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Reiza Studios si presenta


VELOCIPEDE

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New brazilian development house of PC racing simulators opens for business with website launch.

“It´s an exciting moment, after months of work behind the scenes building and structuring what is a pioneering venture in Brazil” says Renato Simioni, co-founder and project manager at Reiza Studios. “We have assembled a very strong development team, with experienced developers from all over the world, and it´s a privilege to be able to work with such talented and passionate people”.

The collective strength of its development team and the invaluable links with both real-world racing and software partners allows Reiza Studios to have as immediate goals becoming one of the leaders in the field of simulated racing, and a reference for engineering and artistic excellence.

“Our expertise and focus is on the production of realistic PC games, but we are also in position to supply our services to the development of simulator software, ranging from driving education programs to sophisticated virtual reality tools for professional racing teams and drivers” says Fernando Oliveira Jr., who partners Simioni at the head of the new company.

Reiza Studios is currently in production of its first PC game, in parallel to the developmeent of other private projects. The company looks forward to announcing its debut commercial racing game in the coming weeks.

Renato Simioni has four years of professional experience in vehicle simulation software, specializing in physics engineering for professional simulators and PC game developers. Fernando Oliveira Jr. has twienty-five years of experience in programming and software development of succesful products.

For further information on Reiza Studios, visit www.reizastudios.com.

intervista a Renato Simioni e cockpit rendering esclusivo!

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il team:

Renato Simoni

Fernando Oliveira

Luc van Camp (SLN)

Alex Borro (CTDP)

Niels Heusinkveld (Niels at Home)

Juliano Ono

Jeff Newman

Alex Sawczuk (The Lonely)

Chris Neira

Renato Simoni: the physics mastermind behind the highly-praised Grand Prix 1979 mod for rFactor and went on to work with Simbin on their GTR Evolution, STCC – The Game and RACE On titles.

Alex Sawczuk (The Lonely) & Luc van Camp (SLN)

Alex Borro (afborro) from CTDP

Niels Heusinkveld (niels_at_home) rFactor physics & AI expert

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  • 1 month later...

Sembra identico al suono del mod GP 1979 dei Gran Prix Classics, riferendomi al v6 turbo Renault... Troppo simile IMHO, con soltanto un incremento di giri motore.

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  • 3 weeks later...

- Nowadays it has become in someway easier to develop a sim thanks to the gMotor engine: we saw many team using it and your first video really looked like rFactor engine. Can you give us any hint about the technology you are using?

- One of the biggest problem for a new sofware house are licenses: you can't realize a commercial product without paying the copyright owner. In your preview video we could see a (sort of) F1 car: how did you manage to realize this? Can you elaborate if you plan a commercial product or if you think to release free mods too?

- Reading the name of the members in the team makes grow a big smile in every rFactor fan. how did you get in touch with each other?

- Did you already have a good idea of what serie to realize or were there different views on which car/series would have fit better to your first project?

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considering the upcoming realease of the new engine from ISI are you considering the idea to develop your new title with it ?

the simulation in WIP in your studios can be buy on internet (arca sim racing or netkar pro)?

for the type of market where you operate who are your main contenderes?

what is the dream license or championship that you would love create ?

Edited by albim
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