Jump to content


Member Since 02 Mar 2003
Offline Last Active Yesterday, 11:07 PM

Topics I've Started

SG Play-X Simulator Giantruck per XBox e Playstation

Yesterday, 02:42 PM

Con alcune foto mostrate in anteprima, la Simulator Giantruck annuncia la sua nuova pedana dinamica di movimento SG Move compatibile e funzionante anche con XBox e Playstation. La novità sarà presentata per la prima volta questa sera, con la possibilità di provarla ovviamente, presso il negozio della Simulator Giantruck a Gavirate (VA).

Colin McRae Rally su Steam per PC

Yesterday, 11:35 AM

Dopo averlo portato sui dispositivi mobili, la Codemasters lancia tramite Steam, questa volta per PC e MAC, il suo glorioso Colin McRae Rally. Il gioco, acquistabile online per soli 6,99€, contiene tutti i suoi contenuti originali, ma è stato rimasterizzato per adeguarlo alla grafica next gen attuale. Qui di seguito il comunicato stampa ed il trailer di presentazione.


This latest version of Colin McRae Rally is based on PlayStation One classic Colin McRae 2.0. It follows the release of Colin McRae Rally on the App Store last year, which became the number one rally game in many countries around the world, and calls from you guys to bring that classic Colin gameplay back to more platforms.  That process started with a release on Android and Blackberry earlier this year, and today we launch on Steam!

This version features handling and physics inspired by Colin McRae Rally 2.0 and is upgraded with re-mastered audio and definitively fancier 1080p graphics. You’ll find yourself tackling 30 classic rally stages with a combined distance of over 130km in four legendary cars: the Ford Focus, Mitsubishi Lancer Evolution VI, Lancia Stratos and the Subaru Impreza.

Of course, it wouldn’t be a Colin McRae game without co-driver Nicky Grist at your side, and he’s on hand to read out the pace notes as you hurtle through the Australian outback, climb the mountains of Greece and barrel through the tight and twisty tarmac roads of Corsica.

Out now, you can enjoy all the retro thrills of the original Colin McRae games on today’s machines for less than the price of a couple of pints, and racing is particularly great when using the d-pad, as it would have been played on the PlayStation back in the day. It’s pretty cheap, pretty fun and it really captures that original experience.

We hope you enjoy it whether you were around for the first time and fancy a bit of nostalgic rally action or are curious to see where our DiRT games started out.


This post has been promoted to an article

Codemasters annuncia F1 2014

Yesterday, 11:20 AM

Dopo lunga attesa dovuta alle tempistiche delle licenze, la Codemasters ha finalmente annunciato il nuovo F1 2014, unico titolo racing a poter vantare appunto la licenza ufficiale FIA per l'attuale stagione di Formula 1 in corso. Il gioco sarà disponibile a partire dal 17 ottobre e riceverà successivi aggiornamenti e contenuti extra dopo il rilascio. Qui di seguito il comunicato stampa e il promo trailer.


Today’s the day we can finally talk F1!

First things first, we’re working on two new Formula 1 titles – one on old gen, the other on new gen.

Coming October 17 is F1 2014 on Xbox 360, PlayStation 3 and PC. Drawing upon all our experience in developing Formula 1 titles down the years, F1 2014 recreates this year’s incredible season featuring all the seismic changes to the sport, including new turbocharged cars, new circuits plus all the driver moves.

The game also includes refined handling on a pad and a new driver evaluation system that tunes game settings to your skill level to increase accessibility – we want all of our players to race competitively, more quickly. Of course, all the veterans of the series will be able to experience the true challenge of racing this year’s stunning generation of cars, featuring more explosive power delivery but less downforce, by customising your options and turning off all the assists.

Scenario mode has been expanded, we’ve refined career mode options and there’s more info to come, but for now we’ll let Stephen Hood, our creative director on F1, introduce you to some of the headline changes in the sport and the game..

“There’s been a dramatic shift in the sport; the largest shake up in the rules and regulations for a very long time and the new power units provide a very different kind of challenge, for both driver and team. By delivering all of these changes, F1 2014 will make for an exciting and refreshingly different experience. Additionally, with the new driver evaluation system analysing each player’s skill level and suggesting appropriate game settings, plus re-graded difficulty levels including a brand new Very Easy setting, we aim to deliver a thoroughly rewarding F1 experience for players of all abilities, from the novice to the seasoned pro.”

Now onto new-gen. 2015 will see us release our first title on new-generation platforms. The game will launch earlier in the Formula One season and then go onto receive live digital updates. These updates will deliver 2015 content into the game as the season unfolds, ensuring you’ll be competing against the same drivers and teams you watch week in and week out!

We’re incredibly excited about new-gen F1 and we know you are too. We’re not yet ready to reveal everything about it yet, but we’ll have a lot more info to share once F1 2014 launches this October.


This post has been promoted to an article

[AC - Track]Croft 2007

30 July 2014 - 09:13 PM

File Name: Croft 2007

File Submitter: VELOCIPEDE

File Submitted: 30 Jul 2014

File Category: Track


-Side grass now bewaves like grass
-Fixes in some textures
-Ai now included
Autorized Convertion
Original Creator :motorfx
Corverted to Assetto Corsa by: Tiago Lima

30 Pit boxes

Untill rf2 version finds the way to assetto here it is this pretty good version by motorfx Converted to assetto corsa by Tiago Lima

Thanks to motorfx for His permition

Click here to download this file

Shifter kart (beta test)

30 July 2014 - 09:26 AM

Vasilis and I have been working on making a 125cc Shifter Kart for AC. The mesh is very early in it's stages, but I've been working on the physics the last few days for it. The suspension is solid, since in real life these don't even have suspensions. So all of the tuning has been put into the tires. That's where I need the most insight...
Does any body have experience with these sort of karts in the real world? I'd love to ask some questions, and even have some people try the vehicle out. I've been able to get the proper dimensions and drivetrain items in place, but the tire physics have been sending me in circles.




fonte AC forum