can't watch saved replays plus other issues
- Speed sensitive camera option is missing from UI
- None of the debug tools (F1, Ctrl+F, Ctrl+I, etc etc) are available
- While racing MP chat can't be used (only lobby chat works)

Build 816 (26/09/14, Team Member+) - 974.1 MB
Next-Gen:
* XB1: Some post ESRAM optimisations
Render:
* Corrupt rain drops - definitive fix!
* Fix for god ray rendermode not getting set up.
* Enabling impostor reflections support in shaders
* Cloud diff/rim/buildup/opacity map compressed to dxt5
* Impostor reflections: Compensation of normal map error changed
* Changed render thread allocation system, now won't cause odd spins on main thread.
* Adding code to test if the Offscreen Render target is active before we decide to test if the particles need rendering to it.
* Fixed leaking scenegraph query caused by non-deletion of query interface - converted pointer to smart pointer so that it removes itself.
Weather:
* Lightning frequency reduced from 0.35 to 0.1
Cameras:
* Vehicles: Adjusted driver eye point and restricted set movement to fix clipping
Gameplay:
* Grid order setup made solid against bad data
* Fix number of laps passed through to physics when advancing sessions (WMD-723).
GUI:
* HUD: Added Motec for AM Rapide
* Reduced dot size of drivers on the monitor map
* Don't test for blue flags against ANY car not on track.
* Added other wheels for camera origins than just left front
* Stopped blue flag processing when the vehicle is not on track
* MP Create and Lobby Screen enable/disable settings based on track type.
* Enable HUD notification when player gets control leaving pit lane (WMD-1597).
* Removed redundant visuals setting 'lampost stretched reflections' from visual page
* Adjust tyre HUD colours again, should be good now (I know they don't fit exactly with the pCARS brand colours but it's more important they reflect the temperature properly).
* Pre-heat tyres and brakes based on session/start type, ignoring the first run preset values for now until GUI options are added for these. (This change doesn't effect cars that use tyre warmers.)
* Monitor screen fixes: Always (Re)Highlight the vehicle being viewed, on entry to the spectate screen: Keep the same vehicle being viewed and camera view on exit (and re-entry) of the simualte screen.
Multiplayer/Online:
* Multiplayer invitations fixes, wip: Implementation invitation handling in option menus and sub-menus.
* Multiplayer invitations fixes, wip: Removed explicit "needs backing out to accept" calls from various GUI pages, instead the main menu now sets this state whenever the main menu is deactivated. Fixes issues where an invitation would be happily processed on pages that do not support them, potentially crashing the game. Added previously missing "back out towards main menu when mp invite is accepted" handling to most frontend screens. Hooked up dialog invitation support code. Invitation processing flow will be correctly paused when a dialog that needs user interaction is active.
Characters/Animation:
* New FuelHose skinning
* Adding new rig for airjack
* Character props: Added fuel tower arm, setup basic rig and skin
* Pitcrew: Airjack mechanic: renamed airjack hose bones, +exported animations
* Fuel mechanic 01 R : Initial animations for fueltower arm + additional hose
* Pitcrew airjack mechanic: Changed rig hierarchy , linked root hose to AJM root bone
* Driver anims: Exports from Ford Focus RS, Gumper Apollo, Kart 01, LMP RWD P30, RWD P20 LMP2
* Pitcrew: Airjack mechanic RWAJ - changed long hose for backpack+short hose. animation, rig setup, catabe,triggers
AI/Pitstops:
* Force pit out when no pit crew available
* PitEngineer: Fixes to Penalties::Reset(). Adjusted overtake report logic. Adjusted low fuel reporting logic. Weather forecast report logic made aware of current tyre type. Fixes to defending position reports. First lap fixes. Pit engineer disabled in replays.
Career:
* Fix for issues with wrong car in wrong race
* Fixed invitation processing in career pages.
* Career versioning. Will invalidate old Career save data.
* Career Contracts: Various updates to incorporate updated liveries.
* Career Invitationals: Several series, adjusted number of participants to accommodate tracks that do not have enough grid spots for original amount.
* Career Invitationals: RTD British Track Challenge - Adjusted number of participants to accommodate tracks that do not have enough grid spots for original amount.
Physics:
* Tires: FB r8; FA engine tweak
Vehicles:
* BMW M3 GT4: Added custom dirt
* RUF RGT8 GT3: Added custom dirt
* Vehicles LOD distance adjustments
* Mercedes SLS GT3: Added custom dirt
* Ford Escort MK1: Fixed big interior gap.
