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VELOCIPEDE

Member Since 02 Mar 2003
Offline Last Active Today, 05:43 PM
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Topics I've Started

Cooper T73 (F1 1964) by BorekS

Today, 05:16 PM

 

F1 Legends Racing

Today, 06:54 AM


 
Project name:  F1 Legends Racing
Team coordinator: Looseether
Car 3D model, 2D graphics, Ingame import: BorekS
Car physics: WildBill, deep-strike

F1LR Quote:
F1 Legends Racing (shortly F1LR) is a mod for GT Legends, GTR2, Race 07 / Race Injection and it is scratch made stuff. There is one base mesh (car body tubus and engine) with genstring changable details (wheels, mirrors, windshields etc.) To get more fun into the F1LR game play, there are seven different main car slots (car manufacturers) created, related to the 1967 F1 real racing cars, with physics, based on this cars.
 
Beagle Racing Team - F1 1967 Eagle
Britus Racing Team - F1 1967 Lotus
GBR Racing Team - F1 1967 BRM
Grabham Racing Team - F1 1967 Brabham
Scarrini Racing Team - F1 1967 Ferrari
Yonda Racing Team - F1 1967 Honda
 
Every F1LR car manufacturer slot is trying to keep the ground of real 1967 F1 car skins  - race team colors at least.
The reason, why the F1LR cars are imaginary car manufacturers and driver names, is the main car body 3d model wasnt created accurate according any real historic cars. It is just a bit improved lowpolygonal model from my own made arcade game attempt (2012), made with 3DRad game editor. There is also a F1LR mod support including texture templates to create new car user skins and another tools they help fans to create own car slots or teams...

F1 LEGENDS RACING mod delevopment work in progress status
GT Legends 95 % done
GTR 2 depends on the GTL progress
Race 07 / Race Injection  depends on the GTL progress

 

Build 218 - Update ufficiale 14

Yesterday, 08:56 PM

rFactor 2 Build 218

rF2 Build 218, Internals Plugin v5, Dev Mode 218 released
rF2 internals plugin, SDK (Dev Mode) updated See: http://rfactor.net/web/rf2/devscorner/

download http://rfactor.net/web/rf2/rf2dl/

Spoiler

R3E -> Big update coming

Yesterday, 08:03 PM

http://insider.simbi...-update-coming/

 

RaceRoom Racing Experience will be offline for maintenance beginning at 0900 CEST on Tuesday, May 21st to prepare for the release. During this time you will be unable to play R3E. Follow us on Facebook for additional maintenance updates.

Everyone here at SimBin has been hard at work preparing this big RaceRoom Racing Experience update. The release brings improvements to all aspects of R3E.

We begin with performance and visual updates on and off the track. Controller improvements have been introduced for game pads and wheels alike, fine tune your racing experience then capture your greatest moments with the new replay functionality.

Monitoring track activity of friends and rivals is easier than ever.  Find your favorite drivers, cars, and tracks through the enhanced search system. All new leaderboard navigation and class based leaderboards join R3E. Subscribing to any leaderboard will add a mini version of that leaderboard to your dashboard as a widget.

In this build we’ve laid the ground work for new game modes and features we’re developing and we’ve fine tuned our patching system to reduce the size of future updates, but these are only a few of many improvements to make it into this release.

Additional improvements are listed in the changelog below. All of us at SimBin would like to extend a special thank you to R3E’s beta testers. We couldn’t do this without you.