VELOCIPEDE Posted October 31, 2013 Share Posted October 31, 2013 (edited) We've been a little quiet lately as we've been working on more content to bring to you all on rFactor 2. Today we're proud to release some progress shots of a car I think many of you will love to drive in rFactor 2. The 1994 Mclaren Peugeot MP4/9 progress screens have been posted on our official flickr account. Be sure to check them out here http://www.flickr.com/photos/mak-corp/setsThe 1994 Mclaren will be part of an F1 Classics mod that will house a number of cars from various seasons. With time we'll be showing them all off along with progress of in-game and open beta's like we have done with the IFS3 and Mazda 787B. For now, enjoy the new shots!The 1994 Mclaren Peugeot was driven by Mika Hakkinen in his first full season as a Mclaren Driver and Martin Brundle. Boasting a 3.5 litre V10 Peugeot engine, the team faced a dismal year troubles with reliability issues, but still came out with two second place finishes, one for each driver as well as six third places throughout the season, five being scored by Hakkinen.You will get to enjoy this car along with others in rFactor 2 soon enough. Stay tuned! Today we are proud to release another mod for rFactor 2. The 2004 Williams FW26 is the third vehicle installment for the F1 Classics Mod and provides both driver skins of Ralf Schumacher and Juan Pablo Montoya. Check out the full article with download links here: http://mak-corp.com.au/index.php/component/k2/item/90-williams-fw26-v0-2-released Today we are proud to release another mod for rFactor 2. The 2004 Williams FW26 is the third vehicle installment for the F1 Classics Mod and provides both driver skins of Ralf Schumacher and Juan Pablo Montoya however helmet and driver body/suit models and skins are not included in the initial release but will be in a future update once our own animated driver body is finalized. The 2004 Williams FW26 boasts a BMW 3.0 V10 engine outputting 900hp @ 19000rpm. Engine sounds are version 1 for the beta. Many of you will notice that there will appear to be a change in the Menu. MAK-Corp mods will be changing to a brand new menu structure as of their next updates coming soon. This may seem a little confusing until that happens as both the F1 Classics and Williams FW26 will share similar menu's but we plan to update other mods very soon into our new menu structure. Download Download from MAK-Corp Forum: Click Here Download from Mediafire: Click Here Edited March 31, 2014 by VELOCIPEDE Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted December 22, 2013 Author Share Posted December 22, 2013 The F1 Classics v0.1 Beta is now live! Merry Christmas to you all, enjoy! Be sure to read the full article at http://mak-corp.com.au/index.php/component/k2/item/88-f1-classics-v0-1-releasedYou can check the first post of this thread to get direct links also.Enjoy! F1 Classics v0.1 Open Beta Forum Download: Click Here This post has been promoted to an article Link to comment Share on other sites More sharing options...
Lu ManiaK Posted December 22, 2013 Share Posted December 22, 2013 E' un pò inguidabile di default. Aumentare il diff a 50% / 60%, diminuire il potere frenante ed il raggio di sterzata e aumentare le ali bastano per poter girare. E' un pò da filo del rasoio quando la si porta al limite. Se si perde grip per un attimo, quando si è in percorrenza, è fatta. Link to comment Share on other sites More sharing options...
jakobdylan Posted December 22, 2013 Share Posted December 22, 2013 Concordo in pieno con Lu Maniak ma rimango sempre perplesso ma sti mod li provano in pista .......... Link to comment Share on other sites More sharing options...
Cosm1 Posted December 23, 2013 Share Posted December 23, 2013 Concordo in pieno con Lu Maniak ma rimango sempre perplesso ma sti mod li provano in pista .......... certo che è stato testato, io però ancora non l'ho provato a fondo poichè avevo la beta precedente giusto per fare i suoni (molto beta ancora), l'uscita è stata magari un pò forzata per fare un regalo a tutti, sicuramente migliorerà, cerchiamo di fare commenti costruttivi, ne gioveremo tutti Link to comment Share on other sites More sharing options...
jakobdylan Posted December 23, 2013 Share Posted December 23, 2013 ma dipende anche da chi li testa questi mod perchè un minimo di competenza per testarli ci vuole perchè questo auto non rispecchia proprio per quanto rigurda la fisica il comportamento reale almeno da quello che si può vedere nei video onboard dell'epoca.D'accordo che è una beta ma quanto qualcosa non nasce bene è difficile riuscire a porre un fix. Invece per quando riguarda la grafica il livello è molto alto ma c'era da immagginarselo. Link to comment Share on other sites More sharing options...
baronesbc Posted December 24, 2013 Share Posted December 24, 2013 a me non dispiace, basta un po mettere mano al setup.. è il ffb che non mi piace (ma su rf2 in generale), senti tutto e di piu, per poi arrivare in curva e non capirci piu nulla.. Link to comment Share on other sites More sharing options...
Lu ManiaK Posted December 24, 2013 Share Posted December 24, 2013 (edited) E' "strana". Mi dà un effetto di ffb strano anche a me ora che mi ci fai pensare. Anche la sensazione di guida è diversa. Probabilmente non ci sono abituato però...forse dipende dalle monoposto anni '90...io dopo il '92 vedo buio. Edited December 24, 2013 by Lu ManiaK Link to comment Share on other sites More sharing options...
jakobdylan Posted December 25, 2013 Share Posted December 25, 2013 a me non dispiace, basta un po mettere mano al setup.. è il ffb che non mi piace (ma su rf2 in generale), senti tutto e di piu, per poi arrivare in curva e non capirci piu nulla.. Si ma con il tuo talento riusciresti a guidarea anche i trattori su ghiaccio :-) Link to comment Share on other sites More sharing options...
Lu ManiaK Posted December 25, 2013 Share Posted December 25, 2013 Quello, se permetti, nella realtà, l'ho fatto anche io. Link to comment Share on other sites More sharing options...
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