* Ford Mustang Boss 302R: Added custom dirt
* Aston Martin Vantage GT4: Added custom dirt
* Aston Martin Vantage GT3: Added custom dirt
* SuperKart: Disc UV fixes, LCD material tweaks
* Formula A: Fixed 2 liveries (bad chrome effects)
* Vehicles: Adjusted Aston Martin cockpit exposures
* Aston Martin Rapide: Added liveries, added rim variation, added custom dirt
* Ginetta G55 GT4: Added liveries, added rim colour variation, added custom dirt
* Marek RP339H LMP: Disc UV fixes, LCD material tweaks, Added floating lightflare polys
* Gumpert Apollo: LCD material tweaks, Light UV fixes, Disc UV tweaks, Added floating lightflare polys
* Mercedes CLK-LM: Cockpit DDS texture. Interior DDS texture. Steering wheel DDS texture. Initial check in. (NOT IN-GAME YET)
Tracks:
* Eifelwald GP: Tyre placement update
* Hockenheimring: Fix jira issue WMD-1288
* Azure Circuit: Tires changed and completed
* Road America: Merged latest stuff, fixed/updated CSM
* Besos: Tweaked light position on lap timer, jira fixes merged in latest work, Removed crowds from redundant tribunes
* Eifelwald: Updated the armco textures to reduce the amount of grass staining at the bases, fix for overlay UV2 mapping error
* Zolder: Viewer placement fixes & optimization, outer terrain tweaks, viewer palcement fixes, reported bugs fixed, reducing assets variants
* Brands Hatch: Reflection tagging on viewer scenes, fixed all puddles and reflections, adding new items into reflections that were missing, tilt on dented kerb fixed
* Mount Panorama: Optimization and fix for incompletely mipped texturemaps,Reflection tagging on viewer scenes, fixed all puddles and reflections, adding new items into reflections that were missing, tilt on dented kerb fixed, Track cleanup, path updated, optimizaions and mip adjustments on texturemaps, fix for nmp tilts, fix for duplicate mtx, texturemaps optimizations for mips, optimization of maps
Known issues:
- Replays: Working but sometimes you can't watch saved replays plus other issues
- Speed sensitive camera option is missing from UI
- None of the debug tools (F1, Ctrl+F, Ctrl+I, etc etc) are available
- While racing MP chat can't be used (only lobby chat works)

Build 815 (25/09/14, Team Member+) - 1.1 GB
Next-Gen:
* XB1: Implemented "Request Friend" and "Show gamercard" functionality.
Render:
* Enabled smoke/dust particles to render offscreen (performance)
* Support for particles rendering to quarter sized render target (performance improvement)
* Added offscreen techniques to particle effects for rendering to quarter sized render target (performance)
Online/Multiplayer:
* Make filtered vehicle list update when MP Vehicle group changes
* Added missing "Show Steam Profile" to player interact dialog and text database.
* Implemented "add friend" and "show steam profile" functionality of player interact dialog (WMD-1233, PC)
* Switch to MP Vehicle Group. So you now have to pick from a specific group of cars (e.g. GT3) to race against.
Gameplay:
* Fixed formation lap intro, and outro gameflow
GUI:
* Updated tire temperature monitor
* Trackmaps: Updated TRGs - all variations
* Change HUD tyre temperature texts to include TYRES.
* Added vehicle group to MP create screen, enabled vehicle select in MP lobby screen.
* All Tracks: Track Data Files updated with correct info (Track length, No of Turns, Year, Race Year, Reflection tagging)
* Default Tracklist & Group files: Updated and removed all tracks that won't be in the final release list. Those removed will be added to a DLC tracklist later.
Characters/Animation:
* Driver exports: Deleted old export data from all drivers
* Pitcrew wheel mech 02: Changed hose animation(scaling off)
* Drivers exports: Re-exported meshes to fix logos skin issue
* Drivers texture: Updated helmet mask from the one used in ART
* Pitcrew wheel mechanic 01: new hose animationin respect with skin scale off
* Pitcrew wheel mech 01: Catabe error fixed; changed hose animation (scaling off)
* Drivers: Updated GT, F1, KART and classics drivers with new helmets meshes + new materials variations, Renamed meshes according to last standard, Updated RCFs with new variations, Uploaded new textuers exported and updated OLD ones, Tested and working
AI/Pitstops:
* Adjust on road / off road detection values and tweaked debug screen
Career:
* Randm factor to whether / which manager and engineer emails you get
Vehicles:
* Formula Rookie: Disc UV fixes
* Formula A: LCD material tweaks
* Ford Escort Mk1: Fixed black rim textures
* Vehicles: Fixed remaining RCF tire index numbers
* Ford Focus RS: Animation files. Fixed Shiftgaiter animation.
