Misano World Circuit by Roberto Olivetti - Circuiti extra (extra tracks) - DrivingItalia.NET simulatori di guida Jump to content

Uff

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  • 1 month later...
  • 4 months later...

Link to beta3:
http://www.mediafire.com/download/d85bxrc3t85t87f/misano_beta3.7z

Beta3 log:
- modified grass to use one large surrounding texture + one detail texture
- fixed some invalid surfaces not giving penalty
- added blackflag values to surfaces (brake for x seconds or go down to 35kmh)
value for cuts(CUT) is 10 seconds, value for GRASS and SAND is 0, value for runoff
areas(DIRT) is 3 seconds. Values are stored into data/surfaces.ini

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  • 6 months later...

work in progress

- remade AI line to prevent cars from driving off track, solved
- updated colors/materials of carpets (now concrete)
- revised layout of Quercia turn to allow a most realistic line
- started adding publi
The new version will be released together with the Campionato Italiano GT 2015 mod, possibly right after the next AC update.
In the new version some areas will be retextured thanks to a new set of photos (they should be taken in the next weeks).
Sorry for the wait, but I think it's better to release a new version (hopefully the final one) together with the CIGT Mod, so everything is in par and there's no mismatch.

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  • 2 months later...

Link to beta4: http://www.mediafire.com/download/w7tcds4hizidmz7/misano_beta4.rar

please report possible FPS problems on lower end PCs (and every other error you spot) thx clear.png

8 - may - 2016 - Misano MWC beta 4
- improved AI driving
- raised road grip to 100% since Misano track has been re-asphalted in real life
- revised some turns to match 2015 variations (T2: added banking, smoothed, T4: smoothed, T8: added banking, T14: smoothed)
- most carpet/concrete zones are now divided into 2 bands. The inner band is valid track, the outer is penalized. Lines similar to real life Misano are still allowed (large use of kerbs and more), should you need a stricter "2 wheels on track" rule, set allowed tyres out=0
- changed carpets/concrete colors and surface to match 2015 version
- added new cameras by Black Wagtail (thx!)
- added some groups of spectators (thx archive3d.net for 3d models, thx MarcoD blendswap.com for 2d textures)
- added very few lowpoly service cars (thx xB33 for Merc)
- replaced some trees
- tuned shaders

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  • 3 months later...

Misano MWC 1.1
- removed hole after T8 (thx Classicpark)
- added physical road mesh to main track, separated from visual one, critics welcome!
- raised grip to 100% to match real life F4 lap times (tested with Tatuus FA01)
- tuned shaders to reduce brightness

 

v1.1 -> http://www.drivingit...s&showfile=8024



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