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Requisiti minimi e info utili + Build notes


Uff

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Build 176 (20/3/12, Manager+)

Removing static envMap location from the weather wtc files and moving it to be part of the track trd

Fixed cut tracks in first corner of Milan GP. Set grid sizes to 60 For both GP and short

New liveries for the Palmer

Fixed cut tracks where pulled onto track by recent corridor (left side only ) edits at Badenring

Palmer: New fonts + font fixes for CPIT display

Build 175 (19/3/12, Team Member +)

Implemented basic interpolation of physics actors to smooth out their visual movement

Fixed extreme case in computation of actor interpolation factor

Adjusted several places in code to use common instance of identity transform instead of creating a temporary new one

Disabled delayed switch off of actor modify bit.

DX11 multi-threaded deferred context rendering is now available with the command-line switch -dx11MT

Load/Save removed from F1 menu

Formula B 360 steering added

Formula B using paddle shifting

Cloud speeds reverted to 0.02

ToD bug fixing

Formula A: fixed custom liveries

Asano LM11: tweaked interior lighting

Gumpert: Fixed CPIT shift lights setup

Racer SR3/SR8 360 steering

Palmer: Added custom livery support

Overcast cockpit exposure upped a touch

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Build 179 (23/3/12, Team Member+)

Updated UI with news ticker added

Test flag wavers added to Bologna

Improved ocean shader

Added metallic effects to Racer cars

New exports of California Highway and Azure Coast

New exports of Ariel Atoms

Added Sakitto track

Build 178 (22/3/12, Senior Manager)

Add GUI/profile options to set race date

JPM Audio updates. Experimental settings to combat possible physics/audio disconnect

Quick Solo screen has now had a lick of paint to fit the extra options in

Connecticut Hill Textures updates for new materials

JPM New liveries, livery names

Reset car only allowed below 10mph

Moon cycle textures added; moon dome added

Environment audio for country road tracks added

Derby GP updated to support 64 car grid

Wisconsin Raceway updated to support 38 car grids

Added the extra environment sounds needed by the California Highway track

add tunnel verbs - further tweaks required

WIP Moon Movement. Code written to generate following information for the moon based on date

Track rotation offset is now setup, this means the tracks now orientate correctly to world space. i.e the sun should rise and fall exactly like google maps

Fix for car reset not working in practice mode on tracks with no pits yet

New GUMPERT export

New Leonus F86 export

Azure Coast added

Build 177 (21/3/12, Senior Manager)

Palmer: new cockpit display

Gumpert Apollo: WIP suspension animations and some minor bug fixing

New AIW. New raceline, 64 car grid and pits. Wisconsin Raceway

Tweaks to the brake power and heating. Trying to get the warm up about right Asano X4

Palmer: Merged in fixed tyres + UV mapped cockpit display

Asano LM11: fixed tread scrolling on all tyres

Leonus F77: fixed LODX tyre tread scrolling direction

Change to convolve shader to prevent bright sun from wiping out the whole thing - prevents odd flicker when sun comes in front of a wall etc

Fixed 1 errant cut track that was halfway across, causing some warnings at Besos

Fixed ugly popups of the trees in distance for the florence tracks

Prepared metallic effects for Palmer liveries

Palmer JPLM: cockpit exposure level set at 0.3

New Asano LM11 export

New Leonus F77 export

New Connecticut Hill exports

California Highway added

Build 176 (20/3/12, Manager+)

Removing static envMap location from the weather wtc files and moving it to be part of the track trd

Fixed cut tracks in first corner of Milan GP. Set grid sizes to 60 For both GP and short

New liveries for the Palmer

Fixed cut tracks where pulled onto track by recent corridor (left side only ) edits at Badenring

Palmer: New fonts + font fixes for CPIT display

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Mi hanno detto di cambiare scheda video ed aggiungerci una RAM da 2GB, migliorerebbe le cose?

Sì e no: anch'io ho un E8400 e per girare in pCARS lo uso overclockato a 3,7 Ghz, ma su certe piste non riesco comunque ad ottenere una fluidità accettabile (come scheda video ho una 560 GTX 448 core). Sulle piste meno rifinite (e quindi più leggere) sto tranquillamente attorno ai 100 frame, a Imola invece faccio fatica ad arrivare a 60 nonostante siano già state fatte un po' di ottimizzazioni.

Non so se il tutto dipenda dal mio PC o dal fatto che servono ancora altre ottimizzazioni, però è probabile che anche nel tuo caso saresti un po' limitato.

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Premettendo che vengo dalla PS3 ( e che quindi i 100 frame per me son qualcosa di totalmente alieno e fuori dalla logica :D ), come scheda video mi è stata consigliata una Ati Radeon HD 6750, aggiungere una ram da 2 gb uguale a quella che ho su ora e, eventualmente, cambiare il processore. Dici che potrebbe aiutarmi ad ottenere prestazioni quantomeno discrete?