* Formula B/C: LCD material tweaks, Lights UV fix, Disc UV tweaks
* Formula Gulf 1000: LCD material tweak, Disc UV fixes, Made LODB discs
* Renault Clio Cup: New suspension setup using B85 Clio docs as reference
* Ford Sierra RS500: Light UV fixes, LCD material tweak, Disc UV fixes and mesh fixes
* Ginetta G55 GT3: LCD material tweaks, Light UV fixes, Disc UV tweaks, Added floating lightflare polys
* Ginetta G55 GT4: Fixed material names + user flags, Wipers animation/Rain setup done. Sidewindows Cpit details improved. Minor fixes on Interior Cpit meshes
* Ginetta G40: LCD material tweaks, Lights UV fix, Disc UV tweaks, Made LODB discs, Added floating lightflare polys, Fixed Floating wing mirror issue in CPIT view
* Audi 90 IMSA GTO: Windscreen reflections texture, wheels dds texture, misc dds texture, lights dds texture, brake disc, windscreen banner, badges dds texture - new texture, initial check in (NOT IN-GAME)
Tracks:
* Road America: Optimized crowds
* Azure Coast: Fixed issue wmd 1752
* Azure circuit: Textures for street lamps
* Le Mans: Fixed latest batch of errors reported by WMD members , reduced shader count and worked on ground shader optimizations, wmd-1641 fixed, floating tree fixed
* Brands Hatch: Latest updates from Dave merged, fix for tilted roadnmp, updated track length & No of turns info, also turned reflection tagging code for optimisations
* Imola: New Tarmac material setup, updated the Skyring to latest setting, added Tunnel & Pits rain blockers, Global welding pass to fix micro gaps/visible seams, STL check on the track csm mesh, checked the wet weather setup with custom puddle maps for kerbs and trackside things like grates, new whitelines, bridge pop fix, Specular downward blocker as in BH, AR-1744 moving-orange mark removed, few instances added to help occluders, tunnel camera bb added
Known issues:
- Replays: Working but sometimes you can't watch saved replays plus other issues
- Speed sensitive camera option is missing from UI
- Selecting Karts triggers some asserts (it doesn't crash, just press disable)

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Build 821 (03/10/14, Junior Member+) - 120 MB
AI/Pitstops:
* Hazards now ignore cars that are in the garage
* Change dangerous obstacle detection rules for less triggering during the race. Add an avoidance pattern to avoid to the closest side if collision is imminent ( if not, then uses the current behavior of trying to reach the side with the most space available. : chrisf
Vehicles:
* Lotus 98T: Interior Cpit Carbon mapping fixes.
Tracks:
* Oulton: Optimized / polished
* Florence: Initial files for crowds placement.
Known issues:
- Replays: Working but sometimes you can't watch saved replays plus other issues
- Speed sensitive camera option is missing from UI
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )
- If you want to run x86 Gold, run the pCARSGld.exe directly - DO NOT RENAME FILES!

Build 820 (02/10/14, Team Member+) - 742.8 MB
Next-Gen:
* PS4: Adds support for jpg texture loading.
Audio:
* Adding podium finish radio comms
* Adding podium placing finish radio calls
* AM Vantage GT4 incar and external engine sets, plus an AI version. Includes tranny, gears, backfires, distant roll-offs and trajectory.
* Audi R8 Plus quieter, can now hear other cars from cockpit. Improved the Audi R8 Plus limiter threshold. The limiter sound comes in a tad earlier than the physics cut out. It sounds less choppy.
Render:
* Screen dirt now uses quad list on consoles.
* DX11: Large Re-factor of DX11 InputLayout handling
* Glass uses low quality shadows (performance improvement)
* DX11: Bug fix for running out of shader input layouts.
* Fix for crash if you try to set velocity on a particle system that is not set to simulate.
* Dirt: Removes unused specular. Moves all lighting calcs to vertex shader. Gone from 1200uSec to 110uSec.
* Modified vehicle light pre-processing to not count a tail light on it's own as a brake light for purposes of dealing with lights which light up the world
Effects:
* Overcast test wtc added
* Update to racing line spray and drying logic.
* Min drying line value set to 15 percent in all wtcs
* Water effects specs and cloud behavior + texture improvements
* Tweaks to rainy condition, mainly balancing clouds and particles.
* Impostor reflections for rear lights corrected (when there are tail lights but not brake lights)
* Multiple wtc tweaks. spray balance, cloud lighting tweaks, cloud tweaks to make them appear less low res and less uniform. screen dirt applied to a couple of conditions/climates. screen drop lighting tweaks, rain fall lighting tweaks. Addition of overcast_test wip wtc which is only accessible via tweakit dropdown currently.
GUI:
* Sorting on email inbox
* Fixing badly named countries
* Fixing dialog attachment code
* Fixes missing engine type names
* Lite HUD now includes tire temperature info
* Added progress bar for launch chunk progress
* Career Posters: Original source files, 1st commit
* Tire info positioned to SouthSouthEast by default
* MotorsportLogos: Original source files, 1st commit
* End of race weekend career screen, fixes (2nd pass)
* Added debug cheat functionality to unlock any achievement
* Tutorial subtitles now don't roll off teh bottom of the screen
* Updated Eifelwald Muellenbach naming to Eifelwald M?llenbach
* Fix AR-2574 Build 816 - Chat - In-game chat can't be enable with publish exe
* Photo gallery, with thumbnails (work ongoing for console variants), also fixes going 'back' from career screens, and asserts on reentering the profile page
* Pit Stop menu popup fixes: Keeping the game unpaused when popping up the initial pit stop menu, Pausing the pit strategy edit screen if opened from the pit stop menu, Closing the pit stop menu automatically, when entering the pit box, or leaving the pits. Under simulation control : now all auto, never shows pit board, UnderAI team mate control : shows board, no pause, auto hides when car reaches pit box and continue with pit work, Under player control - shows board, no pause, waits for player to confirm (by hitting Close) before starting pit work, Fix for pit crew not being activated
Gameplay:
* Mark first lap as outlap in practice sessions (WMD-1205)
Multiplayer/Online:
* FIX WMD-2108, Host migration on load for PC
* Fix for one of the 'host disconnects during load' issues.
Characters/Animations:
* Helmet: Fixed LODA,B,C mirrored logo on back.
