VELOCIPEDE Posted June 14, 2013 Share Posted June 14, 2013 Build 494 (14/06/13, Team Member+) Cameras: * Changing default values for look to apex etc * Adding in dof effect for helmet camera when moving at speed and going into apex Race Weekend: * Implemented global session timer for practice, qualification, and warmup races * Fixed black background screen when going into the race overview screen for the first time * Implemented Autopilot throughout the game, except for the Online menu option where it can be disabled * Implemented variable session durations (changable via a FE menu option) for practice1&2, qualification and warmup * Turned the Save button on for all sessions, but specifically disabling it for the final session in sequence * Fixed scripting bug which meant the sessions wouldn't save if being played from Practice1 Physics: * Moved ResetGarage systems earlier so not to overwrite user changes * Reset setup and gear numbers to default on vehicle initialisation * Default final gearing set correctly when no setup created * Write gear ratios (left/right) as well as fraction to GetCurrentDisplayValue if requested * Added GetCurrentDisplayValue left and right outputs for gear ratio reading * Fixes using final drive to limit other gears * Tires: New modal+flash GT tires and many optional tires added for other cars Audio: * Looping sounds can now be keyed off * EXTERNAL GEARSHIFTS - New batches of external gear shift sounds and events for the categories Race and GTRace * Rationalising current Backfires/Splutter content for the exhaust events. The aim is to make these sound more like they are part of the engine - and - work well with the new external gear shift sounds WiiU: * WiiU Net OneSock compilation fixes/rough and ready socket implementation * Updated BString/BDbgString vsnprintf usage to a safer cross platform handling of the va_list * WiiU: w-i-p updates to File Module * WiiU: Added Application Data device handler * WiiU: Added internal manager support for device clients and centralised file operation command block support * WiiU fix for Environment Timeline pre-linker errors * Updated default props for WiiU configs. Added solution name to PCH default folder. Set Linker 'Link Once Template Instantiation" to default On * Added support for WiiU to HRDF Compiler * Increased command line length limit to 8191 from 256 * WiiU Main project now builds! * WiiU VideoCapture Library compilation fixes. * WiiU RaceInput library compilation fixes/stubs GUI: * All-new in-game telemetry Tracks: * Bathurst: Optimisation improvements - adding LODs, occluders, and optimising existing objects * Azure Circuit: Deleted sea mesh under the ground, updated csm, added 2more 3d armco ends * Northampton Classic: Reworked all tribunes and grandstands, reworked area around the bridge so the dip is removed, fixed CSM issues, Vehicles: * BAC Mono: revised engine braking for new throttle system * M3 GT4, M3 GT, Z4 GT3, Boss 302R, SLS GT3: setup tweaks, restrictor size limited, engine braking tuned for new throttle system This post has been promoted to an article Link to comment Share on other sites More sharing options...
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