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FMod official project v1.9


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La Kunos Simulazioni ha rilasciato per tutti gli appassionati modders di Assetto Corsa, la nuova versione aggiornata 1.9 del progetto audio FMod, che offre ora molte più opportunità ed opzioni.

 

Hi guys, time for big news audio wise. As you know, we introduced the FMod middleware in an early (and bugged) stage. Since that moment, many Fmod versions have been released (with new features and awesome bugs), but we had no time to update our version, until now. Console feedback together with requests by modders gave us a "good excuse" to start a new two-men BIG challenge in a ridiculous amount of time. We reworked the whole project and about 90% of the related code, making it easier to manage by us on the long term, fixing bugs, making broken things work as expected and last but not least improving performance and resource usage drastically. Does this new big update break current sound mods? Yes, but this time we want to face the problem in advance: we are releasing the new SDK one week before the public one, so modders can update their work in time for AC 1.9 release.

Of course new sounds banks cannot be tested in game until the public AC 1.9 release, but once out it's just a matter of volume balancing. Furthemore, you will find some new event folders in the project, so you can mod almost everything audio wise. Hope you appreciate it.

 

Dettagli e download qui.

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