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Sauber Mercedes C9


VELOCIPEDE

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Marco Massarutto su Facebook

For Rob: please don't forget to mention:

1. "Kunos Simulazioni" (in truth, this is my personal account, and here I represent myself) "have" released.. (yes, I'm a "trinity" :D)

2. the Sauber Mercedes C9, "that is already available in..(please complete :D)"

3. "Assetto Corsa aims to become the SECOND" (please, don't forget it: just the second.. , however, just in case people forget it, they will repeat each time they post something about the AC's Nords) title to offer a laser-scanned Nordschleife, following Forza Motorsport 5 for the Xbox One (that is not properly exact, but hey, whatever we can do to make them happy..).

A suggestion, just to vary a bit: you could write: "as you should already know, Assetto Corsa aims to become.." etc

4. Oh, don't forget "in 2015 also iRacing will produce a laserscanned Nordschleife" (and, btw, I can't wait to get it, I love their approach to track modeling)

Just kidding Rob, don't take me wrong, life is too short to not be italian, we are just spaghetti&mandolino.

 

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Massarutto su Facebook:
I spent a bit of time watching this picture, thinking about the fact that the mood and this kind of magic that the development of Assetto gives to me everyday, late or before, will end, and it will not repeat in future. I mean, we have already done, we are doing or scheduled to reproduce most of the cars I ever loved. No doubt about the fact that Car manufacturers are producing and will produce awesome cars in future, so this journey potentially will never stop. But all my favourite cars are already in AC, or will do, in the short of mid period. And, when we reproduce a new car, it's a so special process, that you can live once.
The process needed when you build in a simulation a new car is very challenging, but very special as well. You study its documentation, its story, you take a lot of photos and measures, discovering and appreciating a lot of details, technical solutions, pros and cons of the car. And, when you reproduce a vintage or historic model, and CAD files are not available, the overall process requires also more attention and dedication. Therefore, usually - at least for me- a sort of relationship between you and the car starts, while the virtual counterpart of it comes to life. Many times I've found a lot of inspiration and "energy", I mean, excitement, watching the TV format National Geograpic's "Megafactory", when car engineers, designers and production managers of famous brands tell about the processes that bring to the creation of a new model, the goals they want to reach, the kind of challenge they join, and so on. And, in what they say and do, I find lot of inspiration, when I'm thinking about new licenses for AC, even if we "just" reproduce those models in a virtual simulation.
Well, the Sauber-Mercedes C9 for me represents in some way a symbol: it was one of the most iconic cars in the never-played World Sport Cars simulation, and I never found a simulation that represented this car like it should be (for me). So, for years it represented for me a sort of unicorn. And it's not the kind of car you see in your everyday life. Or yes?
Well, you can imagine how I felt the day when, going to work, I found it right down the steps of my office: it was like a starship from Mars landed right on our track. Since then, the strong determination to get it in Assetto has never left me. Now this journey is coming to its end. Other cars, other features and challenges will come, but tonight I feel that this kind of magic is something beatiful, but not repeatible, once you reproduce a car like this for your first time. It's like Lego: you enjoy more building things, rather than playing. Then, you need to build something new and different.
But anyway, I get other great satisfactions when we share our passion and work with lot of people who can recognize, appreciate and enjoy the work there is behind all these pixels.
 
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  • 3 months later...

Dov'e' il grip?

Sembra un auto del rf2 di 2-3 anni fa...

E' incredibile come ogni auto da me piu' attesa si riveli una grossa delusione, praticamente matematico! :sad:

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Aumentare l'ala; aiuta anche aumentare più che in altre auto il FFB, ti da feeling con la guidabilità. Simili per caratteristiche alla mod della Mazda 787 (gran mod), bisogna essere molto progressivi con l'acceleratore.

Il mio problema principale e' il sottosterzo, a "basse" velocita' la macchina non curva, il volante si alleggerisce immediatamente, e si guida come sulle uova.

Nei curvoni veloci, il sottosterzo e' minore, e' come se il grip meccanico fosse troppo basso.

Ora, e' vero che anche il posteriore sbandiera spesso in ingresso curva, quindi aumentare l'ala ci sta, ma all'avantreno cosa risolvi?

Ripeto, mi sembra di guidare le GT "prima maniera" di rf2, sensazione di precarieta', non sento l'auto piantata a terra.

Con l'acceleratore non ho problemi.

La 787B e' una storia totalmente diversa, mi trasmette una sensazione di grip molto piu' realistica, infatti mi piace molto.

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Dal video che ho postato si vede che il pilota percorre la curva con una certa accortezza, che fondamentalmente è la carattteristica di quest'auto e probabilmente nel simularla, la Kunos, cercando di caratterizzarla e diversificarla nettamente da altre auto, ha accentuato questa sua caratteristica: parere personale naturalmente; la 787B ha si più grip all'anteriore ma sempre in quella direzione di un avantreno molto leggero, che ripeto è una caratteristica di quella categoria di auto con aerodinamica parecchio sviluppata.

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