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rFactor 2 "Max" Build 998 disponibile


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Il team ISI ha rilasciato la nuova build 998 aggiornata del suo rFactor 2. La Build è denominata "Max" in memoria del tester ed esperto italiano Max Angelo, recentemente scomparso. Questa nuova release porta con sè numerosi bugfix e migliorie, oltre ad un nuovo dimostrativo che ci offre la possibilità di provare il kart, la Formula Renault 3.5 e la AC Cobra 427 sul tracciato di Atlanta. Tutti i dettagli qui di seguito.

 

We are very pleased to release rFactor 2 Build 998! The build brings users updated Lite/SDK installers that include a number of fixes and updates for our product. For those who do not yet own rFactor 2, 998 brings a demo with Karts, Formula Renault 3.5 and the AC 427 to run around Atlanta Motorsports Park (replacing the Corvette C6.R, Formula Renault 3.5 and Silverstone Circuit in the old demo).
This build is named for Max Angelo (Massimo Angiolucci), who was a well-known member of our internal testing team and staff.

Downloads:
DEMO VERSION installer - http://www.mediafire.com/download/t9cjnb6fs64mknp/rFactor2_DemoBuild_998.exeDownload - 1.1 GB
Lite installer - http://www.mediafire.com/download/76y8u7hjbw0obit/rFactor2_LiteBuild_998.exeDownload - 316 MB
SDK/Dev Mode installer - http://rfactor.net/web/rf2/devscorner/Download in Dev Corner - 360 MB

The demo version can be used to pre-install the content within it, as it will use an existing activation if you have one. The demo is content-locked to a demo series until purchase/activated.
The lite installer contains no cars or tracks, and allows you to select what you want to install. Lite can also be used to update a recent build by installing over the top. If you are not using a recent build (last 2) it is often easier to uninstall rF2 via the Windows control panel, then install Lite.

Demo Media:
- http://rfactor.net/web/rf2/tracks/atlanta-motorsports-park/Atlanta Motorsports Park profile
- http://rfactor.net/web/rf2/cars/shelby-ac-cobra-427/AC 427 profile
- http://rfactor.net/web/rf2/cars/formula-renault-3-5-world-series-car/Formula Renault 3.5 profile
- http://rfactor.net/web/rf2/cars/karts/Kart profile

Update 33 (Build 998) Changelog:
FEATURES:
-------------
- Added an option to the KnockoutQualifying plugin to have a fixed number of vehicles being scored in Q2/Q3/Q4, rather than have a variable number which was computed proportionally based on the number of vehicles in Q1.
- Added the admin command /pitbyvehicle. This is similar to /pitbydriver and /pitbyteam, but finds matches to the Description in the VEH file.
- Online map put player's icon and the icon for the car to be followed under caution in front of the others so they are easier to keep track of.
- Juggled some suspension geometry initialization so that caster changes affect the outboard pushrod location.
- Added results file tag <TrackData> which lists the layout MAS file.
- Letting "virtual" cars override "Classes" & "Category" from the base vehicle file. (in a text editor, by hand.)
- Made the key for triple-head configuration and the TGM display into a single configurable control.
- Added onboard right track bar adjustment, which requires the HDV [sUSPENSION] setting OnboardRightTrackBarAdjustment=1.
- Expanded multiview adjustments to allow separate side channel settings
- Added multiview adjustment tool, toggle with ctrl-equal
- Default pace car is Corvette
- Made fuel adjustment in legacy HDV variable BoostEffects work on new engine model (note that using the new turbo technology already results in more fuel being consumed naturally).

FIXES:
-------------
- Corrected albedo levels on several particle textures.
- Fix for not checking mod versions when changing mods
- Fixed an issue where a rear axle adjustment was essentially being done twice in initialization.
- Fix for server not writing correct results when everybody leaves session.
- An attempt to avoid the opponent car jitters that start happening after a few hours and get worse in long multiplayer sessions. This still needs to be tested (using the admin command /forwardseconds should help).
- Fix for locale errors in config.ini
- Corrected static ARB forces (already accounted for non-symmetric ride heights, but now accounts for non-symmetric springs and weights as well)
- Fixed underbody scraping sound.
- Small fix to prevent the upgrade tree list from updating the current track when not in realtime.
- Fixed place readout and camera cycling by place in normal (i.e. non-instant) replay mode.
- The wheels on other clients' vehicles should usually rotate at approximately the correct speed now.
- Attempted fix for race rejoin where client still thinks vehicle is under AI control.

MODDING / PUBLIC DEV:
-------------
- Added "none" to AIW editor text display options. Fixed step distance/speed not getting saved for track overrides in AIW editor

 



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per fare un installazione pulita come bisogna fare?sono gia 2 build che escono senza l'installer intero.

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In realtà non era "intero", solo inserivano già alcuni contenuti (una minima parte di quelli ufficiali).

Scarichi il lite e i contenuti che ti interessano e sei a posto.

Io invece mi chiedo quando sistemeranno l'IA che si ribalta in alcune piste.

Edited by atchoo
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In realtà non era "intero", solo inserivano già alcuni contenuti (una minima parte di quelli ufficiali).

Scarichi il lite e i contenuti che ti interessano e sei a posto.

Io invece mi chiedo quando sistemeranno l'IA che si ribalta in alcune piste.

ok atchoo ho capito, grazie.

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Mi pare di aver letto, ma potrei sbagliare, che limitando l'aggressività il problema scompare.

 

Io gioco per lo più solo on line, ma fare qualche prova dovrebbe essere veloce, una volta indivuduate mod e pista con cui si presenta il problema

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Ah, ci proverò. Il problema è che si ribaltano già con aggressività al 25%, non è già bassa?

La cosa strana è che nelle prove libere e in quelle ufficiali non si ribaltano mai...

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