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Today, 10:45 AM
[WIP] Nissan DeltaWing by SuperAlex
22 May 2013 - 11:39 AM
(W.I.P) Nissan DeltaWing
Hi guys, long time lurker first time poster here. Just wanted to share something I'm working on for rFactor 2, the Nissan DeltaWing:
This is my fourth ever car, first in 3ds max (I have previously worked in Blender) and hopefully the first to have a truly public release.
I am focussing on the Nissan variant from 2012 for now, I'll think about the Elan powered 2013 car and the coupe only once the Nissan is finished.
This car has been something of a delve into the unknown for me, as not only am I using max for the first time, but also using splines (as opposed to editable polys) for the first time.
So far it seems to be working out, the surfaces on this car are much more complex than anything I've done before, but the splines seem to be producing the smooth bodywork without the dodgy ripples and artifacts I always got in Blender. There are still a few weird bits, which is why I took the render from the most flattering angle, but I think I can sort most of them out once I swap to an editable poly, which should be soon.
Anyway just thought I'd share it here and see what everyone thinks. Don't hold your breath for release, there's still a long way to go on just the model, not to mention textures (which I'm also hoping to step up my quality on) and physics (I haven't got a damn clue how this thing goes around corners!).
fonte Nogrip
EA annuncia Need for Speed Rivals
22 May 2013 - 11:20 AM
Sulla pagina Facebook ufficiale di Need for Speed, la Electronic Arts ha pubblicato una nuova immagine che secondo diversi potrebbe rappresentare una sorta di teaser per un nuovo capitolo della serie. Proseguendo con la strada intrapresa con Need for Speed: Most Wanted, anche questo fantomatico nuovo titolo potrebbe essere una sorta di reboot di un capitolo precedente, d'altra parte l'auto della polizia che si vede nell'immagine può facilmente suggerire un collegamento a svariati titoli passati. Su una fiancata, peraltro, si legge la scritta "Pursuit", cosa che potrebbe rimandare a Need for Speed: Hot Pursuit. Per ora, in ogni caso, sono tutte voci di corridoio, in attesa di comunicazioni da parte di Electronic Arts.
Fonte: Need for Speed - pagina Facebook
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Cooper T73 (F1 1964) by BorekS
21 May 2013 - 05:16 PM
F1 Legends Racing
21 May 2013 - 06:54 AM
Project name: F1 Legends Racing
Team coordinator: Looseether
Car 3D model, 2D graphics, Ingame import: BorekS
Car physics: WildBill, deep-strike
F1LR Quote:
F1 Legends Racing (shortly F1LR) is a mod for GT Legends, GTR2, Race 07 / Race Injection and it is scratch made stuff. There is one base mesh (car body tubus and engine) with genstring changable details (wheels, mirrors, windshields etc.) To get more fun into the F1LR game play, there are seven different main car slots (car manufacturers) created, related to the 1967 F1 real racing cars, with physics, based on this cars.
Beagle Racing Team - F1 1967 Eagle
Britus Racing Team - F1 1967 Lotus
GBR Racing Team - F1 1967 BRM
Grabham Racing Team - F1 1967 Brabham
Scarrini Racing Team - F1 1967 Ferrari
Yonda Racing Team - F1 1967 Honda
Every F1LR car manufacturer slot is trying to keep the ground of real 1967 F1 car skins - race team colors at least.
The reason, why the F1LR cars are imaginary car manufacturers and driver names, is the main car body 3d model wasnt created accurate according any real historic cars. It is just a bit improved lowpolygonal model from my own made arcade game attempt (2012), made with 3DRad game editor. There is also a F1LR mod support including texture templates to create new car user skins and another tools they help fans to create own car slots or teams...
F1 LEGENDS RACING mod delevopment work in progress status
GT Legends 95 % done
GTR 2 depends on the GTL progress
Race 07 / Race Injection depends on the GTL progress
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