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Member Since 02 Mar 2003
Offline Last Active Yesterday, 10:18 PM

Topics I've Started

RaceRoom update & GT3 Pack

Yesterday, 02:13 PM

We are back live.
With some game improvements and a long awaited Pack Release!
Changelog ➤https://goo.gl/la3iHL
GTR3 Pack ➤http://bit.ly/GTR3_Pack

With a broad variety of unique car models and its finetuned physics model, it is one of the most popular classes among drivers, and by many considered to be the crown jewel in Raceroom.
The GTR3 Pack contains 13 GT3-spec Cars including 100+ liveries.
Now available for a 77% Discount!
And as always, you will NOT be charged for content you do already own.


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Ferrari 641 by ASR Formula

Yesterday, 09:47 AM

Ferrari 641 - V0.1 BETA (2016/05/23)

download -> http://www.asrformula.com/
AC Project manager: mati.sala90
Animations: mati.sala90
Physics: ryoner
Sounds: ferrari64
Skins: alesanchez & simontek27
Helmet Skins: alesanchez & simontek27
Original model: rf900r
Original model tire and rims: alesi_fan
Original Sound samples: wolferl
ASR CEO: alesanchez
F1SR CEO: acestumacher
Promotions: f1lover
Renders/PDF: mati.sala90
Instalation notes:
Please delete all files of any previous versions of this mod.
Copy the content folder inside “AC Files” to your AC directory.
Please, be sure to install our custom driver inside “assettocorsa\content\driver”.


Ferrari 488 GTS by L_White_S

22 May 2016 - 08:39 AM

fonte AC forum



NASCAR Heat Evolution by Monster Games

21 May 2016 - 09:28 AM

Il team Monster Games ha annunciato un nuovo titolo con licenza ufficiale Nascar: arriverà a settembre su PC, PlayStation 4 e Xbox One, NASCAR Heat Evolution ed offrirà un'esperienza di guida casual o hardcore, grazie alle numerose regolazioni presenti, e includerà i piloti e le vetture del campionato NASCAR. Gli autori del gioco sono gli stessi che hanno creato NASCAR Heat e NASCAR: Dirt to Daytona: "Abbiamo lavorato a NASCAR Heat Evolution per diciotto mesi e siamo entusiasti del risultato", ha dichiarato il presidente del team, Richard Garcia. "Fin dal primo giorno il nostro obiettivo è stato quello di realizzare un gioco di guida divertente, coinvolgente e realistico per i fan della NASCAR."


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Automobilista Early Access build 0.9.3

21 May 2016 - 08:56 AM

Il team Reiza ha rilasciato tramite Steam la nuova versione aggiornata Early Access 0.9.3 del suo ottimo Automobilista. La nuova release, oltre al consueto bugfixing ed lacune migliorie, ci mette a disposizione anche un paio di gustose novità: il tracciato americano di Virginia International Raceway e la serie monomarca denominata Boxer Cup, evidentemente "ispirata" al monomarca Porsche.


A new Early Access build of Automobilista has been released - v0.9.3 is now up with some fresh new content as well as several updates & fixes.

  • New track: Added Virginia International Raceway (3 layouts)
  • New series: Added Boxer Cup series (hotfix to address team names will come up shortly)

Features & Fixes:

  • Fixed a bug with LCD displays that could cause the game to crash after loading a session in certain conditions
  • Added a Series .SRS auto-sort function - SRS files no longer need to be named "REIZAXX", and the game will automatically sort their main menu listing in alphabetical order, with original series coming first - slots REIZA01-28 & REIZA99 are reserved for Reiza original content, mods can use REIZA29 up to 99 OR any other name of the modder´s preference; New REIZAXX must be in upper-case
  • Added a reset sound event to mute replay sounds at the end of the replay
  • Added an extra state to virtual mirror cycle to display the in-car mirrors, but not the virtual mirrors
  • Added option for mapping multiple commands to the same key / button
  • Increased maximum race lap limit from 100 to 500
  • Added extra custom AI physics values to improve AI stability & re-callibrated AI performance for various series
  • Revised Portuguese, french & Spanish localization (work still in progress)
  • Added parameter to define engine layout & orientation, and set cars with transverse engines (Marcas, Mini, Lancers, Karts) accordingly
  • Revised aeromap for several cars
  • Fixed bug with windshields of various cars becoming transparent at night
  • Reprofiled LCD displays for Superkart, SuperV8, StockV8, F-V12, F-Classic
  • Updated font alpha in all Motec-style displays & added a function to light up background when headlights are switched on
  • Updated sky textures & added 2 new packs
  • DynHUD: Fixed reading Config.ini with UTF-16 (This also fixes the "editor starting with white screen" bug); fixed editor to access the correct data folder; Improved viewport detection and change reaction; Renders on top of big monitor now; MapWidget now renders item positions correctly again; Improved on-track detection for MapWidget; Fixed textures to be properly updated after configuration loaded
  • Curitiba: Smoothed out section near 200m board in the main straight
  • Supertruck: revised tire physics
  • F-Vee: Fixed rollbar LOD distance
  • Opala: Fixed championship scoring not computing

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