[rFactor 2] Formula BMW - iDT conversion - Open Wheelers Mods - DrivingItalia.NET simulatori di guida Jump to content

[rFactor 2] Formula BMW - iDT conversion


VELOCIPEDE

Recommended Posts

Il team Slow Motion Group ha appena rilasciato per rFactor 2 la nuova versione 1.16 della monoposto di Formula BMW. Conversione autorizzata dalla versione originale creata a suo tempo per rFactor dal team iDT, l'attuale release è stata completamente aggiornata e migliorata, anche per supportare le ultime specifiche del simulatore ISI, come ad esempio la flessione del telaio. Dettagli e download qui sotto, il mod è scaricabile anche tramite Steam workshop.
 

UPDATED: build 1.16!

Fix for reflections... build 1.16. It is online on Steam (with a little automatic update for owners of previous build)
Manual downloads:
https://mega.nz/#!3oAxxBhJ!Z21G9psNv-3TqGF2kDWnGdpr33OomAZKOre31NJkv1M
http://www.mediafire.com/file/r1euab0bq0mhoa5/FormulaBMW_iDT_1.16.rfcmp
https://www.dropbox.com/s/pbxobqnefwnj63c/FormulaBMW_iDT_1.16.rfcmp?dl=0

Slow Motion Group presents the Formula BMW! Under full authorization of iDT, authors of the rFactor1 version, the Formula BMW, that wrote the history of the entry level OW in the years 1998 - 2013 and still available for driving school, is now ready for rFactor2!
Enjoy the amazing driving style of this car, that brings to you several improvements, like the CPM of last generation and the new "Variable Steer Ratio" for the advanced steering wheel.

Enjoy the new build 1.16!

And already available on Steam for automatic update or to be subscribed

The new build will come with several enhancements, mainly:
- new full flex chassis developed using the specific online tool of Chris
- new steering wheel options developed as above
- new engine developed as above
- AIs tuned for working at 95% vs. humans
- braking torque: decreased, but of course pushing hard, mostly the inner wheel lock as I suppose to be right
- AI starting: improved a little, now you can overtake only one line, maybe...
- tuned the stiffness of the chassis, to avoid unwanted oversteering exiting med corners and to have a well balanced car like the original rF1 version, but with the new technology and enhancements of rF2
- gears: I discovered an unused final into the original mod and I apply it with a little tuning
- recalculated several values in the realtime section of the tires (TGM) to improve them
- new rear wet tires (TGM)
- new TBC file (of course)
- new opponents classes, now identifiable with full initials (i.e. FBMW2005ASIA, FBMW2006USA, etc...) for an easier choice
- new talents file with tuned values
- improved the resolution of some items into the cockpit

 

This post has been promoted to an article

post-2-0-37180200-1474387046_thumb.jpg

post-2-0-92500200-1474387047_thumb.jpg

post-2-0-89938200-1474387048_thumb.jpg

Edited by VELOCIPEDE
Link to comment
Share on other sites

  • 2 months later...

The new build will come with several enhancements, mainly:
- new full flex chassis developed using the specific online tool of Chris: https://forum.studio-397.com/index.php?threads/rfactor-2-online-tools-by-chris-“redapg”.53457/
- new steering wheel options developed as above
- new engine developed as above
- AIs tuned for working at 95% vs. humans
- braking torque: decreased, but of course pushing hard, mostly the inner wheel lock as I suppose to be right
- AI starting: improved a little, now you can overtake only one line, maybe...
- tuned the stiffness of the chassis, to avoid unwanted oversteering exiting med corners and to have a well balanced car like the original rF1 version, but with the new technology and enhancements of rF2
- gears: I discovered an unused final into the original mod and I apply it with a little tuning
- recalculated several values in the realtime section of the tires (TGM) to improve them
- new rear wet tires (TGM)
- new TBC file (of course)
- new opponents classes, now identifiable with full initials (i.e. FBMW2005ASIA, FBMW2006USA, etc...) for an easier choice
- new talents file with tuned values
- improved the resolution of some items into the cockpit

Link to comment
Share on other sites

  • 2 weeks later...

Il team Slow Motion Group ha appena rilasciato per rFactor 2 la nuova versione 1.15 della monoposto di Formula BMW. Conversione autorizzata dalla versione originale creata a suo tempo per rFactor dal team iDT, l'attuale release è stata completamente aggiornata e migliorata, anche per supportare le ultime specifiche del simulatore ISI, come ad esempio la flessione del telaio. Dettagli e download qui sotto, il mod è scaricabile anche tramite Steam workshop.
 

UPDATED: build 1.15!
Slow Motion Group presents the Formula BMW! Under full authorization of iDT, authors of the rFactor1 version, the Formula BMW, that wrote the history of the entry level OW in the years 1998 - 2013 and still available for driving school, is now ready for rFactor2!
Enjoy the amazing driving style of this car, that brings to you several improvements, like the CPM of last generation and the new "Variable Steer Ratio" for the advanced steering wheel.

Enjoy the new build 1.15!
Manual downloads:
https://mega.nz/#!X8YEDZST!mfY5VSaNkxzrOfnvNfLfrA5nGmELihk8NY8FQg3f6-0
https://www.dropbox.com/s/3s2voo9s65amoe3/FormulaBMW_iDT_1.15.rfcmp?dl=0
http://www.mediafire.com/file/1zto5cv33yxv9gg/FormulaBMW_iDT_1.15.rfcmp

And already available on Steam for automatic update or to be subscribed

The new build will come with several enhancements, mainly:
- new full flex chassis developed using the specific online tool of Chris
- new steering wheel options developed as above
- new engine developed as above
- AIs tuned for working at 95% vs. humans
- braking torque: decreased, but of course pushing hard, mostly the inner wheel lock as I suppose to be right
- AI starting: improved a little, now you can overtake only one line, maybe...
- tuned the stiffness of the chassis, to avoid unwanted oversteering exiting med corners and to have a well balanced car like the original rF1 version, but with the new technology and enhancements of rF2
- gears: I discovered an unused final into the original mod and I apply it with a little tuning
- recalculated several values in the realtime section of the tires (TGM) to improve them
- new rear wet tires (TGM)
- new TBC file (of course)
- new opponents classes, now identifiable with full initials (i.e. FBMW2005ASIA, FBMW2006USA, etc...) for an easier choice
- new talents file with tuned values
- improved the resolution of some items into the cockpit

Link to comment
Share on other sites

UPDATED: build 1.16!

Fix for reflections... build 1.16. It is online on Steam (with a little automatic update for owners of previous build)
Manual downloads:
https://mega.nz/#!3oAxxBhJ!Z21G9psNv-3TqGF2kDWnGdpr33OomAZKOre31NJkv1M
http://www.mediafire.com/file/r1euab0bq0mhoa5/FormulaBMW_iDT_1.16.rfcmp
https://www.dropbox.com/s/pbxobqnefwnj63c/FormulaBMW_iDT_1.16.rfcmp?dl=0

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.