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iRacing: nuova Build l'8 Marzo


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patch 1 disponibile

 

Release Notes - 2016 Season 2 - Patch 1 [2016.03.30.01]
Several quality improvements have been made with this patch to enhance your experience on iRacing, including frame rate improvements and various bug fixes. We hope this build addresses many of the issues that you have helped us find.

That said, there is still a known issue that a small number of our testers have with this patch. The iRacing application can freeze when the Particle Detail setting is at the "Medium" or "High" value. Therefore, the Sim will automatically set your Particle Detail setting to the "Low" value when it first launches. Feel free to adjust this if you wish, as these freezes are fairly rare and seem to affect only a small percentage of systems. If you do increase the Particle Detail setting and then experience application freezes, it may be due to this setting. Please adjust your Particle Detail setting back to the "Low" value and contact Customer Support for advice. Also, there appears to be some correlation between these freezes and several older versions of NVIDIA graphics card device drivers. We are actively investigating this issue and hope to resolve it shortly.
Thank you for your patience with this 2016 Season 2 Patch 1 build deployment. We hope you notice some improvements and have fun out on the track!

Changelog
Web

– Fixed an issue that was causing the “Popular Races & Practices” page to fail to load correctly for some users.

Paint Kit

– Inside Sim Racing sponsor images have been updated.

Simulation

– Fixed several issues with thread affinity and thread priorities that could cause performance problems and stuttering.

– Removed the setting “[Task] num_processors_to_use” parameter from the “core.ini” file, since altering this could adversely affect the Simulation’s performance.

Netcode

– Prevent the Sim from dynamically probing your network connection to see how large a packet it can send.

– Changed the default maximum network packet size to ensure that Connection Type selections on the Account->My Account->Preferences page on the web site up to “512K or faster” require only one packet. The two higher selections (768K and 1Mbit) will require more than one packet.

Sessions

– Fixed an issue that was causing incident points during a Qualifying session embedded within a Race event from counting towards your SR.

Tires

– Fixed a bug where a tire could stop interacting with the ground after being in the air during a pit stop.

Rendering

– Fixed a bug where the Sim could crash transitioning from a practice server to a race server.

– Added the ability for the Sim to detect certain application freezes and generate a crash log file. These files can help our developers track down the causes for such behaviors and try to get them fixed. This logging ability is optional, and is disabled by default, however you can enable it if you are experiencing application freezes by adjusting the “maxAllowedHangTimeSecondsBG” and “maxAllowedHangTimeSecondsFG” options in your “app.ini” file to a value of “=50”. This means that if your Sim freezes, a snapshot of your program will be generated after about 1 minute, and output into a .log file which you can then send to Customer Service and our developers for review. However, please note that we do not advise enabling this detection system unless necessary to help debug an issue.

DirectX 9

– Fixed an issue where windshield reflections appeared dimmer than in DirectX 11.

DirectX 11

– Fixed a crash bug that happened when exiting the simulator with certain graphics settings, such as class 1 settings with Render Dynamic Tires disabled.

– Fixed a crash bug that happened when exiting race sessions launched from pre-race practice sessions.

– Fixed an issue where track temperatures in DX11 were reported to be warmer than track temperatures in DX9.

– Fixed an issue where skies were often not oriented correctly. For instance, the sun was often located at some random and incorrect position.

– Fixed the odd bluish shadow patches that could appear on road surfaces and curbs with low sun angles such as occur during the morning and afternoon. The issue was noticed at Lime Rock Park and Virginia International Raceway.

– Fixed an issue where shadow volumes were not utilizing the optimized “shadow models” when available. Lit dashboard displays no longer cast unnecessary shadow volumes.

– Fixed an issue where black lines would sometimes appear when using “High” Shader Quality.

– Fixed an issue where Track Surface Decals could tile incorrectly, resulting in odd patterns of lines seen on the track at Southern National Motorsports Park, and some other areas.

– Fixed an issue where some tire rims were rendering white. Generally, these vehicles were not yet updated to be using the PBR Shader.

– Fixed an issue where chrome could render too bright on some of the older car models.

– Fixed a framerate issue with low res particles.

– Fixed lighted dash displays clipping with the wheel.

– Mirrors now support low detail mode; previously they always rendered in high detail mode.

– The filter that removes resolutions smaller than the desktop dimensions in the Autoconfig application has been removed.

– The simulator now attempts to keep activation, and not minimize, when losing window activation, unless an Alt+Tab function was recently processed. This may help prevent “pop-up windows” and notifications from minimizing the simulator.

PopcornFX

– As a precaution against a known issue with application freezes that may occur when Particle Detail is set to the “Medium” or “High” value, the Sim will reset your Particle Detail setting to the “Low” value the first time it launches.

– Opponent vehicles will now emit dust particles correctly.

