VELOCIPEDE Posted September 5, 2016 Share Posted September 5, 2016 Il team di Live for Speed ha finalmente rilasciato una nuova versione aggiornata del suo ottimo simulatore. La release 0.6Q porta con sè miglioramenti al supporto delle periferiche di guida, alla grafica e persino alla VR, con l'implementazione realistica degli specchietti anche con l'uso dei visori VR. Qui di seguito alcune immagini ed un trailer esplicativo. Today we are pleased to announce a new update with graphical improvements, better controller support and more. The main graphical update is a new system to simulate the mirrors realistically. Each mirror's image is drawn from a separate reflected location, so the interior mirror looks out through the rear window and you can see the sides of your car in the side mirrors. In VR and other 3D modes, a full stereoscopic image is generated for each mirror. The lighting system for cars has been improved and your own car's shadow is now visible from internal views. Multiple controller support is simpler to use and you can now easily select a single controller from a list of connected devices. Steering wheel rotation is automatically limited to the correct angle for your selected car.In "Free view" mode there is a new "walk" option that allows you to wander around in the environment with the view point maintained at eye level. This was designed to help with our development because of the unique view it gives, specially when used in VR mode. This is the information page for version 0.6Q which has graphical improvements, better controller support and more.The main graphical update is a new system to simulate the mirrors realistically. Each mirror's image is drawn from a separate reflected location. In VR and other 3D modes, a full stereoscopic image is generated for each mirror. The lighting system for cars has been improved and your own car's shadow is now visible from internal views.Multiple controller support is simpler to use. Steering wheel rotation is automatically limited to the correct angle for your selected car.In "Free view" mode there is a new "walk" option that allows you to wander around in the environment with the view point maintained at eye level.You can read the full list of changes below.Three ways to get version 0.6Q :1) AUTO UPDATER - If you already have version 0.5V or later :- Click on "Multiplayer" then "List of Hosts" in LFS and choose a download mirror.2) MANUAL PATCH (4 MB) - If you already have version 0.6M or later :- Click HERE and save the patch installer.- You can run the patch installer from its download location or from your LFS folder.3) FULL VERSION (419 MB) - If you are new to LFS or making a fresh installation.- Click HERE to visit the download page and get the full version installer.Changes from 0.6P to 0.6Q :Mirrors Mirrors are now realistic and your own car is visibleA separate viewpoint is used to draw each mirror's viewMinor updates to some car models to improve visibilityMirrors now use the same LOD setting as the main viewMirror angle adjustment is now possible (in View Options)Increased vertical adjustment range for central mirror positionMirror offset sliders only shown if a car has a central mirrorAdded a "Default position" button to restore moved mirrorsIncreased virtual mirror width from 0.3 to 0.333Virtual mirror is now available in follow viewGraphics :Improved detection of nearby objects that should be shadowedYour car's shadow is now drawn when you are in an internal viewImproved lighting on tyres and drivers (noticeable in dark places)Corrected downward ambient lighting colour (was too bright)Slight reduction in near clipping plane distanceFree view (SHIFT+U mode) :Free view is now shown as an option in the Escape MenuNew walk mode which is good for wandering around in VRVR :Mirrors now use a full stereoscopic image in VR and other 3D modesMouse look in free view mode in VR avoids pitch (stays horizontal)Rift errors "display lost" and "HMD not present" shown as messageControllers :Exit controller screen warning is not shown for real ESC key pressFF device is automatically assigned (if two or more are connected)A single controller can now be selected (if two or more connected)LFS tries to move force feedback wheel to centre when car is resetButton and axis numbers now start at 1 (affects /button and /axis)Assigned arrow keys work better (e.g. movement in free view mode)Force feedback steering wheel turn limitation :In your wheel settings use a large turn amount e.g. 900 degreesIn LFS Options - Controls set "Wheel turn" slider to match thatIn LFS Options - Controls set "Wheel turn compensation" to 1.00You should now find your wheel is correctly limited in all carsMisc :Increased UDP send buffer size from 12KB to 32KBYou can now select a specific audio device in Audio Options screenD3DCompiler_43.dll and D3DX9_43.dll are now supplied in dll folderThe card_cfg.txt file is no longer used - options moved to cfg.txtMirror adjustment and other view settings change with driver sideNew text command /horn X to set horn type (X = 1 to 5)Translations :Most translations updated. Thank you translators!Fixes :Unassigned controls regained default key or button on restartAdded checks to avoid a crash in LFS after a graphics driver error This post has been promoted to an article Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted December 11, 2016 Author Share Posted December 11, 2016 Update 0.6Q3 Changelog:0.6Q3 is fully compatible with 0.6QYou can connect online with 0.6QYou can play replays from 0.6QYou cannot upload hotlaps made with this test patch because it is only a test patch, not an official patch.Please keep a backup of your LFS.exe from 0.6Q so you can easily go back if there are any problems.Changes from 0.6Q to 0.6Q3:Shadows are no longer cast upwards or towards the lightAmbient (non-direct) shadow darkness now depends on distanceNew text command /lang X to load language (data\language\X.txt)Increased LOD distances of humans / drivers / marshallsFIX : LFS could crash using /axload with a long layout nameFIX : Traffic lights did not work after texture resolution changeINSTALLATION INSTRUCTIONS :A FULL version of LFS 0.6Q must already be installedTo install the PATCH using the SELF EXTRACTING ARCHIVE :Move or save the patch into your main LFS folderDouble click the patch to extract it to that folderWhen you see “Confirm File Replace” select “Yes to All”Now you can start LFS in the normal wayNOTE : You can see if the patch is correctly installed when you run the program (LFS.exe). At the bottom of the entry screen : 0.6Q3 DOWNLOADS :PATCH 0.6Q TO 0.6Q3 (SELF EXTRACTING ARCHIVE) (if you already have 0.6Q) :www.lfs.net/file_lfs.php?name=LFS_PATCH_6Q_TO_6Q3.exe (1.1 MB)PATCH 0.6Q TO 0.6Q3 (ALTERNATIVE ZIP) (if you already have 0.6Q) :www.lfs.net/file_lfs.php?name=LFS_PATCH_6Q_TO_6Q3.zip (1.2 MB) This post has been promoted to an article Link to comment Share on other sites More sharing options...
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