Grazie ;)

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Con quell'upgrade secondo me ti conviene lasciar perdere: aspetta di poter rifare il PC per intero, magari con l'arrivo delle nuove CPU Ivy Bridge di Intel. La 6750 non mi sembra un acquisto molto sensato, soprattutto in ottica di farla durare qualche anno.

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Build 181 (27/3/12, Manager+)

SR3 - More CPIT poly reductions, made CPIT brake disc and calipes

* Inreased version of Milan GP; * Reset leaderboards for Milan GP.

More Palmer Jaguar liveries/names

Tweaked car audio soundbank settings for consistency. Mainly sample-rate optimisations but a few new ones had incorrect format settings, or default console settings (for future use)

Jin Ding updated to support 40 car grid. no working pits yet as pit lane is blocked with a wall.

weather forecast WIP

Jin Ding new export

Build 180 (26/3/12, Senior Manager)

Asano X4 new export; updates according to review from 15.3.2012:driver moved up from 3PView to show full visor from front view, slightly altered left hand movement; setup glass damage + various fixes

gumpert APOLLO new export

Sakitto new exports; brightens tweaks

WTC updated with moon settings; moon rendering now in place.

Temporary fix for AI sliders; Disappearing button issue on Controller Calibration screen fixed, temporary fix for disappearing AI sliders in also (requires more time for dedicated solution though)

global volume adjustment and boost to level sounds; load curve adjustments, plus some level changes and 3 d panning; balancing changes

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Build 182 (28/3/12, Senior Manager)

Asano LM11: reviewed all glass damage UVs; new car export

New shared tracks textures

Common/shared track textures updates

Added kart 2 360 steering animations

Added Palmer jplm 360 steering animations; New livery; Added livery names

moon glow textures added; sky texture seams removed and pixelated suns sorted, wtc edited for moon bug fix balancing

Asano TDX - 3d pan levels, subwave added to exterior

Asano x4 3d level change

Racer V8 - load curve update - plus subwave and exhaust resonation tweaks for more aggression.

Improved handling of Rendertarget write masks in the RenderContext/BlendState.

New Connecticut Hill exports

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Build 184 (30/3/12, Team Member+)

Fresh profile is required

fix for RenderContext blendstate 'over-optimisation' bug

Update profile defaults (meaning new profile needed for this build).

fixed black shadows bug under sx11

change to the setup of the weather forecast so that we always go from the first condition to the second one and back..

[Weather] day and night time building setup. i.e self illuminated buildings; weather system clamping values between 0.01 and 0.99 for emissive control; setting default emissivetexturecontrol to be 0.01; changing the name of the default sky texture.

Experimental: modify camera behaviour when world movement setting is fully off.

Fixes for console compilation errors

Audio:

Doppler setting changes for most cars (this heightens the effect).

Most cars have subtle filter effect for interior engine sets to emphasise higher rev ranges

Surface sounds received some balancing tweaks (wind effect is louder and jet stream enhanced for flybys)

Cosworth DFV cars have received some balancing changes and some pitch and crossfade tweaks

Reverb level settings adjusted.

Sakitto: Change main fence texture; brightnes tweaks

Monterey: new textures

AzureCoast: textures

Connecticut Hill: wtc and emissive control map tweaks so that windows come on at night; random factor added to CH lights coming on and off; rescaled nightcolor textures and reduced some of them in brightness; Textures update for fresnel road shader

Portaloos created and placed on Badenring variations

Fixed carbon shader not compiling with crumple damage and vinyls on (needed VS outputs to be packed into less items)

[Weather] day and night time building setup. i.e self illuminated buildings.

BAC Mono added to the game (placeholder physics)

New exports of Azure Coast; JPLM; Connecticut Hill; Monterey; Sakitto

Build 183 (29/3/12, Senior Manager)

AI sounds for the JPM; New AI sounds for the Racer L4; AI sounds rebalanced; BAC Mono setup; Racer V8 tweaks; Various balancing changes across the game.

Animations: kart_02: fix visor bone missing from export; driver had to be offset for animations to match current car.

new control map for Keins tests on Connecticut hill

Missing shared track textures such as the startlights etc

Jin Ding - added working pit lane, 21 pit spots and 42 garage spots. Updated grid size to support 42

Added Trees and bushes to all 3 Sakitto Variations; New exports

Added Monterey circuit

New Sakitto exports

Added/adjusted Time Trial starting points on following (non p2p/kart) circuits: Anhalt (all); Badenring (all); Bathurst; Besos (all); Bologna Reverse; California Raceway; Connecticut Hill (all); Derby (all); Florence (all); Milan (all); Northampton; Rouen (all); Sakitto (all); Wisconsin raceway

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