– An issue with black particle debris effects on tires has been fixed.

Dynamic Tire Debris Accumulation

– Fixed an issue where tires would appear black when the Particle Detail option was set to the “Low” setting.

– This system will be disabled when the “Shader Quality” is set to “Medium” or lower.

Pit

– A new setting, “[Pit Service] autoResetFastRepair=1” has been added to the “app.ini” file. This setting separates resetting the fast repair Black Box checkbox from the existing setting “[Pit Service] autoResetPitBox=1” in the “app.ini” file.

Black Boxes

– Setup changes that are applied during a pit stop (like tire pressures) are no longer kept when the Sim advances from one session to another. Immediate in-cockpit adjustments (like brake bias or traction control setting) are still kept across a session transition.

Weather

– Fixed an issue where one of the partly cloudy sky lighting files was configured with the incorrect cubemap.

– Temperatures in sessions using Dynamic Weather will now remain within the same limits that can be selected in offline Testing and Hosted sessions.

EasyAntiCheat

– Should a Package Error 73 occur, the specific EasyAntiCheat message that caused the error will be appended to the sim_launch.txt log file in your My Documents\iRacing\logs directory, for future reference.

Video Capture

– Video Capture will now disabled by default.

– Video Capture can now be enabled and disabled via a Settings option.

– Users are now able to select “Fullscreen” when capturing video.

– A new video capture library has been added to fix an issue with DX11 and XSplit.

Peripherals

– Logitech G27 Racing Wheel shift indicators now function correctly when racing with the Aston Martin DBR9 GT1, Formula Renault 2.0, and Mercedes-AMG GT3.

– Xbox One controllers will not be initialized by iRacing on Windows 10 machines. Windows 10 has buggy drivers for Xbox One controllers that cause direct input to lock up or run very slowly. This default can be changed by setting the “[Force Feedback] allowXBoxOneOnWin10=1” in the “app.ini” file.

Vehicles

Audi R8 LMS GT3

– 2016 S2 GT3 BOP Change: Aero drag has been slightly reduced.

– Rear damping has been added to improve performance over curbs and with sudden changes in track camber or elevation.

BMW Z4 GT3

– 2016 S2 GT3 BOP Change: Minimum weight has been increased by 5kg.

– The current baseline setup will no longer fail Tech.

Dallara DW12

– Illuminated Lumirank digits will now turn green when entering pit road.

Ford GT

– Fixed an issue with the brake lights in DirectX 11.

– This vehicle is now capable of flashing its headlights.

Ford GT GT3

– Fixed a bug where the traction control switch was unable to turn off and the slip limits were incorrectly defined, compromising system function.

Formula Renault 2.0

– Setups have been updated.

– Fixed an issue with the animation of the suspension.

– Dampers have been adjusted; dampers for all setups prior to this build will be set to 0. Members who already own the car should either adjust their damper settings to feel/speed or restart setups based on these new iRacing baselines included in this build.

– Brake Balance can now be adjusted using the in-car Black Box.

– F8 now controls in-car adjustments instead of F7.

– The level-of-detail distance for the suspension system has been adjusted.

– Opponent cars should no longer bounce when they enter the world.

– Controls option for fuel mixture settings has been removed.

Legends Ford ’34 Coupe

– Season setups have been added for Five Flags Speedway, South Boston Speedway, and Stafford Motor Speedway.

Mazda MX-5 Cup

– Setups have been updated.

McLaren MP4-12C GT3

– 2016 S2 GT3 BOP Change: Minimum weight has been increased by 10kg.

McLaren MP4-30

– Efficiency of P2P/OT of the Energy Recovery System (ERS) has been reduced significantly.

– Aero drag has been reduced when the Drag Reduction System (DRS) is engaged to improve the ability to overtake.

Mercedes-AMG GT3

– 2016 S2 GT3 BOP Change: The straight-line performance between 45 and 150 MPH has been improved via adjustments to engine performance and aerodynamic drag.

– Internal windshield of the external model will no longer appear green.

– Fixed a bug where the traction control switch was unable to turn off.

– Fixed some level-of-detail textures.

NASCAR Camping World Chevrolet Silverado

– Season setups have been updated for Richmond International Raceway.

NASCAR Camping World Toyota Tundra

– Season setups have been updated for Richmond International Raceway.

NASCAR Sprint Cup Chevrolet Impala COT circa 2013

– The restrictor plate engine package has been removed.

– A 2.90 rear gear is now allowed at superspeedway tracks.

– Tire grip has been increased at superspeedway tracks.

– Tires now absorb heat slightly slower at superspeedway tracks.

– Shock and spring limits have been removed at superspeedway tracks.

– Season setups have been updated for Daytona International Speedway and Talladega Superspeedway.

Ruf RT 12R AWD

– Gear shift sounds have been updated.

