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Mills Metro Park by ISI v2.0


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An updated version 2.0 of Mills is now available!

http://rfactor.net/web/2015/10/30/mills-metro-park-2-0-now-available/

 

Changelog:
Added Inner A Layout
Implemented latest RealRoad shader
Improved pitlane texture
Applied RealRoad to curbs
Remapped RealRoad
Removed sausage curbs
Improved curb texture
New road and terrain texture set
Implemented new terrain shader
Vertex painted terrain for new terrain shader
Remapped terrain for new terrain shader
Terrain Radiosity pass
Optimized road and terrain objects for smoother performance
New painted stripes and pit lines texture set
Enhanced painted stripes material
Mapped yellow stripes for curbed sections
Cut Access Roads into terrain
Added surface wear decals
Added road to grass/gravel transition decals
Replaced textured parking spots with decals
Reconformed all decals
Improved water material
Added Armco colliders
Added Armco posts
Added corner names (wall) signage
Replaced safety fences and posts with better model/textures
Optimized fence textures and materials for better performance
Improved fence shadows
Replaced simple 2D wooden infield fence with 3D version
Replaced simple 2D chainlink fence with 3D version
Optimized Armco and concrete walls for smoother performance
Optimized wall objects for better and smoother performance
Replaced and remapped tyre wall canvas textures
Replaced and optimized 3D tyres
Vertex painted tyre walls
Replaced cones with HQ version
Cleaned up distance markers
Improved pitwall glass
Added fire extinguisher signs at marshal posts
Fixed marshal huts intersecting marshals
Optimized treelines and fixed mapping
Optimized billboard vegetation for better and smoother performance
Improved vegetation texture set and materials
Reduced vegetation flickering
Optimized pit building for smoother performance
Fixed pit building shadow glitch
Added cheap pit building interior
Improved pit building glass
Fixed smoothing on podium
Improved metal poles material and textures
Completed construction work on main grandstand
Improved grandstand textures
Replaced grandstand crowds
Added cheap interiors for office buildings
Improved flags
Replaced light poles and power lines with HQ versions
Replaced Synergy fuel signs with HQ versions
Replaced pit in and out lights with HQ model
Replaced billboards with higher quality model and textures
Replaced grandstands with HQ version
Replaced outhouse with ultra HQ version
Replaced tents with HQ versions
Rescaled inflatable figures, and replaced one :) with :P !
Added picnic tables
Replaced trackside cars with HQ versions
Replaced team trucks with HQ USA style haulers
Replaced RVs
Created new bus model and textures, distributed
Cleaned up and enhanced recovery crane model and added some variation
Optimized LOD and Shadow Out distances on all objects for better performance
Optimized night lighting omnis
Added new night lighting glows
Slightly enhanced billboard crowd textures
Fixed skybox shadow glitch
Repopulated reflection maps
Set MIP Map bias to default
Removed HDR Profiles
Updated TDF with recent values
Fixed GDB inconsistencies
Many AIW tweaks and fixes
New camera sets for all layouts
Changed default weather profile
Added support for 34 cars
Tweaked Safety Car release distances
New HD loading screens
Included Test Team RealRoad Preset Pack

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An updated version 2.0 of Mills is now available!

http://rfactor.net/web/2015/10/30/mills-metro-park-2-0-now-available/

 

Changelog:
Added Inner A Layout
Implemented latest RealRoad shader
Improved pitlane texture
Applied RealRoad to curbs
Remapped RealRoad
Removed sausage curbs
Improved curb texture
New road and terrain texture set
Implemented new terrain shader
Vertex painted terrain for new terrain shader
Remapped terrain for new terrain shader
Terrain Radiosity pass
Optimized road and terrain objects for smoother performance
New painted stripes and pit lines texture set
Enhanced painted stripes material
Mapped yellow stripes for curbed sections
Cut Access Roads into terrain
Added surface wear decals
Added road to grass/gravel transition decals
Replaced textured parking spots with decals
Reconformed all decals
Improved water material
Added Armco colliders
Added Armco posts
Added corner names (wall) signage
Replaced safety fences and posts with better model/textures
Optimized fence textures and materials for better performance
Improved fence shadows
Replaced simple 2D wooden infield fence with 3D version
Replaced simple 2D chainlink fence with 3D version
Optimized Armco and concrete walls for smoother performance
Optimized wall objects for better and smoother performance
Replaced and remapped tyre wall canvas textures
Replaced and optimized 3D tyres
Vertex painted tyre walls
Replaced cones with HQ version
Cleaned up distance markers
Improved pitwall glass
Added fire extinguisher signs at marshal posts
Fixed marshal huts intersecting marshals
Optimized treelines and fixed mapping
Optimized billboard vegetation for better and smoother performance
Improved vegetation texture set and materials
Reduced vegetation flickering
Optimized pit building for smoother performance
Fixed pit building shadow glitch
Added cheap pit building interior
Improved pit building glass
Fixed smoothing on podium
Improved metal poles material and textures
Completed construction work on main grandstand
Improved grandstand textures
Replaced grandstand crowds
Added cheap interiors for office buildings
Improved flags
Replaced light poles and power lines with HQ versions
Replaced Synergy fuel signs with HQ versions
Replaced pit in and out lights with HQ model
Replaced billboards with higher quality model and textures
Replaced grandstands with HQ version
Replaced outhouse with ultra HQ version
Replaced tents with HQ versions
Rescaled inflatable figures, and replaced one :) with :P !
Added picnic tables
Replaced trackside cars with HQ versions
Replaced team trucks with HQ USA style haulers
Replaced RVs
Created new bus model and textures, distributed
Cleaned up and enhanced recovery crane model and added some variation
Optimized LOD and Shadow Out distances on all objects for better performance
Optimized night lighting omnis
Added new night lighting glows
Slightly enhanced billboard crowd textures
Fixed skybox shadow glitch
Repopulated reflection maps
Set MIP Map bias to default
Removed HDR Profiles
Updated TDF with recent values
Fixed GDB inconsistencies
Many AIW tweaks and fixes
New camera sets for all layouts
Changed default weather profile
Added support for 34 cars
Tweaked Safety Car release distances
New HD loading screens
Included Test Team RealRoad Preset Pack

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