* Rollback change to activate pit crew in more scenarios
* Pitcrew exports: Updated helmet mesh with fixed back logo
* Pitcrew exports: Updated helmet logos textures on texports
* Driver exports: Fixed fliped bake helmet logo + skin issues on hanssystem
* Driver LODs fixed: JIRA WMD-1561: Kart drivers vanishing after traveling far ahead from the user
* Driver anims: Lotus 72 updated seatbelt hanssytem positions, fixed arms penetration and body posture
AI/Pitstops:
* Fix AI being stuck on grid in Qualification events that do not contain any pits
Career:
* Career Invitationals: Updated poster and icon for McLaren F1 Trackmasters event.
* Added new flag to improve tracking for series that have been started, to fix problems with single-session series. CareerSeriesStatus flags now stored efficiently
Physics:
* Tires: Better wet grip for GT3/LMP/DTM tires. New tire set for Escort RS1600
* Added tests for racing line wetness values. Updated racing line lateral wetness computation to ensure the result is in expected range.
Vehicles:
* Formula A: Light billboards tweak
* Formula B: Light billboards tweak
* Lotus 72D: Light billboards tweak
* Vehicles: Fixed various livery issues
* Ginetta G55 GT4: Added Gulf Sport livery
* Lotus 78: Disc UV fixes, added light billboards
* Lotus 98T: Disc UV fixes, added light billboards
* Mercedes 300SEL: Disc UV fixes, Added floating lightflare polys
* Aston Martin Vantage GT4: Added placholders for 2 real liveries
* Formula Gulf: Added driver names to liveries, light billboards tweak
* BMW V12 LMR: Added collision placeholder, added runtime/srcdata files (NOT IN-GAME YET)
* McLaren F1: LCD material tweaks, Made LODB discs, Added floating lightflare polys
* Mercedes A45 AMG: LCD material tweak, Light UV fixes, Added floating lightflare polys
* McLaren P1: LCD material tweaks, Disc UV fixes, Made LODB discs, Added floating lightflare polys
* McLaren MP4-12C GT3: Disc UV fixes, Light UV fixes, Made LODB discs, Added floating lightflare polys
* Ginetta G55 GT3: Fixed Body/Interior Cpit clipping. Updated Bonnet Cpit deformation to avoid Backface clipping.
* Aston Martin Vantage GT3: Fixed incorrect Light IDs on LODA mesh, updated collisions and detachable wing mirrors
* McLaren 12C: Disc UV fixes, Light UV fixes, Made LODB discs, Mesh fixes on CPIT interior, Fixed gauge glass reflection
* Mercedes 190 Evo2 DTM: Light UV fixes, LCD material tweaks, Made LODB discs, Added floating lightflare polys, Closed a few cockpit micro gaps
* Ginetta G40: Added Wheels/Tires user flags. Fixed LODX mirrors damage deformation. Updated Cockpit2 material. Welded Body LODX duplicated vertex.
Environment:
* Pine cluster variations added to the pool
Tracks:
* Brands Hatch: Fixed spacing issue in name
* Eifelwald GP: Updated TRDs for new autograss
* Hockenheim: Optimized / polished crow position
* Besos: Tweaked red channel to increase wetness levels in game
* Glencairn East: Moved dry/best line off grass in area where cut track keep occuring. Tried moving the cut tracks off but that didn't work, so moved the line instead.
* Azure Circuit: Added textures for missing big tribunes, merged latest work, tweaked textures, added details for new building etc., removed some tents under the tribunes
* Mount Panorama: Optimizations for 3D foliage, LOD A B C, shadow impostors, optimizations for placement and count, child scenes setup, fixed all puddles and reflections, adding new items into reflections that were missing
* Lakeville GP, Lakeville Short: Adjusted corridors in last hairpin to keep AI off tires. Cut tracks also re-adjusted. Helps Chris F with JIRA WMD-2138. Blocked off pit lane entrance form main track usage. Move corridors over to main track edge. JIRA WMD-2138
Known issues:
- Replays: Working but sometimes you can't watch saved replays plus other issues
- Speed sensitive camera option is missing from UI
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )

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Today's build : "WMD login removal [...] All users have the same access rights as Senior Managers in the game - no cars or tracks locked, multiplayer is available to all."

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Build 825 (09/10/14, Team Member+) - 372.6 MB
Audio:
* Ensure any deferred audio deletions are performed before the track exit sync point
Render:
* Impostor reflections: Added tweakable dry road distortion multiplier
* Impostor reflections: Added dry road distortion multiplier and dry-to-wet transition parameter
* When using envmap low settings - the player car diffuse/specular convolutions are now computed from the static emap (fixes the black car in shadows bug using the new low settings)
Effects:
* WTC tweaks for screen dirt
GUI:
* Screen dirt toggle added to Video Options screen (not implemented yet)
* Pitstop changes, Camera changes, Lod fix issued, debug pitstop camera enabled
* Added an assert to the Camera view (crash) so we can catch any future problems
* Watkins Glenn & Jin Ding: Added "track centre" data to TRDs and cleaned redundant reverse track data.
