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Game Stock Car Extreme v1.25


VELOCIPEDE

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Dopo lunga attesa, il team Reiza ha finalmente rilasciato, anche tramite piattaforma Steam, la nuova versione aggiornata 1.25 del suo Game Stock Car Extreme. La nuova release, oltre all'integrazione con il sistema digitale ed i consueti bugfix, ci offre anche alcune gustose novità, come il prototipo Metalmoro ed il kart da noleggio, il circuito Johannesburg Historic ed il kartodromo di Ortona.

 

GSC Extreme v1.25 is out - now also on Steam!
http://store.steampowered.com/app/273840

Steam Release Info
If you already own it you may now switch your Serial Number for a Steam key from the official GSC Extreme website:
http://game-stockcar.com.br/steam-key/?lang=en

This is valid for purchases made from release until yesterday (February 9th). New non-Steam purchases will NO LONGER warrant Steam keys.
Existing NonSteam installs will continue to work even if you do switch your Serial Number for a Steam key, but you will not be able to use the Serial Number again for an install in a fresh system.
Moving to Steam is recommended, but not required. Just like in this release, the plan is to continue updating both versions simultaneously. If you do prefer to keep multiple installs of the game for mods, be advised that for now is not possible with Steam.

INSTALLATION (Non-Steam users):
Update to v1.25 by running GSC Sync.

Main changelog for v1.25:
Content
Cars:

  • Added Metalmoro MR18 Prototype series
  • Added GX390 rental karts to KARTS series

Tracks:

  • Added Johannesburg Historic
  • Added Ortona kart track (4 layouts)
  • Updated Goiânia to post-2014 reform

Features & fixes:

  • Extensive audio revision from new onboard & trackside recordings bring updated sounds to all cars;
  • Tyre physics updates for all cars further improving lateral / longitudinal force combining;
  • LOD optimization to F-Vee, F-V12 & F-Retro in attempt to minimize stuttering, plus other LOD adjustments for all cars for consistency;
  • Adjusted terrain properties (road, curbs, grass & gravel);
  • The hard compound for the F-Extreme & F-Reiza now has its proper orange Pirelli sidewall label;
  • Corrected bug with corrupted textures in the F-Vee cockpit when running graphics detail lower than max;
  • Corrected bug with Spielberg & Buenos Aires corrupted textures when running graphics detail lower than max;
  • Fixed garage placements at Spielberg Historic;
  • Removed exit sausage curbs at Londrina & Cascavel as per their 2014 updates;
  • Texture updates for Santa Cruz do Sul;
  • Advertising adjustments in various tracks..

    Known issues:
  • Several code-related issues reported from v1.21 are still present in this build, as the code is going through a rewrite which has not been completed in time for v1.25. For that reason v1.25 has the following known issues:
  • Bug in the scoring in championship mode for all series;
  • F-Extreme can occasionally disappear when hitting 8th gear in multiplayer;
  • F-Extreme & F-Reiza tyre restrictions are not applying in pitstops.

Among other minor issues which are known and will be addressed in the coming weeks, along with the adittion of other features previously expected for v1.25.
Please direct your bug reports on v1.25 to this thread.
If you already own and enjoy GSC Extreme, help us share the word by posting your review on Steam! http://store.steampowered.com/app/273840
For issues installing / running / setting up GSCE, please refer to our FAQ first before posting.

 



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Con il video che potete ammirare qui sotto, il team Reiza Studios ci mostra le novità che arriveranno con la prossima nuova release v1.25 del suo Game Stock Car Extreme. Il simulatore sarà aggiornato con un nuovo modello dei pneumatici, alettoni che flettono, sistema ERS e molto altro ancora.

New preview showcasing some of the upcoming GSC Extreme developments for v1.25 & beyond - new tyre model features such as flatspotting, dirt pickup + visible flexing under load. Bodywork such as front & rear wing also vibrate and flex according to vertical / lateral loads. All tyre effects are fully dynamic and integrated into the physics. Also currently under development but not as evident here is more advanced drivetrain physics, including remaining ERS functionalities for the F-Extreme, turbo modelling & realistic transmission.

 



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Se tutto va bene, se rispettano i loro tempi, primavera 2015... Diciamo giugno...  A cavallo con l'estate...

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Se tutto va bene, se rispettano i loro tempi, primavera 2015... Diciamo giugno...  A cavallo con l'estate...

non sapevo avessero tempi così lunghi. in ogni caso questo resta un Signor simulatore da ogni punto di vista, soprattutto per chi , come me, ama le auto a ruote scoperte. per quanto riguarda la simulazione di un week end di gara e i danni meccanica è sicuramente superiore persino ad assetto corsa.

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Condivido, una goduria... Però hanno i tempi mooooolto lunghi... Credo che siano veramente in pochi e che vadano avanti con lo sviluppo a tempo perso. L'ultimo aggiornamento, da quando si è avuta una data, hanno ritardato di 5 mesi, al momento non ci sono previsioni, figurati...

Edited by Bruno Giampix
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Condivido, una goduria... Però hanno i tempi mooooolto lunghi... Credo che siano veramente in pochi e che vadano avanti con lo sviluppo a tempo perso. L'ultimo aggiornamento, da quando si è avuta una data, hanno ritardato di 5 mesi, al momento non ci sono previsioni, figurati...

grazie per il chiarimento :) a me cmq piace già così, ma leggendo sopra ho letto che verranno implementati gli spiattellamenti, blistering e graining. la ciliegina sulla torta :thumbsup:

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