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Member Since 02 Mar 2003
Offline Last Active Today, 04:18 PM

Topics I've Started

[GTR2] Power&Glory v3.2 in arrivo

Today, 01:20 PM

Il team GTL Workshop è al lavoro sulla nuova versione 3.2 del suo incredibile mod!


Well its almost two years since the last update to P&G.
Those of you who have been following progress will be aware that the team has shrunk in size. Another reason for the long time between updates is its taken some time for me to get up to speed with creating GTR2 physics.
The good news is there isn't much longer to wait for the next update. We plan to release it in Quarter 4 this year i.e. between September and December.
We expected that most users of 3.1 would already have 3.0 so it was only released as an update to 3.0. While our assumption was probably correct, downloading and installing 3.0 then 3.1 is cumbersome for new users or those re-installing, and to have to install another patch is really a step too far. So the new update will be available as both a "patch" to 3.1 and as a complete install.

In the past month we have been working on the Alpine A110s to give them a modest update. It is not a complete reworking like the GT40 and Porsche 906.
Although we received invaluable help from a NoGrip member Roger who is an Alpine A110 owner, data on the Alpine in road racing is quite scarce. The publication of the book Alpine Renault - the fabulous berlinettes in 2013 has shed some new light. In particular it highlighted that the A110s entered into the 1966 Targa Florio were 1300s rather than the 1100s we currently have. This will be corrected in 3.2 - both in the physics and the model. The A110 models lack passenger seats and these have been added. Finally, the GT Legends A110 omits the back-fire feature and this omission was carried over to P&G. The backfire has been added to the cars for 3.2.
Cars with low power output such as the Alpines are sensitive to rolling resistance. The rolling resistance of these cars has been reduced in line with Dunlop data from the period and the aerodynamic drag has also been reduced a little to match new data on maximum speeds.
We just have to finish work on a major update to the cockpit of one of our cars and work on 3.2 should be complete. We believe we are still on track to release before the end of the year.


rF2 Joesville Speedway by ISI

Yesterday, 09:50 AM




BTCC: il successo del simulatore

06 October 2015 - 12:38 PM

Vi segnalo la lettura di questo interessante articolo dedicato ad rFactor, ma il cui tema può essere esteso ad ogni racing sim: viene spiegato l'utilizzo del simulatore da parte dei piloti del team Strakka Performance impegnato nel campionato turismo inglese BTCC, rivelatosi non solo utilissimo ma persino fondamentale per arrivare alla vittoria.

I had a great build up to Silverstone with a whole day spent on the Simulator. I have been preparing for race weekends slightly differently in 2015 and I now go to Strakka Performance regularly to use their Simulator, usually after Shakedown on a Thursday afternoon. If I am honest I was always sceptical of the benefits of Simulator’s since because it is not real and you can ‘cheat’ on a Simulator, I often thought well there isn’t much point using one then. But this year I have proved all my doubts wrong...

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FIM Speedway Grand Prix 15 by Techland

06 October 2015 - 09:38 AM

Techland’s speedway is back on the menu! The essence of immense power, adrenaline and… brakeless racing. The most important and prestigious speedway competitions. Only in FIM Speedway Grand Prix 15!
The most advanced speedway simulator ever made by Techland. A new beginning for the series. Fully licensed by BSI Speedway, which made it possible to transfer the thrill of real speedway into the game, faithfully recreating this unique experience down to the smallest detail.

Nicki Pedersen, Jarosław Hampel, Tai Woffinden, Krzysztof Kasprzak, Greg Hancock, and more… - FIM Speedway Grand Prix 15 will feature all the best riders from the current season, on top of authentic Grand Prix stadiums and different surface types.
Dynamic real-time commentary, online matches for up to 4 players, roaring engines, incredible speed, dangerous shoulder-to-shoulder racing, cheering crowds, and clouds of dirt and shale.
The players’ road to become the Speedway World Champion!
FIM Speedway Grand Prix 15 will be released in 2015 on PlayStation 4, Xbox One, and the PC.

Find out more at:



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GP Bikes (beta 7) con Oculus Rift DK2

05 October 2015 - 08:25 PM

Piboso è al lavoro sulla prossima beta 7...

This post has been promoted to an article