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GP4 Builder & GP4 Teameditor


VELOCIPEDE

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http://www.realgpx.com

GP4 BUILDER

A lot of enhancements have been made to make this version still more enjoyable. Starting with new Bezier HD code I tease on my site since a few days and that will really make slick tracks layout.

But there are also new handy features like parts vertice weld, detaching of the last part face, new vertice face edge displacement, object axis display, object displacement by coordinates and so on. Without forgetting the 1 lap previews now following the real cc-line and track banking for a greater immersion and in-game like preview.

gp4builder.png

I hope you will enjoy this version, and be assured there's still a lot of things to come.

As usual, here is the changelog:

v1.218

Enhanced : Ctrl-W shortcut was added for vertice welding action

Fixed : Sector numbers not displayed when .dat file was loaded alone

Fixed : colored square with any non-track object

Fixed : Incorrect "Undo" hint of Preference Icon

v1.217

New : Sector number is now displayed in the 3D view

New : Texture and Material choices for New Objects

New : Quick Rotate Part mapping (90

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  • 2 months later...

GP4Builder 1.273 is online

After 2 months of discontinued work, here's Gp4Builder 1.273.

This new version keeps improving the overall GP4Builder possibilities by adding Vertex Influency Area (or the possibility to edit a bunch of localized vertice) and Track visibility Lists to help hunting down ingame slow-downs. But it also offers a lot of improvements in all the usual .gp4 editing tools and the usual bugfixes.

v1.273

New : Vertex Influency area (Vertex area selection)

New : Track Visibility list

New : GP4Builder now warns for broken object links when saving .gp4 file

New : Parts Scaling

New : useless texture names

New : Track camera 3d position markers

New : Delete face at vertex level

Enhanced : Duplicated objects receive an ordinal number instead of '_copy'

Enhanced : Increased object coordinates precision to millimeter

Enhanced : mouse wheel is now handled in Texture Browser

Enhanced : .Dat wireframe is now clearly visible again (thin lines since 1.217)

Enhanced : Better vertex normal recomputation when displacing a single vertex

Enhanced : increased mouse object selection distance (x5)

Enhanced : Scene selection for grouping object

Enhanced : group with object window can now be enlarged

Enhanced : Object Search now correctly identifies objects with same names

Enhanced : Fence Builder sector range values are no more resetted systematicaly

Enhanced : Edit Material names

Enhanced : Mapping windows is now closed when another object is selected

Enhanced : Axis locks are no more saved independantly for move/scale/rotate

Enhanced : You can now change u and v mapping with mouse

Enhanced : Object movement speed is now based on object-to-viewpoint distance

Enhanced : Keynoard shortcuts to move objects from one scene to another

Enhanced : Added Rotate right mapping button hint

Fixed : Fence Builder sector range bounds were not always correctly checked

Fixed : Broken Repeat vertex move feature (since v1.217)

Fixed : Texture Browser wasn't display all textures if some texture files were missing

Fixed : Texture with missing file couldn't be selected in texture Browser

Fixed : incorrect banking values

Fixed : File association for Windows Vista and Windows 7

Fixed : Show light rays button was available at level 0

Fixed : Lap preview track position bar could stay greyed

Fixed : error if jip mapping "tiles" and "units between tiles" values were unusualy high

Fixed : Material list properties are now dynamicaly updated when changed

Fixed : Error if last part face was detached after one of the part face was deleted

Fixed : Main .gp4 file path was changed if a fence profile was saved or loaded

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