VELOCIPEDE Posted August 19, 2015 Share Posted August 19, 2015 Today we would like to announce gJED, an effort to remove the reliance on 3DS Max as the only tool for rF2 modding: "Probably a few weeks from release, it's time to talk about gJED, a new mesh and materials property editor for gMotor2-based applications. gJED allows for real-time editing of gMotor2 content created in any content editor which can export the FBX file format.Content creators are no longer tied to a single platform (3DS Max). gJED is a real-time DirectX application built using the same engine and shaders as rFactor2, and therefore has most of the same graphical options as rFactor2. Much of the operation of gJED is similar to that of the latest gMotor2 plugins for 3DS Max."We would really appreciate a mention of this where you deem appropriate. This is huge news for modding gMotor2.Thanks,Tim WheatleyImage Space Incorporated Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted September 2, 2015 Author Share Posted September 2, 2015 gJED gMotor 2 Editor (Alpha version)v0.840 Download | gJED Wiki | Report Issues – Sep 1, 2015 Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted September 25, 2015 Author Share Posted September 25, 2015 With the release of rFactor 2 Build 1008, we’ve included the latest version of gJED in the Support\Tools folder. Quite a few bugs and occasional quirks were addressed. Point the Shader Path to Core\Shared or integrate it into your usual SDK folder structure. Changelog:Material editor scrollbars now work properly when moving to/from Matlib/Material/Texture panelsSide-by-Side error reported in event log is now goneMesh ‘No Render’ option now correctly toggles mesh visibilityMatlib/Material/Texture editor dialogs are now wider to accommodate long shader namesAdded texture reload butons to Material and Texture editors to allow fast reload of modified texturesShader list in Material editor now shows proper shader namesMain window size and location from most recent session are now restored at startupESC key no longer closes appSearch path list in the Open File dialog is now optimized to only show each path once with cleaner formattingApplying matlib/mesh/mapper settings from .gmenv file now set to true by defaultAdded omni light toggle button to main toolbar Major known issues:gJED does not yet support any animation features from FBXgJED does not read .gen files yetAny colors (including custom colors) set from the color pickers are not saved yetMesh ‘deformable’ toggle still doesnt work properlyAlpha test meshes are hard to pick for now Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now