Automobilista: patch 1.16 ed Imola - Simulatori by Reiza Studios - DrivingItalia.NET simulatori di guida Jump to content

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Dopo gli ultimi 18 mesi di duro lavoro, che hanno portato con sè un totale di ben 22 vetture e 13 diversi circuiti, il team Reiza ci aggiorna anche in ottobre sullo sviluppo del suo interessante Automobilista. Come prima cosa il 15 novembre sarà rilasciato l'update v1.15 che, fra le altre cose, risolverà anche i problemi dei volanti Logitech, quindi sarà disponibile il primo DLC Legendary Tracks Part 1 - Imola, che al prezzo di US$ 5.99 ci permetterà di scendere in pista sul mitico autodromo del Santerno, nelle sue configurazioni degli anni 1972, 1988, 2001 e 2016! Entro dicembre infine, sarà la volta del DLC dedicato ai Formula Truck, ovvero i possenti camion da competizione.
 
Hello everyone! Here´s our round-up of AMS development over the last month and what´s coming up for this month of november.

It´s been a busy 18 months!

To begin with a little retrospective of the past 18 months from the car & track guys - this will probably sound like we´re tooting our own horn a bit clear.png but mainly it´s a small tribute to a team who have been working exceptionally hard and really shifted up a gear in this last year and a half.
The image below shows all new cars and tracks released since may 2015, from the end of Stock Car Extreme into the release of AMS, and finally moving into AMS DLCs

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A total of 13 new venues along with 20 car models for 14 series have been released over a period of 18 months. That in itself is notable, even more so if you consider that in the same timespan all old content was updated to keep up with newer standards and include all latest features - a total of 27 series and 38 tracks which currently features in AMS.

It´s easy to underestimate the workload involved in delivering all this - if you´re on the other end waiting for stuff to materialise, it probably doesn´t feel very fast at all clear.png make no mistake though, this would be substantial output even for a bigger team with bigger budget than ourselves, so there´s a feeling of mission accomplished in delivering on what has been a very aggressive plan. Beyond the sheer volume, there´s also satisfaction from the fact that quality standards have not only been retained but upgraded, and older content has not been left to become too outdated relative to the newer stuff, so the sim remains as consistent as possible no matter what and where you´re racing.

What´s coming next

We´re not going on vacation just yet though - in fact we´re still still pushing hard not only with new content but also towards several significant new features and general improvements all across the sim - there are some exciting things already in the works with others being evaluated, but with development being what it is and known to throw some curve balls on occasion we´ll refrain from jumping the gun and push to cover a bit more ground before we confirm stuff. If you´re a Reiza Member though you may not only have a glance of what we´re aiming for, but help influence the development path in this Reiza 51 poll.

We´ve got one, possbly two updates planned over the course of this month, with v1.15 scheduled for November 15th.
One important note regarding this update: @gongo has been working on integration with the latest Logitech drivers to better support G29 and G920. This however will require all users on Logitech wheels to upgrade to their latest software - even those running older models like G25 or G27, so those running Logitech gear please be advised to upgrade in time for v1.15 release.

Upcoming DLCs

Part 1 of Legendary Tracks is next up - Imola is coming, oozing history with 4 distinct versions from 4 different decades - 1972, 1988, 2001 and 2016
post-2-0-27764400-1478361758_thumb.jpg post-2-0-77821400-1478361763_thumb.jpg post-2-0-97804100-1478361773_thumb.jpg post-2-0-61666400-1478361783_thumb.jpg post-2-0-60060100-1478361791_thumb.jpg post-2-0-15390700-1478361799_thumb.jpg post-2-0-97250900-1478361806_thumb.jpg

The 1972 & 1988 versions are hitting AMS Beta within a couple of hours from this post. 2001 & 2016 should follow next friday.

Legendary Tracks Part 1 - Imola will sell for US$ 5.99 on release, scheduled to come along with v1.15 on November 15th.

Before the end of november or at the latest early on december, we´re pushing to wrap another pack:
post-2-0-42681700-1478361748_thumb.jpg

For those of you keeping track of AMS development, it will come as no surprise that the trucks from Formula Truck are bound to come to Automobilista - fully revamped and featuring new custom rules and functionalities.

The good news is that we´re very close to finalizing a new deal with Formula Truck series, which would allow us to officially release the complete, fully branded series (not just the trucks) for AMS. That would in turn open up the possibility of expanding this pack to include the latest season in a future update.

One way or another, to begin with we´ll be releasing the Trucks from 2013 after Imola - the pack will also sell for US$ 5.99. As previously announced, this DLC will be free to those that already own Formula Truck on Steam (if you own the non-Steam copy make sure to retrieve your Steam key for it here).

Always worth reminding also that those who took part in last year´s crowdfunding campaign on any level, acquired our Membership pack or bought the Season Pass on Steam have already secured these and all the other DLC packs to come to AMS.