* Oschersleben C Circuit: Updated the text database to fix the temporary "Oschersleben_C_Circuit" naming text
* Nationality entry now has an associated button assignment on consoles. Car Number now the correct color too
* Changes to the flow in game start to allow more precise prerace camera start + altered asq files to fit that
Online/Multiplayer:
* WMD login removal, all done but disabled. If enabled: Startup flow no longer requires WMD login, it checks the game's ownership with Steam and directly proceeds to the main menu. All users have the same access rights as Senior Managers in the game - no cars or tracks locked, multiplayer is available to all. JavaMP is no longer supported.
Characters/Animation:
* Male driver head mask texture updated
* Drivers: Updated player suit driver textures
Vehicles:
* Oreca 03: Fresh export
* Formula Rookie: Added team mate livery
* BMW M3 GT: Custom dirt layer DDS file
* McLaren 12C GT3: Added windscreen banners
* Renault Clio Cup: Added team mate liveries
* RUF CTR3 SMS-R: Custom dirt layer DDS file
* Mercedes 300SEL: Custom dirt layer DDS file
* Ginetta G55 GT3: Custom dirt layer DDS file
* LMP Marek RP339h: Fixed windscreen banner UVs
* Alpine A450: Changed tire sponsor from michelin to dunlop
* Ginetta G40: Added team mate liveries, custom dirt layer DDS file
* McLaren 12C: Fixed AO (All LODS). Fixed Lights UV5 Mapping (noticeable difference between LODA/B headlights)
Tracks:
* Silverstone: Optimized / polished crowds
* Azure Circuit: Related textures, trackstartlight test positions fixed
* Watkins Glen: Slopes disabled puddles, added skidmarks to kerbs, marbles leaves and tunnel rain blockers added
* Monza: Updated TRDs to add override folder , updated placement XMLs to move trees into a single shared XML, added tree override texture set
Known issues:
- Replays: Working but sometimes you can't watch saved replays plus other issues
- Speed sensitive camera option is missing from UI
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )
- If you want to run x86 Gold, run the pCARSGld.exe directly - DO NOT RENAME FILES!

Build 824 (08/10/14, Team Member+) - MB
Localisation:
* Updated English non-achieved descriptions of achievements to match new translations received from P2W (changed past tense to present tense).
VR:
* Oculus Rift: Direct Mode now works (but is slower than extended mode)
* Oculus Rift: Automatically turn off : look to apex, helmet camera leaning and helmet leaning
Render:
* Added full screen flag to video.
* Lightning fork now rendering correctly.
* Further improvement to timewarp timing accuracy
* Impostor reflections for combined rear tail and brake lights implemented
* Disabled call to ovr_InitializeRenderingShim() for now - it's breaking DXGI on some systems.
* Fix for premul render context that was set incorrectly to 'subtract', this has now been correctly set back to 'add'. This fixes the ghost rendering. Jira #WMD-2210
GUI:
* Fix for controller icon on leaderboards. Over 250 icons updated and developer notes removed : WMD-2217
* Fixed a bug in the FE career flow which let you back out of the offer screen without "undo-ing" the new career, causing all sorts of mess.
* Fixed another loophole causing problems with starting career saves. Also corrected he FE text to state "load / delete" for the career saves
* Multiple GUI fixes: Fixed up the end of weekend screen not displaying the correct bonus points, and also discovered and fixed a bug there which always meant the winning race driver was shown as the fastest lap too. Restore the camera state when returning from player on-board. Fixed the driver best lap times to display correctly on the monitor screen. Fixed a crash in the cameras, caused by a null track cam pointer. Added number of championship wins to the score table calculation, used in the championship standings screen. Fixed quick guide in the front-end only ever showing up the current career, it now shows the career which you were last browsing on the event screen. Fixed a bug in the FE career flow which let you back out of the offer screen without "undo-ing" the new career, causing all sorts of mess.Fixed both standings screens not displaying the series name
Online/Multiplayer:
* Do not start playing introduction video if a multiplayer invitation is pending, and automatically stop it if an invite is accepted while a video is playing. Fixes issues with cancellable progress showing up invisible behind the video, especially when launching the game from an invite.
Characters/Animation:
* Drivers: Updated driver textures
* Pitstop crews now use their own LOD definition.
* Changed animation actors to use Animated Meshes instead custom Renderables.
* Chief Mechanic L/R: Twist bone fix; hand pose fix during carapproach animation
Career:
* Added career dialog text
* Per-career save accolade awards/checks/processing hooked into game logic, with fixes for accolade registration and not awarding duplicates. CareerSaves reset, as accolade registration is done when creating new saves.
* Invitations added to per-CareerSave data unlocks/checks/processing hooked into game logic. Debug output and checks updated to help verify data. CareerSaves invalidated with version increase to avoid incompatibility issues.
