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Fantasy F1 Nitro (Formerly FF09) Update


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Fantasy F1 Nitro Series Addon for VGP3

This series was originally conceived to be a replacement for the original carset provided by Paolo Cattani but was then commisioned to be an actual addon. The reason for this was the fact that Paolo wanted to create an F1 style physycs package complete with a KERS-like system that worked and was fun to use.

Addon Features:

1. Fantasy F1-style carset with 20 drivers, 10 teams using 2 different fantasy chassis (DOGO and Frontier Chassis)

2. Higher detailed models for better realism

3. Working KERS system. You have full control over it. From the toolbox menu you can setup the charge/discharge am ount (up to the current rules limits), the minimum speed and so on. While driving, by pressing a button, you can engage the KERS system to get an additional ~80 HP.

4. Engine Max RPM limited to 18,000: maximum engine power is now slightly less than the original VGP3 carset. However, as stated above, KERS can add about 80HP (thus boosting the combined power to a maximum value actually greater than the original VGP3 carset!)

5. Engine Mapping. You have no more traction control, but you can design up to three different engine maps, both for acceleration and engine brake. Engine maps give you the ability to limit the maximum engine torque

on a per-gear basis, so that you can, say, limit the engine torque to only 50% in 1st gear and 75% while in 2nd. Engine maps are very useful to get a much more controlled car even if TC is no longer available. You can switch, from within the car while driving, from one map to another, so that you can design map 1 for maximum power when starting, map 2 for normal driving and maybe switch to map 3 when tyres begin to wear out for example.

6. J-Dampers. Those devices are a refinement of the original mass-damper idea from Renault. Mass-dampers were forbidden, but J-Dampers are allowed and are nowadays used by almost every team. J-Dampers are a sort of "super-damper". They reduce accelerations in the vertical movement of suspensions so they can be very useful in the reduction of vibration and oscillation of the car, especially when riding the kerbs.

http://www.siniscope.com/vgp3evo/home.html

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  • 3 weeks later...

September 20, 2010

1. All 3D models used in the update are optimized as full as possible.

2. Updated physics created make the car a little more stable under braking and acceleration.

3. New HD textures being created for original teams.

4. In-House testing underway. VGP3EVO Dev testing coming soon.

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  • 4 weeks later...
Another Update:

October 18' date=' 2010[/b']

1. All Frontier Chassis car textures finished

2. Work on DOGO Chassis cars now in progress

3. Preliminary testing finished

4. Testing with full grids to start when all textures finished

5. Driver HD textures in progress

ff1ns_08.jpg

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  • 3 weeks later...

Another Update:

November 2, 2010

1. Animated (working) suspension finished.

2. Textures approximately 90% finished.

3. VGP3EVO Dev Team testing coming end of week.

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  • 6 months later...
May 8 2011

Here are some new pics form the FF1NS Addon. I have been working very hard on another racing game (sorry, cannot speak about the details right now) and have not had a lot of time for the VGP3 addons that do not pay the bills! :lol: But here are a few new pics. The new normal mappings are also completed. The FF1NS addon WILL be released this month. I have a whole slew of new addons that will eventually make their way to VGP3. But this new project comes first and foremost. Anyway, here they are...

419967201t.jpg790910928t.jpg861706123t.jpg

504678278t.jpg205534027t.jpg

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  • 3 weeks later...
Fantasy F1 Nitro Series Addon for VGP3

Mac and Windows Version 1.01 Now Finished and Available!!!

http://www.siniscope.com/vgp3evo/downloads.html

This series was originally conceived to be a replacement for the original carset provided by Paolo Cattani but was then commisioned to be an actual addon. The reason for this was the fact that Paolo wanted to create an F1 style physycs package complete with a KERS-like system that worked and was fun to use.

Addon Features:

1. Fantasy F1-style carset with 20 drivers, 10 teams using 2 different fantasy chassis (DOGO and Frontier Chassis)

2. Higher detailed models for better realism

3. Working KERS system. You have full control over it. From the toolbox menu you can setup the charge/discharge am ount (up to the current rules limits), the minimum speed and so on. While driving, by pressing a button, you can engage the KERS system to get an additional ~80 HP.

4. Engine Max RPM limited to 18,000: maximum engine power is now slightly less than the original VGP3 carset. However, as stated above, KERS can add about 80HP (thus boosting the combined power to a maximum value actually greater than the original VGP3 carset!)

5. Engine Mapping. You have no more traction control, but you can design up to three different engine maps, both for acceleration and engine brake. Engine maps give you the ability to limit the maximum engine torque

on a per-gear basis, so that you can, say, limit the engine torque to only 50% in 1st gear and 75% while in 2nd. Engine maps are very useful to get a much more controlled car even if TC is no longer available. You can switch, from within the car while driving, from one map to another, so that you can design map 1 for maximum power when starting, map 2 for normal driving and maybe switch to map 3 when tyres begin to wear out for example.

6. J-Dampers. Those devices are a refinement of the original mass-damper idea from Renault. Mass-dampers were forbidden, but J-Dampers are allowed and are nowadays used by almost every team. J-Dampers are a sort of "super-damper". They reduce accelerations in the vertical movement of suspensions so they can be very useful in the reduction of vibration and oscillation of the car, especially when riding the kerbs.

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