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Member Since 02 Mar 2003
Online Last Active Today, 10:37 AM

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KartSim approda su Steam Greenlight

Today, 10:04 AM

Con l'annuncio ed il trailer visibili qui sotto, Zach Griffin annuncia l'arrivo del suo KartSim sulla piattaforma Greenlight di Steam: se volete dare una mano a Zach ed al suo promettente titolo karting, non dovete fare altro che votare per il gioco a questo link. KartSim è previsto in uscita entro il 2014.


We're live on Steam Greenlight! Thanks for all your support to date and helping make this happen. Follow the link below to vote for KartSim, so we can release it on Early Access as soon as possible. Tell all your friends to vote and let's make this happen! As an incentive, there's an exclusive teaser video which shows off more footage from the game. More news to come in the next few days!

Zach Griffin


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F1 2014 Mod by MFr/ F1Ligue

Yesterday, 10:21 AM

First picture for the mod F12014


The mod is created to be used primarily with AC, we will also develop for RF2 but this is not our primary goal.


fonte AC forum

rFactor 2 Build 660 - Update 23

15 April 2014 - 09:47 PM

Today, April 15, we release Build 660: This build is part of what should be an ongoing effort to consolidate the features of rFactor 2, in shorter timescale releases, while we work on newer features in the background, holding off on introducing them to the public product until they are at later stages of development.

Of important note is that our demo content has been changed. We have removed the Corvette C6.R GT2 and Lime Rock Park, replacing those with the Honda Civic Touring Car and Silverstone Circuit. If you want to run door-to-door with Matt Neal, Gordon Shedden and 2013 BTCC Champion Andrew Jordan while you find out about rFactor 2, now is your chance! Download below!

Note: C6.R and Lime Rock are still available freely to those who own rFactor 2. Simply download them from our cars and tracks pages after purchase.


Update 23 (Build 659-unstable, 660-release) Changelog April 14, 2014):

Added texture sharpening option to plr file allow mip lod bias adjustments (alt-m no longer required)

Made presets actually available in RealRoad gizmo for tracks besides the first one loaded.
Fixed scoreboard tower code.
Fixed a newly-introduced crash if there were no trackside cameras.
Fixed potential crash if transparent trainer is enabled on client.
Fixed it so trace.txt doesn’t go to VirtualStore.
Fixed minor memory leaks.

Report some inner tire temperatures to plugins.
Computed some missing telemetry info.
Added some replay control to the plugin interface.

hooking up skin download/upload progress bar to the actual transfer library progress
Implemented a likely improvement in multiplayer collision.

If AI has front wheels off the track pauses any steering changes until wheels back on the ground.

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Le Mans 24 Ore 2014

15 April 2014 - 09:14 PM

partiamo dal simulatore...

24 Heures du Mans 2014 Mark Webber sur les... di lemans-tv

R3E: sconto 50% per Pasqua

15 April 2014 - 02:58 PM

Cars, tracks, and liveries are 50% off for the next 7 days. Visit the store to view the discounted pricing.