Vehicles:
* Radical SRX8: CPIT UV mapping fix
* Oreca 03 LMP2: More Alpine changes
* McLaren 12C GT3: Fixed LR tire skin
* BMW M3 GT4: Added team mate liveries
* Ford Mustang Boss: Added team mate liveries
* Aston Martin Vantage GT3: Added team mate liveries
* Renault Clio Cup 14: LCD material tweak, Light UV tweaks, Added floating lightflare polys
* Radical SR3: Dics UV fixes, LCD material tweak, Added floating lightflare polys, CPIT UV mapping fix
* RUF CTR "Yellowbird": Added srcdata/runtime files, updated textures, First export, prepared for export
* Alpine A450 LMP2: More Alpine changes, fixed UVs, updated livery, updated AO, new bonnet and wheels for the Alpine car
* Mitsubishi Lancer Evo X FQ400: LCD material tweak, Light UV tweaks, Removed duplicate polys from light meshes, Disc UV fixes, Added floating lightflare polys
Tracks:
* Silverstone: Latest updates & fixes
* Derby Park: Optimized / polished crowds
* Vehicles: Rain tread #4 texture set, DDS files
* Jing Ding: Added maarbles and rain tunnel blockers
* Watkins Glen: Short added marbles leaves and tunnel blockers
* Azure Circuit: New emisive map, correct specular map, added textures for missing small bridge
* Eifelwald: Updated all TRGs so they are pointing the right way. Fixed gap in the terrain on the long straight.
* Sakitto: Updated timezones which were incorrect. Fixed the incorrect longitude/latitude/timezone settings in the track TRDs (all variations)
* Mount Panorama: Viewer lights update, specular downward blocker added, nightlighting adjusted to comon intensities, readjusted emmisived to new nightlighting
Known issues:
- Replays: Working but sometimes you can't watch saved replays plus other issues
- Speed sensitive camera option is missing from UI
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )
- If you want to run x86 Gold, run the pCARSGld.exe directly - DO NOT RENAME FILES!

Build 823 (07/10/14, Team Member+) - 591.3 MB
Next-Gen:
* PS4: Adds support for render targets in onion.
VR:
* Timewarp fixes/improved Accuracy
* Oculus: Enable switch over to 0.4.2SDK
Render:
* Photo mode expanded to add support for thumbnails.
* Alignment for passing in thumbnail buffers for photo mode.
* Remade math around impostor reflection length, angular length fade added, unified impostor update (it was divided according to ray cast success/failure)
Weather:
* Cloud fade fix for stormy
* Tweaks to the medium cloud meshes and textures
* Cloud tweaks to all relevant wtcs conditions, removing most of left-right component in nmp and mixing in new softer clouds. Remove all local wtcs. WIP.
Effects:
* Missing flare material added
* Fix for flares on Bathurst street lamps (Static viewer assets)
Gameplay:
* Fix participant details index get reset by online sessions (AR-2601).
GUI:
* Fix Warmup applink
* Fixes the career load screen not having data for career infos, from the new career page
* Fix WMD-2122 PS4/PC - ONLINE - Options in ?Filter game by?? menu lacks functionality. Hookup app links.
* AR-2574 Build 816 - Chat - In-game chat can't be enable with publish exe. Fix for other control schemes like wheels.
* Fix WMD-1812 XB1/PS4 - Online - User is able to set ?Number of Laps? for a sprint track ?Azure Coast? Hookup App Links in MP Create Screen
Online/Multiplayer:
* Hide community event leaderboard rows when the board is empty. Fixes nonsense/previous board showing when toggling through empty boards.
Characters/Animations.
* Pitcrew: Wheel mechanic R 02: initial transition from pitbox to action point + animated hose wheel attendant R 02: initial transition from pitbox to action point
AI/Pitstops:
* Changes to starting the script sequence based on PaulsH new pitstop requesting, changed liveries loading.
Career:
* Career Contracts: Most contracts updated with revised liveries and contract teams.
Vehicles:
* Aston Martin Rapide Hybrid: Fixed UV mapping issues
* McLaren 12C GT3: Fixed body dirt setup and Livery names
* Palmer JPLM: Dics UV fixes, LCD material tweak, Light billboards tweak
* Mercedes C-Coupe DTM: LCD material tweak, Added floating lightflare polys
* Radical SR-8: Dics UV fixes, LCD material tweak, Added floating lightflare polys
* Pagani Zonda R: LCD material tweak, Light UV tweaks, Added floating lightflare polys
* Mercedes SLS: LCD material tweak, Light UV tweaks, Disc UV fixes, Made LODB discs, Added floating lightflare polys
* Mercedes SLS GT3: LCD material tweak, Light UV tweaks, Disc UV fixes, Made LODB discs, Added floating lightflare polys
* Pagani Zonda Cinque: LCD and disc material tweak, Disc and light UV fixes, Minor CPIT gaps closed, Added floating lightflare polys
* Pagani Huayra: LCD material tweak, Light UV tweaks, Removed duplicate polys from light meshes, Disc UV fixes, Added floating lightflare polys
Tracks:
* Watkins Glen: Kerbs skids added
* Le Mans: Fixing wmd2197 /added new pitfences
* Besos: New csm for short cuts, texture tweaks and additional wet setup
* Jin Ding: Fixed Ai csm issue on last kerb left side of Start finish straight
* Cadwell: Added new kerbs, 3D armcos, WIP of verges, and kerbs edges. WIP grass and terrain
* Azure Circuit: Added textures for missing big bridge, added textures for gantry, ads and start gantry
* Derby Park: Added rain blockers, tweaked terrain textures, color brightnes, added missing specular and normal
Known issues:
- Replays: Working but sometimes you can't watch saved replays plus other issues
- Speed sensitive camera option is missing from UI
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )
- If you want to run x86 Gold, run the pCARSGld.exe directly - DO NOT RENAME FILES!

