KartSim approda su Steam Greenlight - KartKraft (ex Kartsim) - DrivingItalia.NET simulatori di guida Jump to content

KartSim approda su Steam Greenlight


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Con l'annuncio ed il trailer visibili qui sotto, Zach Griffin annuncia l'arrivo del suo KartSim sulla piattaforma Greenlight di Steam: se volete dare una mano a Zach ed al suo promettente titolo karting, non dovete fare altro che votare per il gioco a questo link. KartSim è previsto in uscita entro il 2014.

 

We're live on Steam Greenlight! Thanks for all your support to date and helping make this happen. Follow the link below to vote for KartSim, so we can release it on Early Access as soon as possible. Tell all your friends to vote and let's make this happen! As an incentive, there's an exclusive teaser video which shows off more footage from the game. More news to come in the next few days!

Zach Griffin

 



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  • 2 weeks later...

We did it! A massive thank you to everyone who voted; we are now officially 'Greenlit'. As you can imagine, things are quite crazy at the moment so I'll be adding a more detailed update in the next few days as to what this means, our next steps and when you can get your hands on the game. Thanks again everyone, we're nearly there!
Zach Griffin


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  • 2 weeks later...

Dopo aver superato con successo la fase GreenLight ed essere quindi approdato ufficialmente su Steam con il suo prossimo KartSim, Zach Griffin annuncia oggi con il messaggio che potete leggere integralmente qui sotto che il simulatore utilizzerà il potente e collaudato Unreal Engine 4. KartSim supporterà inoltre l'Oculus VR, il modding ed approderà anche su Linux e Mac.

 

Hi All, After a hectic fortnight since we were Greenlit, here's a quick update on KartSim's progress and a big announcement. During the past year we've been fortunate enough to be involved in the Unreal Engine 4 Beta program and have been working behind the scenes to port the existing prototype written in Unity, to the much more powerful, robust and feature complete, Unreal Engine 4.
So what does that mean for us all? Whilst the gameplay will only ever get better, we can now announce support for Oculus VR, Linux and Mac versions, support for modding via Steam Workshop and visuals that edge ever closer to photorealism. With the extra power available in UE4, your request to make the tyre walls break apart into individual tyres is also being worked on, which will only add to the fun factor in the sandbox mode. (Server options will be available to turn this off for more serious drivers).
We've also taken your feedback and will be improving the engine sounds significantly. There are a lot more features that will be announced soon, but will be keeping them under wraps for the moment.
Thanks again for all your feedback and getting KartSim Greenlit. In the next update, I hope to give you a firm release date for KartSim, which I'm sure you've all been waiting for.
In the meantime, since we've received a lot of requests to do so, we'll be releasing templates for everyone to start working on their helmets and team tents, with an accompanying tutorial on how to texture them. Stay tuned!
Zach Griffin


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