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[PC] Forza Motorsport 6 Apex


VELOCIPEDE

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Vi espongo le mie sensazioni

Dopo aver atteso l'utilizzo del volante, avendo avuto una buona sensazione con la tastiera, mi sono meravigliato per la qualità spettacolare e la fluidità (anche in 4K, evidentemente le dx12 riescono a scalare senza bucare le prestazioni). Ho cercato subito una difficoltà adeguata della IA e ho sudato con qualche gara culminando con 10 giri su SPA con la mclaren. Purtroppo finita l'euforia per questa grafica ultra nitida e pulitissima, con dettagli perfetti sulle auto, mi è mancato quel carattere che i veri SIM hanno, chi in una maniera chi in un altra. La simulazione mi ha divertito, ma quando ho cercato il limite, ho trovato il limite della fisica del sim, e non dell'auto. Belle le pozze d'acqua e FF quasi ok. Rumori molto belli, anche se le ruote dominano in rumore di slittamento,  e in car il rumore è troppo soffocato rispetto all'esterno. Ero entusiasta appena provato, ma capisco che i veri sim offrono quelle sensazioni in più proprio quando si spinge sulle prestazioni. Comunque una grafica da riferimento non ancora perfettamente ok ( soffro di stutter dopo qualche gara e credo sia un problema di qualche cache che si satura o comunque qualcosa di non ottimizzato, anche se vado sui 100 e passa frame).

Saluti

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Vi espongo le mie sensazioni

Dopo aver atteso l'utilizzo del volante, avendo avuto una buona sensazione con la tastiera, mi sono meravigliato per la qualità spettacolare e la fluidità (anche in 4K, evidentemente le dx12 riescono a scalare senza bucare le prestazioni). Ho cercato subito una difficoltà adeguata della IA e ho sudato con qualche gara culminando con 10 giri su SPA con la mclaren. Purtroppo finita l'euforia per questa grafica ultra nitida e pulitissima, con dettagli perfetti sulle auto, mi è mancato quel carattere che i veri SIM hanno, chi in una maniera chi in un altra. La simulazione mi ha divertito, ma quando ho cercato il limite, ho trovato il limite della fisica del sim, e non dell'auto. Belle le pozze d'acqua e FF quasi ok. Rumori molto belli, anche se le ruote dominano in rumore di slittamento,  e in car il rumore è troppo soffocato rispetto all'esterno. Ero entusiasta appena provato, ma capisco che i veri sim offrono quelle sensazioni in più proprio quando si spinge sulle prestazioni. Comunque una grafica da riferimento non ancora perfettamente ok ( soffro di stutter dopo qualche gara e credo sia un problema di qualche cache che si satura o comunque qualcosa di non ottimizzato, anche se vado sui 100 e passa frame).

Saluti

 

Quoto!!!

 

Stesse sensazioni che ho provato io, forse le mie ancora più negative perchè in alcuni momenti ho la sensazione di non avere controllo sull'auto, come se gli input che do sul volante venissero tradotti grossolanamente. Ho smanettato a non finire sulle opzioni ma quella sensazione non è mai sparita. Deluso l'ho abbandonato.

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  • 2 weeks later...

Microsoft e Turn10 hanno appena reso disponibile il nuovo Forza Motorsport 6: Apex Premium Edition, che è possibile scaricare direttamente dallo store. La release Premium ci offre, oltre a tutti i contenuti base di Forza 6 Apex, anche tre contenuti extra, ovvero 2 DLC dedicati alle vetture (il Power to Weight Car Pack e l'Hyper Endurance Car Pack) ed il DLC Nürburgring Track Pack, che ci mette a disposizione il leggendario circuito del Nurburgring Nordschleife! Qui di seguito tutti i dettagli.
 
Forza fans on Windows 10 PC can now experience new content in Forza Motorsport 6: Apex, with the launch of the Forza Motorsport 6: Apex Premium Edition. Released today, the Premium Edition includes the base game of Forza Motorsport 6: Apex, along with three newly released content packs for the game; two car collections and a new track pack, bringing the legendary Nürburgring to the game. The Forza Motorsport 6: Apex Premium Edition is available either as a paid upgrade for current Apex players, or as a standalone bundle purchase for players who haven’t yet downloaded Apex before.
 
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Here’s a closer look at all three packs that are included as part of the Forza Motorsport 6: Apex Premium Edition:
Power to Weight Car Pack
The Power to Weight Car Pack features seven new cars for Forza Motorsport 6: Apex, including the 2016 Ford Mustang GT350R, the 2015 Dodge Challenger Hellcat, the 2015 Chevrolet Camaro Z/28, the 2013 SRT Viper GTS, the 2013 Caterham Superlight R500, the 2013 KTM X-Bow R, and the 2014 BAC Mono. These cars are available to be used in Free Play as well as in several new Spotlight events purpose built to showcase the cars’ capabilities.
 