And what´s next after the Trucks I hear you ask? That´s subject for our next update clear.png

To wrap up I´d like to remind that as more stuff is confirmed, prices for both the Season Pass on Steam & Membership pack here are bound to receive another upgrade - by the time next Dev Update rolls out with some more DLC confirmations, the Season Pass will be upgraded from the current US$ 29.99 to US$ 39.99, so don´t wait too long

 
Fonte Reiza forum



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  • 2 weeks later...

Automobilista v1.15 is coming up for release later on today, along with a new DLC: the legendary Imola circuit in 4 unique versions from 4 different decades - 1972, 1988, 2001, and the modern 2016 version. This pack will sell for US$ 5.99 (no extra charge if you already own the Season Pass: http://store.steampowered.com/app/521600)
Check out some new previews below!


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15078623_10154735678292743_623527100357315032234_10154735678277743_755597341746615134545_10154735678302743_7091052112344



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Automobilista v1.15 is now released! With it our second DLC for AMS, as IMOLA is now also available for purchase here.
If you are interested in the other upcoming Automobilista DLCs however it is strongly recommended you check the AMS "Season Pass" for all upcoming DLCs (for those that already have the base game) and the bundle of AMS Base + Season Pass (including the base game).
Below is the Changelog for v1.15:

Content 
Cars (AVAILABLE ONLY FOR BRIT PACK AND / OR SEASON PASS OWNERS):

  • Added Ultima GTR Standard Road Series (less powerful than the original 720 model)

Tracks (AVAILABLE ONLY FOR IMOLA AND / OR SEASON PASS OWNERS):

  • Added 4 versions of Imola - 1972, 1988, 2001, 2016

Features & Fixes

  • Opponent filters now listed alphabetically in session menu
  • Added vehicle configuration menu to Multiplayer car selection screen
  • Slightly toned down AI aggression when near other cars for all tracks
  • Removed the fields with wrong info from AMS Config
  • Added Memory load warning when approaching application limit
  • Fixed shader initialization bug with could cause tire textures to become darkened in saved replays
  • Added warning messages for Pit Lane Closed & Open during multiplayer start procedures for players starting from the pits
  • Increased Multiplayer pre-race time from 30s to 60s
  • Switched penalty for leaving the pits under a red light after race start from DQ to stop/go (penalty when leaving before the start remains DQ)
  • Updated UI sound effects
  • Several track limit detection tweaks at Interlagos, Mendig, Montreal, Granja, VIR, Salvador & Supertruck layouts
  • Adjusted collision feelers for better detection, slightly improved behavior & AI awareness
  • Corrected engine sound panning for cars with alternative driver seat positions
  • Minor DFV sound update
  • Corrected pit menu settings for brit pack cars
  • Updated road & terrain properties for Brands, Cadwell & Oulton
  • Brands: Rebuilt GP layout AIW in hope of fixing reported online freezing issues
  • Cadwell: Fixed issue with falling through terrain on right hand side just before mountain turns
  • Oulton: Moved tire stacks on apexes back by about 20cm; Improved wrong way messages when running wide on straight after Cascades (may still occur in some circunstances); Adjusted AI line through Druids in International layout
  • Spielberg: Adjusted AI line through last corner
  • Mini: Minor adjustment to onboard engine sounds
  • StockV8: Corrected Julio Campos driver number
  • Metalmoro: Fixed cockpit windows texture
  • Boxer Cup: Fixed cockpit windows texture
  • Superkart: Fixed low-res mirrors
  • F-V10: Added community Team Cosmo; Adjusted default setup; increased soft tire wear rate
  • Metalmoro: Added community driver
  • Kart: Fixed error in damage file
  • F-Vintage: Fixed material name with gold rims which could cause GMT errors
  • F-Vee: Fixed unrealistic front suspension animation
  • Ultima GTR: Various physics adjustments; Adjusted AI performance; Adjusted gearshift timings; Adjusted driving aid properties
  • F-Trainer: Various physics adjustments; Adjusted AI performance; Adjusted gearshift timings; Adjusted driving aid properties
  • MRC2000: Various physics adjustments;Adjusted AI performance; Adjusted gearshift timings; Adjusted driving aid properties; Added left driver side configuration
  • Caterhams: Fixed Oil and Water gauges; added headlights for cockpit view; Added rollcage to driver side configuration; Adjusted drag coefficient; Revised tires in all models; Adjusted AI performance; Adjusted gearshift timings; Adjusted driving aid properties

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Build v1.1.6 now up - a hotfix to address the main issues since the last release.
Main changelog:

  • Fixed potential online mismatches with Caterhams and MCR
  • Imola 1972: Adjusted AI paths
  • Imola 2001: Fixed start light sequence
  • Imola 2016: Adjusted astroturf run-off at the exit of Villeneuve
  • Kansai West: Removed collision from garages not building in pits; Fixed DQ when in first garage slot
  • F-Trainer: Fixed steering wheel axis alignment
  • MCR: Fixed bug with auto-downshifting
  • Ultima GTR: Further adjusted AI in road versions
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