Build 822 (06/10/14, Team Member+) - 405.2 MB
Localisation:
* Many bug and localisation fixes
* More overlap/localisation fixes done
Next-Gen:
* PS4: Load PNG decoder PRX.
* PS4: Weak link to PNG decoder.
* PS4: Adds support for loading PNG's.
Weather:
* WTC tweaks separating emissive and spot light beam variables so I have independent control. spot beams now set to fade off before the sun rises. emissives will appear as they did before.
Effects:
* Added Ranking system to tyretrails
* Additional spot light scaling on water spray effects.
* Code to handle allow us to control dynamic spotlights in the world.
* Upping the number of shader params to something big enough to handle ultra density
* Code for new ultra density particle setting. When set allows us to use new allocation numbers for the effects.
* Water Spray rendering to offscreen rendertarget. Car Ranking system takes into account if the car is on screen or not.
* Code to enforce a car ranking when updating particle effects.. basically un non ultra settings we only allow the closest 8 cars to have particles. With ultra it is 32.
* Added code so that we can specify for a billboard type if we want an exclusive vertex buffer in the psx file.. This is to prevent drop out on certain particle types..(looking specifially at lightning)
* Re-balanced the particle headlight multipliers now that we have a specific material multiplier for spray. This should now mean that spray and other effects under headlights are consistent thoughout all conditions. Local WTC Edits need to deleted!!
GUI:
* Result screen tweaks
* Fixed invert camera appfuncs
* Disable simulate when in MP races
* Added missing applink to locations page
* Fixed applink in 'edit current' menu option
* Updated background and bug/translation fixes
* Tire info now has a background and smaller text
* Added applink to remove the inbox message when zero messages
* Hooked in applink to remove the inbox message when zero messages
* Monitor screen fixes: Fixed camera/name flicker & hightling issues when browsing participants. Fixed up the track status showing on-track, for one instance when player is in the garage.
Cameras:
* Fixing Aries Center Cam to use Cinematic view and removing driver meshes from the cinematic wiev if disabled in options
Online/Multiplayer:
* Made session closed to join unbrowsable on PC. This will make them also unjoinable via Steam overlay and invitations. Added extra code on host-side to refuse new members if they somehow manage to join the Steam lobby while it's already in "unjoinable" state.
Characters/Animations:
* Pitcrew: Resized/Fitted helmet to fit with head vision area
Career:
* Debug test for accolade profile saving
* Career Accolades: Cleared out redundant Accolade data.
* Career Contracts: Formula Gulf contracts updated with new liveries
* Career script per-track IsPreRaceAllowed settings updated to match RaceWeekend
* Accolades now registered with the profile, debug code added to track registration
Physics:
* Renault Clio Cup: Fixed symmetry issues in tire pressure setup.
Vehicles:
* Vehicles: Added real Avon GT3 tires textures
* Vehicles: Added real Pirelli P Zero GT3 tires textures
* McLaren 12C GT3: Added new real liveries setup and new real tyres
* BMW V12 LMR: Steering wheel, Cockpit, Cockpit2 DDS textures. Initial check in. NOT IN-GAME YET
Tracks:
* Eifelwald GP: Tree update (using nords), latest placement update
Known issues:
- Replays: Working but sometimes you can't watch saved replays plus other issues
- Speed sensitive camera option is missing from UI
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )
- If you want to run x86 Gold, run the pCARSGld.exe directly - DO NOT RENAME FILES!

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Build 826 (10/10/14, Team Member+) - 363.5 MB
Next-Gen:
* PS4: Fix for WaitForUpdate event locking up. Jira #WMD-2370
Render:
* World Matrix CB setting optimisations.
* Fix for random crash happening because mProperties was not properly initialised.
* Paused wet effects on car in tunnels - corrected when CAppWorkProcessor is active
* Impostor reflections: Cleanup corrected - it was causing missing impostor reflections when race was quit and reentered
* Code to allow an additional directional light scaler to the forward rendering of items..setup specifically for particles.
Effects:
* Fix for transition bugs.
* Code so cloud fades are not per cloud but per layer.
* Code so we make the lightning alway try to be on screen when requested.
GUI:
* Hooking up lots of bits of in-game chat lobby screen
* California Raceway: Updated the "No of turns" data to 9 (correct number)
* Changed player on-board camera to always go to the player in cockpit camera
Online/Multiplayer:
* Multiplayer Browse screen list now fixed
Animations/Characters:
* Adding animations for pitcrew to come out of garage on start
Cameras:
* Chase cam: Trying Timo's settings on all cars
AI/Pitstops:
* Adjustments to NavInfo override of best waypoint
Career:
* Social Media updates
* Removed obsolete unlockable items
* Added Career Check Data code to count and verify PerSessionInfo storage limits
* CareerSaveHeader updates when saving, so CareerLoad screen now shows save time and Accolade/HistoricGoals amounts correctly, and it fixes the assert after deleting the current save (trying to operate on invalid data, now uses per-CareerSave data)
Physics:
* Ariel Atoms: Adjusted drivetrain efficiency
* Formula C: Updated AI tire model to get them behaving
* BAC Mono: Safer bump stops and adjusted drivetrain efficiency
* Aston Martin Vantage GT4: Added adjustable rear wing to setup
Vehicles:
* Ford Focus RS: Fixed ambient shadow height
* Renault Megane RS: Fixed ambient shadow height
* Vehicles: Turned up strength of the tire dirt effect texture
* Mercedes CLK-LM: Merged meshes, added materials, prepared for chassis textures (NOT IN-GAME YET)
* Pagani Zonda Cinque: Minor fixes un Interior Cpit and Badges LODA mapping. Reuploading.