Ruf RT 12R C-Spec

– Illuminated Lumirank digits have been removed while in cockpit mode.

– Season setups have been updated for Circuit de Spa-Francorchamps, Donington Park Racing Circuit, and Silverstone Circuit.

– Gear shift, transmission, and engine sounds have been updated for cockpit and onboard/chase views.

Ruf RT 12R RWD

– Gear shift sounds have been updated.

Ruf RT 12R Track

– Illuminated Lumirank digits have been removed while in cockpit mode.

– Gear shift, transmission, and engine sounds have been updated for cockpit and onboard/chase views.

SCCA Spec Racer Ford

– Setups have been updated.

Tracks

Autodromo Jose Carlos Pace

– Terrain art updates.

Autodromo Nazionale Monza

– Terrain art updates.

Barber Motorsports Park

– Terrain art updates.

Brands Hatch Circuit

– Terrain art updates.

Canadian Tire Motorsports Park

– Terrain art update.

Circuit of the Americas

– Terrain art updates.

Circuit Gilles Villeneuve

– Terrain art updates.

Donington Park Racing Circuit

– Terrain art updates.

Lime Rock Park

– Terrain art updates.

Mazda Raceway Laguna Seca

– Terrain art updates.

Mid-Ohio Sports Car Course

– Terrain art updates.

Mount Panorama Circuit

– Terrain art updates.

Nürburgring

– Terrain art updates.

Okayama International Circuit

– Terrain art updates.

Oran Park Raceway

– Fixed a pitstalls and starting grid placement issue in the North B config.

– Terrain art updates.

Oulton Park Circuit

– Terrain art updates.

Phillip Island Circuit

– Terrain art updates.

Phoenix International Raceway

– Tweaked the shape of a backstretch wall where a Turn 2 safer barrier ends.

Road Atlanta

– Terrain art updates.

Sebring International Raceway

– Pesky cones have been removed.

South Boston Speedway

– Terrain art updates.

Southern National Motorsports Park

– Fixed a bug where jersey barriers were disappearing when using Medium or Low object detail settings.

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Ma secondo voi è un pesce d'aprile il fatto che stanno lavorando sullo sterrato? Oggi hanno pubblicato un'altra cosa a riguardo. Io ancora non ci credo che è vero

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  • 2 weeks later...

Release Notes – 2016 Season 2 – Patch 2 [2016.04.12.01]

This patch aims to fix several remaining performance and functionality issues after our last patch. We’ve also included a few more vehicle balance tweaks to help make the remainder of this racing season more competitive and exciting. Have fun ’round the circuits and ovals!

 

CHANGE LOG:

Netcode

– Fixed an issue that might have caused the loss of voice chat and/or dynamic track updates from the server when using the “1Mbit/sec or higher” bandwidth selection in sessions with 58 or more cars.

Simulator

– Enhanced the Crash Dumper to log additional info when a freeze is detected.

– Fixed an issue with altered thread priorities on Windows 10 systems.

DirectX 11

– Fixed an issue where the drop shadow of a car was sometimes rendered using the texture of a different car.

– Fixed an issue where random flickers of geometry could be rendered with some particles.

– Fixed some large pauses that would occur while loading due to shadow volumes.

– The Alt+Tab functionality of the Sim has been adjusted due to several issues that could occur, such as crashing during exiting or notifications causing the screen to go completely black. The new changes work as follows:
– – The Sim may be toggled between Full-Screen Mode and Windowed Mode by pressing Alt+Enter.
– – When running in Full-Screen Mode, Alt+Tab toggles the Sim into Windowed Mode.
– – When running in Windowed Mode, Alt+Tab switches the active app focus as normal.
– – The Sim will not automatically toggle back into Full-Screen Mode when regaining active app focus. Be sure to use Alt+Enter to toggle back into Full-Screen Mode from Windowed Mode.
– – The Sim may automatically switch from Full-Screen Mode to Windowed Mode for several reasons including certain program notifications, or DXGI detecting another window suddenly overlapping the Sim window. A registry setting, “HKCU\Software\Microsoft\DXGI\DisableFullscreenWatchdog”, may modify some of this DXGI behavior. Experiment at your own risk!
– – If you experience problems with Full-Screen Mode, a highly recommended alternative is to use Windowed Mode with a full-screen sized borderless window. This may be configured during the auto-configuration or using the Graphics Options screen inside the Sim.

PopcornFX

– We have worked with the folks at PopcornFX and fixed an issue where the Sim could freeze when the Particle Detail setting is at the “Medium” or “High” value. With this fix, please feel free to adjust the Particle Detail setting as you wish. If you increase the Particle Detail setting and start to experience application freezes, please try reducing it back to the “Low” value and contact Customer Support for advice.

