Requisiti minimi e info utili + Build notes - Page 3 - Project CARS (ex C.A.R.S.) - DrivingItalia.NET simulatori di guida Jump to content

Requisiti minimi e info utili + Build notes


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Build 89 (09/11/11, Senior Manager)

Completely new physics and AI changes for the Asano X4

Up-resed textures on Connecticut Hill

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Build 90 (10/11/11, Senior Manager)

All Racer cars:

New physics

All suspension models skinned

Suspension skeleton and animations updated for both cars

New placeholder record screens on loading screen

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Build 91 (11/11/11, Team Member+)

Paint UV mapping finished, LODX meshes finished, collision meshes added for GUMPERT apollo S

Temp. LODA/CPIT meshes added, lots of bug fixes for GUMPERT apollo S

GUMPERT apollo S (alpha 1) added to the game

New physics for the Ariel Atom

Ariel Atom LODA wip check in

Both Racer cars: CPIT suspension models added

Belgium Forest track added

California Raceway track added

First pass at a new UI checked in

Resolution increase to 1080p across UI, TILE interface on Login, MainMenu, QuickSolo, Loading screens

Known Issues:

* Brake lights have a rendering issue on the GUMPERT apollo S when racing with AI

* Both Belgium Forest and California Raceway have no AI support yet

* When changing tracks in Race mode, if you pass over either Belgium Forest or California Raceway, number of AI will disappear. You must exit out the race menu, and re-enter to change AI for other tracks afterwards

* The Race button on the new UI intermittently loses mouse button support, keyboard enter or using a pad will work though

Build 90 (10/11/11, Senior Manager)

All Racer cars:

New physics

All suspension models skinned

Suspension skeleton and animations updated for both cars

New placeholder record screens on loading screen

Build 89 (09/11/11, Senior Manager)

Completely new physics and AI changes for the Asano X4

Up-resed textures on Connecticut Hill

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Build 92 (14/11/11, Senior Manager)

Minor lighting and emap position tweaks for Bathhurst, Connecticut, Connecticut Short, and Bologna.

New physics checked in for the Leonus F86

Some small fixes on the GUMPERT apollo S

Tweaked the bottom end frequencies of the engine sounds of the Kart, Leonus F86 Pirault Turbo and Formula B. Added a subwave to the KART interior.

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Build 94 (16/11/11, Senior Manager)

Workaround for shared depth stencil having wrong MSAA format

Added off-track detection code and HUD messages for when the player invalidates the current lap time by going off-track. Off-track in sector 3 also marks next lap time as invalid to ensure the end and start of a new lap is clean. More than 2 wheels off legal ground types will trigger detection along with a distance from waypoint check for when in esses and outside/inside ground types could be legal. The information is displayed once per lap regardless of number of off-track detections. Invalidated lap times are not recorded in the profile nor submitted to the server.

Rules and textDB modified to support new off-track warnings.

Build 93 (15/11/11, Manager+)

Disabled speed and impact shake effects for now to get feedback (will probably eventually need to move to a menu option).

Tweaked logic for setting spawn location on change race mode

GUMPERT apollo S: Changed exhausts (approval request)

GUMPERT apollo S: Improved tyres mesh and UVs (all LODs)

New set of Initial physics - GUMPERT apollo S

New tyre for GUMPERT apollo S

Ariel Atom 3 LODS wip checkin

New export of Belgian Forest Circuit, GUMPERT apollo S, and Asano LM11 TDX

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Build 95 (17/11/11, Senior Manager)

WIP Leaderboards page now in, along with a number of other visual improvements and a new font

Added WIP AIW for California Raceway (can now race with AI)

Various bug fixes

Known Issues:

* We have some issues with the text dissapearing in the front end when returning from race

* Qualifying and race shows for a second, then disspears in the race menu

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Build 96 (18/11/11, Team Member+)

GUMPERT apollo S: Improved tyres, added cockpit display, 1st pass on CPIT meshes

Tweaks for lighting at Bathurst

Personal and world best times per car now displayed in the loading screen

Disapearing text bug in the GUI fixed

Build renamed to Project CARS

Time Trial mode added

New exports of California Raceway, Belgium Forrest, and Test Track.

New export of the GUMPERT apollo S

Known Issues:

* Duration in time trial is out of ordering in the menu, and can be found underneath the start race button, just keep pressing down on the keyboard to change this.

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secondo voi con questo pc riesco a farlo girare almeno a 50-60fps? ovvio non a grafica massima

cpu: E8500 core2duo 3700Ghz

ram: 3.2gb

scheda video: 2x9800GT

Edited by andry
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Build 97 (21/11/11, Senior Manager)

Removed the time and number of opponents option for hotlap

Chestefield Kart track checked in

Added tabbing in the log in screen

New export of Belgian Forest track

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Build 99 (23/11/11, Senior Manager)

Updated error info for failed shaders

Added back some kerb fix when ridng kerbs (for the pull in which causes the cars to spin) Set to 0.85

Added AI grip to increase AI speed. Aprox 2 seconds a Lap at Bologna as an example.

Summerton added to tracklist 0 AI for now due to AIW being WIP

Updated Bologna for new chicane, also editied the cut tracks for accuracy

Known Issues:

* Going into car set up will cause the build to crash.

Build 98 (22/11/11, Manager+)

Replace sector 3 next lap invalidator rule with lap fraction read from data, .80 to .85

Time Trial HUD now displays the player's personal best lap time and the world record holder's lap time for the currently driven car, as told by the server.

Tyre and brake pre-heating configured by game mode and spawn location.

New trees at Bathurst

New livery for Asano X4

New export of Chesterfield

Build 97 (21/11/11, Senior Manager)

Removed the time and number of opponents option for hotlap

Chestefield Kart track checked in

Added tabbing in the log in screen

New export of Belgian Forest track

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