* BMW V12 LMR: Added new Michelin tire variation for the V12 LMR, interior DDS texture. Initial check in. (NOT IN-GAME YET)
* RUF CTR3 SMSR: Improved bonnet uv layout, all lods added, ao baked, damage added + bugfixes, ultra model setup
* RUF CTR Yellowbird: Added damage, cockpit animations, fixed CPIT holes, added missing textures, cockpit animations added (NOT IN-GAME YET)
* Aston Martin Vantage GT4: Fixed wing mapping, finished 2 real liveries + body dirt, added finished real liveries, updated body template, added rear wing
* McLaren F1 GTR 1997: Windscreen reflections dds texture - empty PLACEHOLDER texture, , wheels dds texture, misc dds texture, lights dds texture, brake disc dds texture, windscreen banner dds texture, badges dds texture - new textures, initial check in (NOT IN-GAME YET)
Tracks:
* Azure Circuit: Added textures for hut types
* Mount Panorama: Puddle reflection tagging (all scenes)
* Lakeville Raceway: Added sitting crowds, initial placement
* Cadwell Park: Updated the TRD to fix the issue of practice being locked to fix issue WMD-1032
* Watkins Glen: Tyrewalls - fixed loda added lodb, tweaked occluders, tweaked lod values, new set of viewer placed files, reduced overall count of 3d trees and replaced with the faster rendering ones, ticked env and reflections settings
* Oschersleben: Fixed glass tower, new metal/glass part created, added interiors for ground floor/ fixed mainstraigth tribune, fixed terrain around it, fixed varoius issues with emm on some assets,huts,pitbuldings, paddock, fixed emm map and mapping, updated vt ligths, fixed seats on big stand, fixed sec roads trackedgs, added ded spec map, fixed del moved some static/inst vt stuff, added missing light file for anhalt c circuit, added missing crowds lod file, tested
Known issues:
- Replays: Working but sometimes you can't watch saved replays plus other issues
- Speed sensitive camera option is missing from UI
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again )
- If you want to run x86 Gold, run the pCARSGld.exe directly - DO NOT RENAME FILES!

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Build 827 (13/10/14, Team Member+) - 241 MB
Next-Gen:
* PS4: GUI & HUD now render on a thread
* Now possible to exit the Tuning setup screen in-game on console
Render:
* Initial sitting crowds placement
* Removes old 'global mip bias' which isn't compatible with threaded rendering.
* Impostor reflections: Correction of aspect ratio related errors which is different impostor width and scale when rendered horizontally
Effects:
* Rain spray balance via etc and mat edits
GUI:
* Missing text string
* Crash fix for updated events screen
* Hookup my rank on leaderboard screen
* Added my rank to leaderboard applinks
* Fixed tire wear to include multipliers
* Added applinks for handling photo page sliders
* Fix for Event leaderboards when there are no entries
* Added applink so the Start button enabled/disabled state can be set correctly
* FIX WMD-1534, PC - Design - ONLINE - Selecting ?Browse? option creates an online session after selecting ?Quick Random? option.
* TRDs: Added track dentre co-ords for more tracks for correct setup of weather per individual track - also corrected some track info (length, no of turns etc)
Cameras:
* Fixed jerking trackside cameras, part1
* Pre race cameras now use players car origin on dubai
Controllers:
* Sync FFBMetrics with FFBConfig
* Sample FFB config setup settings
* Update FFB steering config with values from physics on setup update
* Added Ctrl-D debug screen for CDF ranges and settings for FFB config values
* Setup updates: CDF reading of FFB tweakers with ranges ready for setup screens
Career:
* Only offer non-entry level contract offers at end of season
Physics:
* Aston Martin Rapide: Evened out ride height between GUI and on track
* Active aerodynamics now permanently turned off by braking if disable when braking flag set
Vehicles:
* Ginetta G40: Collision model update
* McLaren 12C GT3: Added team mates real liveries
* Aston Martin Vantage GT4: Collision model update
* Ford Mustang Boss 302R1: Fix for PS4 artifacts bug (WMD-1754)
* Alpine A450: Fixed Carbon UV4, Fixed rough line on Boot LODA. Damage deformation fixes.
* Oreca 03: Fixed Chassis Carbon UV4 all LODs. Fixed rough line on Boot LODA. Lots of Damage Deformation fixes.
Tracks:
* Watking Glens: Added missing trees
* Jin Ding: Added initial jin ding crowds
* Le Mans: Added Tunnel pit and buildings rainblockers
* Azure Circuit: Tweaked textures for building 7. Added Tunnel pit and buildings rainblockers
Known issues:
- Replays: Working but sometimes you can't watch saved replays plus other issues
- Speed sensitive camera option is missing from UI
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )
- If you want to run x86 Gold, run the pCARSGld.exe directly - DO NOT RENAME FILES!



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