Controls

– Fixed a pedal calibration bug with certain custom pedal boards.

– Fixed a bug that prevented users from using the S, V, and ; keys when naming a new radio channel.

Audi R8 LMS GT3

– Ride height sensitivity of aerodynamics has been reduced to increase stability when sudden changes in track elevation and track camber occur.

Dallara DW12

– Fixed a bug so that brake pressure bias value is now displayed in the Garage and F8 Black Box instead of the brake bar bias value. This fix has no effect on existing car setups, it only corrects the displayed value for brake bias.

Formula Renault 2.0

– Fixed a bug so that brake pressure bias value is now displayed in the Garage and F8 Black Box instead of the brake bar bias value. This fix has no effect on existing car setups, it only corrects the displayed value for brake bias.

Mazda MX-5 Cup

– The maximum allowable suspension damping has been reduced to ensure the dampers are numerically stable while driving.

McLaren MP4-30

– Fixed an issue where the Energy Recovery System (ERS) was unable to toggle from Adaptive Deployment Mode back to Fixed Deployment Mode.

Mercedes-AMG GT3

– Slightly improved fuel economy to equalize stint lengths against other GT3 cars.

– Very slightly reduced downforce to enhance balance between GT3 cars.

Super Late Model

– Vehicle setups have been updated.

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Patch 2.1:
Web
Te functionality of the Race Panel has been restored when the user is on the Series Stats page.
An issue preventing racer counts from populating correctly, as well as race position selection from displaying, has been fixed.
Fixed an issue with Heat Builder that was causing Position Builder and Racer Count to throw an error.
Added functionality for scrolling while dragging racers around the Race Setup Grid.
The issue preventing racer counts from populating correctly, as well as race position selection from displaying, has been fixed. (This required more than one line of code to fix.)
The “Past Seasons” page has been removed from the “Results & Stats” section of the website.

Netcode
Fixed an issue where sometimes the server would not use the space available to transmit opponent cars to you, leading to cars disappearing, especially when you were on or near pit road.
Fixed an issue that was incorrectly interpreting the values implied by your “My Account/Preferences/Connection Type” selection. This incorrect interpretation made the system think you had less available bandwidth than your selection. This could have led to less data being sent to you, resulting in the display of a fewer number of cars and possibly bad or missing voice chat.

DirectX 11
Fixed an issue where shadow volume geometry was being created at load time even when the “ShaderQuality” option in the “DX11.ini” file was set to 0.

Tires
Fixed a bug where performing a driver swap would not transfer how cured the tire’s rubber was to the next driver, so the next driver would be able to continue on much faster rubber without having taken the time to swap a tire.
Please note that a separate existing bug, where the reported values in the Tire Info’s Black Box may not show the correct values during a driver swap, has not been fixed at this time, but you may be assured that the physics and racing behavior are working correctly.

Voice Chat
Fixed an issue that could have caused your own voice chat to be discarded instead of being sent to the server, especially if your bandwidth selection, in the “My Account/Preferences/Connection Type” dropdown on the website, was at the default “128K or faster” selection (which is the minimum value).

Indycar Dallara circa 2011
The black backing of the IZOD logo on the nose of the vehicle has been removed.

Kia Optima
The time variance for re-fueling during endurance races has been reduced significantly, making total pit stop time more consistent.

McLaren MP4-30
– Adjusted the Energy Recovery System (ERS) so that it is now able to handle throttle pedal calibrations in which the sensor reading is greater than zero when the pedal is released. Any reading less than 5% is now considered to be a zero reading for throttle.

NASCAR Sprint Cup Chevrolet SS
This vehicle no longer allows fuel adjustments before a race session. It will always use a full tank as it does when a race session begins. This fixes various issues that arose from allowing sessions prior to the race to use a different amount of fuel. This fuel behavior is now identical to all other NASCAR series on iRacing.
Added a new vehicle setup for Richmond International Raceway (Day), making the previous vehicle setup for Richmond International Raceway (Night).

NASCAR Sprint Cup Ford Fusion
This vehicle no longer allows fuel adjustments before a race session. It will always use a full tank, as it does when a race session begins. This fixes various issues that arose from allowing sessions prior to the race to use a different amount of fuel. This fuel behavior is now identical to all other NASCAR series on iRacing.
Added a new vehicle setup for Richmond International Raceway (Day), making the previous vehicle setup for Richmond International Raceway (Night).

NASCAR Sprint Cup Toyota Camry
This vehicle no longer allows fuel adjustments before a race session. It will always use a full tank, as it does when a race session begins. This fixes various issues that arose from allowing sessions prior to the race to use a different amount of fuel. This fuel behavior is now identical to all other NASCAR series on iRacing.
Added a new vehicle setup for Richmond International Raceway (Day), making the previous vehicle setup for Richmond International Raceway (Night).

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