Hyper Endurance Car Pack
In the Hyper Endurance Car Pack you’ll find seven new cars, including the 2016 #66 Ford Racing GT LeMans, the 2013 #91 SRT Motorsport GTS-R Viper, the 2016 Nissan #1 NISMO MOTUL AUTECH GT-R, the 2014 Mazda #70 SpeedSource Lola B12/80, the 2015 Koenigsegg One:1, the 2012 Hennessey Venom GT, and the 2013 Lamborghini Veneno. These cars are available to be used in Free Play as well as in several new Spotlight events purpose built to showcase their capabilities.
 
Nürburgring Track Pack
The Nürburgring Track Pack features the legendary Nürburgring, including the Nordschleife and the technical GP Circuit, as well as the massive combined Full Circuit, all featuring day, night, and wet conditions. These tracks can be raced in Free Play as well as in several new Spotlight events.
 
The Forza Motorsport 6: Apex Premium Edition bundle, which features the full version of Apex along with all three content packs, is available now for $16.99.



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  • 1 month later...

Dopo aver terminato le prove a medaglie, devo dire che ho trovato FM Apex veramente ben fatto, con l'avvento dell'uso del volante devo dire che ho potuto apprezzarlo a pieno su PC.

Dopo aver trovato la calibrazione ottimale del FFB e delle impostazioni (sensibilità sterzo 200) del mio G27 posso dire che si avvicina molto ad un simulatore di questo genere (offline).

Sperando in un futuro Forza 7 con possibilità di giocarci anche con sistema Play Anywhere, nel mentre consiglio vivamente di provarlo e confrontarsi su Forza HUB in attesa di veri confronti online.

 
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  • 2 months later...

Forza Motorsport 6 eSports Content Update

The latest content update for Forza Motorsport 6 is here. With this update, we are building on the foundation created in our previous update in November. That previous update included brand new features like the broadcast ticker to enhance the capabilities for Forza Motorsport 6 ahead of the second season of the Forza Racing Championship (ForzaRC). With today’s update, we’re bringing even more flexibility and features to the game, designed to enhance the multiplayer and spectating experiences in Forza Motorsport 6. Here’s a rundown of all the new features in the game and how you can put them to use.

Hosting & Manual Grid Ordering

With today’s update, a player who starts an online private lobby in multiplayer has hosting privileges which allows them to take advantage of new features. First up, there is now a manual method for ordering the grid before a race begins. When in a private online lobby, the host can manually set the grid order for a race. To do so, select “Game Options” from the menu and then scroll to the “Advanced Rules” screen and look for the “Grid Ordering” option. From there, you can choose “Manual” from the list of options.

With Manual grid ordering, the host has the option to manually place lobby players in any order by moving them up and down the grid order with the Right Stick. Note that lobby players who are set to “Spectate” when a race begins will automatically be pushed to the end of the order, while participating racers will move up the grid order accordingly.

Once the grid has been organized, the host sets the race to begin by pressing the X button. Just before loading into the race after the countdown, players will be presented with a final confirmation screen. From this screen, the host can make any final adjustments to the grid order (once again using the right stick), cancel the launch, or start the race.

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Grid Preview

Now you can get a detailed view of the starting grid before the race begins. The host of a private lobby can take advantage of this by enabling the new “Grid Preview” feature. To do so, select the “Game Options” menu and then scroll to the “Advanced Rules” screen and look for the “Grid Preview” option. There are three options to choose from: Auto, Manual, or Off.

With “Grid Preview” enabled, players will be shown a car-by-car rundown of the grid before the race begins. Players will see the driver’s Gamertag, as well as the make and model of the car they are driving for that race. With “Grid Preview” set to Auto, the game camera will automatically switch to each car on the grid; in Manual, the lobby host will be able to switch between cars manually by pressing the LB or RB buttons. At any time, the host can choose to start the race immediately by pressing the X button.

In-Race Info

Today’s content update also includes improvements to Forza Motorsport 6’s in-game race screens for multiplayer spectators. Now race spectators can use these features to get more information about what’s happening in the race, and to learn more about individual drivers and cars. Once a race has begun, players will find a brand new spectate option called “Info Panels” (indicated by the race helmet icon). By pressing A on this item, spectators can choose from two information panels to bring up: Race Overview and Player Overview. In addition, spectators can choose to bring up both panels at the same time.

The new Race Overview panel showcases crucial in-race information, including a mini-map which shows nearby racers’ positions on the track, as well as a leaderboard indicating where the current car is in the race, and how far the closest competitors are either in front or behind.

With the Player Overview panel, spectators can learn more about the player they are currently focused on in a race. The Player Overview page includes a great deal of information, including name, car information (Car Class, PI, and performance characteristics), as well as driving telemetry like revs, speed, current gear, as well as braking and throttle pressure. In addition, this screen provides information on that racer’s fastest lap of the race, the number of Quick Stops they have completed (if relevant), current lap number, and more. Spectators can toggle these panels on or off at any time by pressing the Y button.

The features in today’s content update represent our ongoing commitment to creating amazing eSports experiences for all Forza players, whether they are competing, viewing, or broadcasting. While they are available to use for all Forza players starting today, you can expect to see these new features prominently featured in the upcoming seasons of the ForzaRC. Look for more information on the 2017 ForzaRC in April.

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