VELOCIPEDE Posted August 26, 2015 Share Posted August 26, 2015 Decisamente a sorpresa, dopo un lungo silenzio, è stata rilasciata una nuova versione aggiornata dell'ottimo Live for Speed. La release 0.6J ci offre soprattutto un miglioramento delle prestazioni generali su tutti i sistemi, compresi PC più datati. Inoltre è stato ulteriormente migliorato il supporto al visore Oculus Rift. Qui di seguito tutti i dettagli e i download. We are pleased to announce a new update of Live for Speed with some very good performance improvements. Various systems have been updated to reduce the work done by the graphics card and the CPU. The simulator runs more smoothly and you can choose a higher frame rate or run your computer more efficiently and consistently with a limited rate. This is a great help at the highly detailed Westhill environment released in the 0.6H update. We have improved the frame rate limiter (in Misc Options) so Live for Speed can run very accurately at the rate you set. There is a new live frame timing graph to help you see what's going on if you like that kind of thing!For Oculus Rift users, we are supporting Direct mode and the 0.6 runtime. You can now enter or leave 3D mode at any time without restarting LFS. Just click the 3D button in View Options. In the LFS window that remains on your monitor you can see what the person wearing the Rift is looking at. Four ways to get Version 0.6J :1) AUTO UPDATER - If you already have version 0.5V or later :- Click on "Multiplayer" then "List of Hosts" in LFS and choose a download mirror.2) MANUAL PATCH (1.5 MB) - If you already have version 0.6H or later :- Click HERE and save the patch installer.- You can run the patch installer from its download location or from your LFS folder.3) MANUAL PATCH (156 MB) - If you already have version 0.5Z or later :- Click HERE and save the patch installer.- You can run the patch installer from its download location or from your LFS folder.4) FULL VERSION (273 MB) - If you are new to LFS or making a fresh installation.- Click HERE to visit the download page and get the full version installer. Changes from 0.6H to 0.6J :Optimisations :Static vertex buffers reorganised to reduce DirectX instructionsFrames buffered (default 1) to allow next frame to start renderingMore efficient car distance sorting system for sound and graphicsDynamic vertex buffers now set to use hardware vertex processingBetter frame rate in places where many objects may be visibleGraphics :Sky texture is now drawn in mirrorsLayout editor object selection buttons are sorted by distanceZ-buffer depth setting can now be changed without restarting LFSMirror now uses 24 bit Z buffer if Z buffer setting is more than 16Frame rate limitation system :Frame rate limitation system is now accurate and has better valuesNew frame info display shows sleep / physics updates / gpu waitingNow using an event query instead of a lock for input lag preventionMinimum sleep setting changed to "Sleep every frame" (yes / no)Misc :Now using Direct3D 9Ex if available (Windows Vista and later)Reduced glitch when autocross objects are optimised (e.g. on load)Reduced min / max values for "Sound lag" setting - default now 0.08New Audio Option "Sound when window is inactive" (off / on)3D view modes :Added a 3D level slider option to adjust monitor-based 3D viewsReduced CPU / GPU usage by sharing scene preparation for both eyesOculus Rift :Now using Oculus SDK version 0.6.0.1 which includes timewarpYou can now enter and leave Rift mode without restarting LFSSmooth display (if you do not use SLI or force vertical sync)Monitor window view options : blank / one eye / two eyesOculus Rift compatibility mode :For users who cannot use the Oculus 0.6 runtime, you can still usethe 0.5 runtime. Simply rename the ORDIRECT.dll to some other nameand LFS will then use LFSORDLL.dll instead (extended mode only).Fixes :Some buildings at Westhill track were drawn using a slow methodMouse clipped to window (CTRL+C) now works properly with ALT+TABUsing mouse wheel to change gear did not work properly at high fpsLayout editor object selection buttons used interface button slotsCrash changing texture resolution with two or more objects selectedAnisotropic filtering did not work on car textures (including skin) TIPS on using Live for Speed with an Oculus Rift DK2 :NOTE : Oculus runtime 0.6.0.1 (or later) is required1) How to enter Rift mode in LFS :- Start LFS and click 3D on the View Options Screen- Select Oculus Rift and click OK2) To reset your seating position, the text command /rift reset is assigned by default to the F8 key.- When a new driver takes over, ask them to look straight ahead then press F8- Key assignments can be edited in Options - Game - F1 to F83) Accessing your desktop while LFS is on the Rift.- You will find that your mouse cursor is confined to the Rift's virtual monitor- Press CTRL+C to free the mouse and now the mouse can go onto the desktop4) Optional command line options /rift=on and /rift=offUse e.g. in a shortcut to make sure Rift mode is entered or notLFS.exe /rift=on - try to go straight into Rift modeLFS.exe /rift=off - do not go into Rift (ignores previous mode) This post has been promoted to an article Link to comment Share on other sites More sharing options...
Charliedavid Posted December 23, 2015 Share Posted December 23, 2015 Thanks for posting such a useful information. Its really helpful to me. Really appreciated Link to comment Share on other sites More sharing options...
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